VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer. More...
#include <CCVertexIndexData.h>
Classes | |
| struct | BufferAttribute |
| Simple struct to bundle buffer and attribute. More... | |
Public Member Functions | |
| size_t | getVertexStreamCount () const |
| Get the number of streams in the VertexData. More... | |
| bool | setStream (VertexBuffer *buffer, const VertexStreamAttribute &stream) |
| Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one. More... | |
| void | removeStream (int semantic) |
| Remove the given streams. More... | |
| const VertexStreamAttribute * | getStreamAttribute (int semantic) const |
| Get the attribute of stream, const version. More... | |
| local | getStreamAttribute ( local semantic) |
| Get the attribute of stream, const version. More... | |
| VertexStreamAttribute * | getStreamAttribute (int semantic) |
| Get the attribute of stream. More... | |
| local | getStreamAttribute ( local semantic) |
| Get the attribute of stream. More... | |
| VertexBuffer * | getStreamBuffer (int semantic) const |
| Get the binded buffer of the stream. More... | |
| local | getStreamBuffer ( local semantic) |
| Get the binded buffer of the stream. More... | |
| void | use () |
| Called for rendering, it will bind the state of vertex data to current rendering pipeline. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static VertexData * | create () |
| Create function, used to create a instance of VertexData. More... | |
Protected Member Functions | |
| VertexData () | |
| Constructor. More... | |
| VertexData () | |
| Constructor. More... | |
| virtual | ~VertexData () |
| Destructor. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes | |
| std::map< int, BufferAttribute > | _vertexStreams |
| Streams in the VertexData. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer.
Streams will be identified by semantic.
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protected |
Constructor.
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protected |
Constructor.
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protectedvirtual |
Destructor.
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protectedvirtual |
Destructor.
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static |
Create function, used to create a instance of VertexData.
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static |
Create function, used to create a instance of VertexData.
| const VertexStreamAttribute* getStreamAttribute |
( | int | semantic | ) | const |
Get the attribute of stream, const version.
| semantic | The semantic of the stream. |
| local getStreamAttribute | ( | local | semantic | ) |
Get the attribute of stream, const version.
| semantic | The semantic of the stream. |
| VertexStreamAttribute* getStreamAttribute |
( | int | semantic | ) |
Get the attribute of stream.
| semantic | The semantic of the stream. |
| local getStreamAttribute | ( | local | semantic | ) |
Get the attribute of stream.
| semantic | The semantic of the stream. |
| VertexBuffer* getStreamBuffer | ( | int | semantic | ) | const |
Get the binded buffer of the stream.
| semantic | The semantic of the stream. |
| local getStreamBuffer | ( | local | semantic | ) |
Get the binded buffer of the stream.
| semantic | The semantic of the stream. |
| size_t getVertexStreamCount | ( | ) | const |
Get the number of streams in the VertexData.
| local getVertexStreamCount | ( | ) |
Get the number of streams in the VertexData.
| void removeStream | ( | int | semantic | ) |
Remove the given streams.
| semantic | The semantic of the stream. |
| local removeStream | ( | local | semantic | ) |
Remove the given streams.
| semantic | The semantic of the stream. |
| bool setStream | ( | VertexBuffer * | buffer, |
| const VertexStreamAttribute & | stream | ||
| ) |
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one.
| buffer | The binding buffer of the stream. |
| stream | The binding vertex attribute, its member semantic will be used as the identifier. |
| local setStream | ( | local | buffer, |
| local | stream | ||
| ) |
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one.
| buffer | The binding buffer of the stream. |
| stream | The binding vertex attribute, its member semantic will be used as the identifier. |
| void use | ( | ) |
Called for rendering, it will bind the state of vertex data to current rendering pipeline.
| local use | ( | ) |
Called for rendering, it will bind the state of vertex data to current rendering pipeline.
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protected |
Streams in the VertexData.
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protected |
Streams in the VertexData.