Classes | |
| struct | VertexStreamAttribute |
| VertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr). More... | |
| class | VertexData |
| VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer. More... | |
| struct | VertexData::BufferAttribute |
| Simple struct to bundle buffer and attribute. More... | |
Namespaces | |
| cocos2d | |