 cocos2d | Add deprecated global functions and variables here |
  DrawPrimitives | |
  extension | |
   AssetsManager | |
   AssetsManagerDelegateProtocol | |
   Control | |
   ControlButton | For Cocos2D |
   ControlColourPicker | |
   ControlHuePicker | |
   ControlPotentiometer | For Cocos2D |
   ControlSaturationBrightnessPicker | |
   ControlSlider | |
   ControlStepper | |
   ControlSwitch | For Cocos2D |
   RGBA | |
   HSV | |
   Color3bObject | |
   ControlUtils | |
   Invocation | |
   Scale9Sprite | A 9-slice sprite for cocos2d |
   EditBoxDelegate | |
   EditBox | Class for edit box |
   EditBoxImpl | |
   EditBoxImplAndroid | |
   EditBoxImplTizen | |
   EditBoxImplWin | |
   ScrollViewDelegate | |
   ScrollView | ScrollView support for cocos2d-x |
   TableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
   TableViewDataSource | Data source that governs table backend data |
   TableView | UITableView support for cocos2d-x |
   TableViewCell | Abstract class for SWTableView cell node |
   PhysicsSprite | A Sprite subclass that is bound to a physics body |
  GL | |
  gui | |
   Button | |
   CheckBox | |
   Helper | |
   ImageView | |
   Layout | |
   Margin | |
   LayoutParameter | |
   LinearLayoutParameter | |
   RelativeLayoutParameter | |
   ListView | |
   LoadingBar | |
   PageView | |
   UIScrollInterface | |
   ScrollView | |
   Slider | |
   Text | |
   UICCLabelAtlas | |
   TextAtlas | |
   TextBMFont | |
   UICCTextField | |
   TextField | Class UITextField : public Widget |
   Widget | |
  network | |
   HttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
   HttpRequest | Defines the object which users must packed for HttpClient::send(HttpRequest*) method |
    _prxy | |
   HttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
   SocketIO | Singleton and wrapper class to provide static creation method as well as registry of all sockets |
    SIODelegate | The delegate class to process socket.io events |
   SIOClient | A single connection to a socket.io endpoint |
   WebSocket | |
    Data | Data structure for message |
    Delegate | The delegate class to process websocket events |
  Action | Base class for Action objects |
  FiniteTimeAction | Base class actions that do have a finite time duration |
  Speed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
  Follow | Follow is an action that "follows" a node |
  ActionCamera | Base class for Camera actions |
  OrbitCamera | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
  PointArray | An Array that contain control points |
  CardinalSplineTo | Cardinal Spline path |
  CardinalSplineBy | Cardinal Spline path |
  CatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
  CatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
  ActionEase | Base class for Easing actions |
  EaseRateAction | Base class for Easing actions with rate parameters |
  EaseIn | EaseIn action with a rate |
  EaseOut | EaseOut action with a rate |
  EaseInOut | EaseInOut action with a rate |
  EaseExponentialIn | Ease Exponential In |
  EaseExponentialOut | Ease Exponential Out |
  EaseExponentialInOut | Ease Exponential InOut |
  EaseSineIn | Ease Sine In |
  EaseSineOut | Ease Sine Out |
  EaseSineInOut | Ease Sine InOut |
  EaseElastic | Ease Elastic abstract class |
  EaseElasticIn | Ease Elastic In action |
  EaseElasticOut | Ease Elastic Out action |
  EaseElasticInOut | Ease Elastic InOut action |
  EaseBounce | EaseBounce abstract class |
  EaseBounceIn | EaseBounceIn action |
  EaseBounceOut | EaseBounceOut action |
  EaseBounceInOut | EaseBounceInOut action |
  EaseBackIn | EaseBackIn action |
  EaseBackOut | EaseBackOut action |
  EaseBackInOut | EaseBackInOut action |
  GridAction | Base class for Grid actions |
  Grid3DAction | Base class for Grid3D actions |
  TiledGrid3DAction | Base class for TiledGrid3D actions |
  AccelDeccelAmplitude | AccelDeccelAmplitude action |
  AccelAmplitude | AccelAmplitude action |
  DeccelAmplitude | DeccelAmplitude action |
  StopGrid | StopGrid action |
  ReuseGrid | ReuseGrid action |
  Waves3D | Waves3D action |
  FlipX3D | FlipX3D action |
  FlipY3D | FlipY3D action |
  Lens3D | Lens3D action |
  Ripple3D | Ripple3D action |
  Shaky3D | Shaky3D action |
  Liquid | Liquid action |
  Waves | Waves action |
  Twirl | Twirl action |
  ActionInstant | Instant actions are immediate actions |
  Show | Show the node |
  Hide | Hide the node |
  ToggleVisibility | Toggles the visibility of a node |
  RemoveSelf | Remove the node |
  FlipX | Flips the sprite horizontally |
  FlipY | Flips the sprite vertically |
  Place | Places the node in a certain position |
  CallFunc | Calls a 'callback' |
  CallFuncN | Calls a 'callback' with the node as the first argument N means Node |
  __CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything |
  __CCCallFuncO | Calls a 'callback' with an object as the first argument. O means Object |
  ActionInterval | An interval action is an action that takes place within a certain period of time |
  Sequence | Runs actions sequentially, one after another |
  Repeat | Repeats an action a number of times |
  RepeatForever | Repeats an action for ever |
  Spawn | Spawn a new action immediately |
  RotateTo | Rotates a Node object to a certain angle by modifying it's rotation attribute |
  RotateBy | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute |
  MoveBy | Moves a Node object x,y pixels by modifying it's position attribute |
  MoveTo | Moves a Node object to the position x,y |
  SkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes |
  SkewBy | Skews a Node object by skewX and skewY degrees |
  JumpBy | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute |
  JumpTo | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute |
  BezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
  BezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
  ScaleTo | Scales a Node object to a zoom factor by modifying it's scale attribute |
  ScaleBy | Scales a Node object a zoom factor by modifying it's scale attribute |
  Blink | Blinks a Node object by modifying it's visible attribute |
  FadeIn | Fades In an object that implements the RGBAProtocol protocol |
  FadeOut | Fades Out an object that implements the RGBAProtocol protocol |
  FadeTo | Fades an object that implements the RGBAProtocol protocol |
  TintTo | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
  TintBy | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
  DelayTime | Delays the action a certain amount of seconds |
  ReverseTime | Executes an action in reverse order, from time=duration to time=0 |
  Animate | Animates a sprite given the name of an Animation |
  TargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
  ActionManager | ActionManager is a singleton that manages all the actions |
  PageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
  ProgressTo | Progress to percentage |
  ProgressFromTo | Progress from a percentage to another percentage |
  ShakyTiles3D | ShakyTiles3D action |
  ShatteredTiles3D | ShatteredTiles3D action |
  ShuffleTiles | ShuffleTiles action Shuffle the tiles in random order |
  FadeOutTRTiles | FadeOutTRTiles action Fades out the tiles in a Top-Right direction |
  FadeOutBLTiles | FadeOutBLTiles action |
  FadeOutUpTiles | FadeOutUpTiles action |
  FadeOutDownTiles | FadeOutDownTiles action |
  TurnOffTiles | TurnOffTiles action |
  WavesTiles3D | WavesTiles3D action |
  JumpTiles3D | JumpTiles3D action |
  SplitRows | SplitRows action |
  SplitCols | SplitCols action |
  ActionTweenDelegate | |
  ActionTween | ActionTween |
  AnimationFrame | AnimationFrame A frame of the animation |
  Animation | A Animation object is used to perform animations on the Sprite objects |
  AnimationCache | Singleton that manages the Animations |
  AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
  ClippingNode | ClippingNode is a subclass of Node |
  Component | |
  ComponentContainer | |
  Configuration | Configuration contains some openGL variables |
  Director | Class that creates and handles the main Window and manages how and when to execute the Scenes |
  DisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
  DrawNode | DrawNode Node that draws dots, segments and polygons |
  Event | Base class of all kinds of events |
  EventAcceleration | |
  EventCustom | |
  EventDispatcher | This class manages event listener subscriptions and event dispatching |
   EventListenerVector | The vector to store event listeners with scene graph based priority and fixed priority |
  EventKeyboard | |
  EventListener | The base class of event listener |
  EventListenerAcceleration | |
  EventListenerCustom | Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: |
  EventListenerKeyboard | |
  EventListenerMouse | |
  EventListenerTouchOneByOne | |
  EventListenerTouchAllAtOnce | |
  EventMouse | |
  EventTouch | |
  Font | |
  FontLetterDefinition | |
  FontAtlas | |
  FontAtlasCache | |
  FontAtlasFactory | |
  FontDefinitionTTF | |
  FontFNT | |
  FontFreeType | |
  GLProgram | GLProgram Class that implements a glProgram |
  Grabber | FBO class that grabs the the contents of the screen |
  GridBase | Base class for other |
  Grid3D | Grid3D is a 3D grid implementation |
  TiledGrid3D | TiledGrid3D is a 3D grid implementation |
  IMEKeyboardNotificationInfo | |
  IMEDelegate | Input method editor delegate |
  IMEDispatcher | Input Method Edit Message Dispatcher |
  Label | |
  LabelAtlas | LabelAtlas is a subclass of AtlasNode |
  CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
  LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
  LetterInfo | |
  LabelTextFormatProtocol | |
  LabelTextFormatter | |
  LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
  Layer | Layer is a subclass of Node that implements the TouchEventsDelegate protocol |
  __LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
  LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
  LayerGradient | LayerGradient is a subclass of LayerColor that draws gradients across the background |
  LayerMultiplex | MultipleLayer is a Layer with the ability to multiplex it's children |
  Menu | A Menu |
  MenuItem | MenuItem base class |
  MenuItemLabel | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added |
  MenuItemAtlasFont | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
  MenuItemFont | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label |
  MenuItemSprite | MenuItemSprite accepts Node<RGBAProtocol> objects as items |
  MenuItemImage | MenuItemImage accepts images as items |
  MenuItemToggle | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
  MotionStreak | MotionStreak |
  Node | Node is the base element of the Scene Graph |
  __NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
  NodeGrid | |
  __NotificationCenter | |
  NotificationObserver | |
  ParallaxNode | ParallaxNode: A node that simulates a parallax scroller |
  ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  ParticleFire | A fire particle system |
  ParticleFireworks | A fireworks particle system |
  ParticleSun | A sun particle system |
  ParticleGalaxy | A galaxy particle system |
  ParticleFlower | A flower particle system |
  ParticleMeteor | A meteor particle system |
  ParticleSpiral | An spiral particle system |
  ParticleExplosion | An explosion particle system |
  ParticleSmoke | An smoke particle system |
  ParticleSnow | An snow particle system |
  ParticleRain | A rain particle system |
  ParticleSystem | Particle System base class |
  ParticleSystemQuad | ParticleSystemQuad is a subclass of ParticleSystem |
  Profiler | Profiler cocos2d builtin profiler |
  ProfilingTimer | |
  ProgressTimer | ProgressTimer is a subclass of Node |
  __RGBAProtocol | RGBA protocol that affects Node's color and opacity |
  BlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
  TextureProtocol | Node objects that uses a Texture2D to render the images |
  LabelProtocol | Common interface for Labels |
  DirectorDelegate | OpenGL projection protocol |
  RenderTexture | RenderTexture is a generic rendering target |
  Scene | Scene is a subclass of Node that is used only as an abstract concept |
  Timer | Light-weight timer |
  Scheduler | Scheduler is responsible for triggering the scheduled callbacks |
  ScriptHandlerEntry | |
  SchedulerScriptHandlerEntry | |
  TouchScriptHandlerEntry | |
  BasicScriptData | |
  SchedulerScriptData | |
  TouchesScriptData | |
  TouchScriptData | |
  KeypadScriptData | |
  CommonScriptData | |
  ScriptEvent | |
  ScriptEngineProtocol | |
  ScriptEngineManager | ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
  ShaderCache | ShaderCache Singleton that stores manages GL shaders |
  Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
  SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  SpriteFrame | A SpriteFrame has: |
  SpriteFrameCache | Singleton that handles the loading of the sprite frames |
  TextFieldDelegate | |
  TextFieldTTF | A simple text input field with TTF font |
  GlyphDef | GlyphDef defines one single glyph (character) in a text image |
  TextLineDef | TextLineDef define a line of text in a text image texture page |
  TextPageDef | TextPageDef defines one text image page (a TextImage can have/use more than one page) |
  TextFontPagesDef | CCTextFontPages collection of pages (TextPageDef) |
  TextImage | TextImage |
  Texture2D | Texture2D class |
   PixelFormatInfo | |
  TextureAtlas | A class that implements a Texture Atlas |
  TextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
   AsyncStruct | |
  TileMapAtlas | TileMapAtlas is a subclass of AtlasNode |
  TMXLayer | TMXLayer represents the TMX layer |
  TMXObjectGroup | TMXObjectGroup represents the TMX object group |
  TMXTiledMap | TMXTiledMap knows how to parse and render a TMX map |
  TMXLayerInfo | TMXLayerInfo contains the information about the layers like: |
  TMXTilesetInfo | TMXTilesetInfo contains the information about the tilesets like: |
  TMXMapInfo | TMXMapInfo contains the information about the map like: |
  Touch | |
  TransitionEaseScene | TransitionEaseScene can ease the actions of the scene protocol |
  TransitionScene | Base class for Transition scenes |
  TransitionSceneOriented | A Transition that supports orientation like |
  TransitionRotoZoom | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
  TransitionJumpZoom | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
  TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
  TransitionMoveInR | TransitionMoveInR: Move in from to the right the incoming scene |
  TransitionMoveInT | TransitionMoveInT: Move in from to the top the incoming scene |
  TransitionMoveInB | TransitionMoveInB: Move in from to the bottom the incoming scene |
  TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
  TransitionSlideInR | TransitionSlideInR: Slide in the incoming scene from the right border |
  TransitionSlideInB | TransitionSlideInB: Slide in the incoming scene from the bottom border |
  TransitionSlideInT | TransitionSlideInT: Slide in the incoming scene from the top border |
  TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  TransitionFlipX | TransitionFlipX: Flips the screen horizontally |
  TransitionFlipY | TransitionFlipY: Flips the screen vertically |
  TransitionFlipAngular | TransitionFlipAngular: Flips the screen half horizontally and half vertically |
  TransitionZoomFlipX | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
  TransitionZoomFlipY | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
  TransitionZoomFlipAngular | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
  TransitionFade | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
  TransitionCrossFade | TransitionCrossFade: Cross fades two scenes using the RenderTexture object |
  TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
  TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  TransitionSplitRows | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
  TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  TransitionFadeBL | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
  TransitionFadeUp | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
  TransitionFadeDown | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
  TransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
  TransitionProgress | |
  TransitionProgressRadialCCW | TransitionRadialCCW transition |
  TransitionProgressRadialCW | TransitionRadialCW transition |
  TransitionProgressHorizontal | TransitionProgressHorizontal transition |
  TransitionProgressVertical | |
  TransitionProgressInOut | |
  TransitionProgressOutIn | |
  Color3B | RGB color composed of bytes 3 bytes |
  Color4B | RGBA color composed of 4 bytes |
  Color4F | RGBA color composed of 4 floats |
  Vertex2F | A vertex composed of 2 floats: x, y |
  Vertex3F | A vertex composed of 2 floats: x, y |
  Tex2F | A texcoord composed of 2 floats: u, y |
  PointSprite | Point Sprite component |
  Quad2 | A 2D Quad. 4 * 2 floats |
  Quad3 | A 3D Quad. 4 * 3 floats |
  V2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
  V2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
  V3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
  V2F_C4B_T2F_Triangle | A Triangle of V2F_C4B_T2F |
  V2F_C4B_T2F_Quad | A Quad of V2F_C4B_T2F |
  V3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
  V2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
  BlendFunc | Blend Function used for textures |
  T2F_Quad | |
  AnimationFrameData | |
  FontShadow | Types used for defining fonts properties (i.e |
  FontStroke | |
  FontDefinition | |
  Acceleration | The device accelerometer reports values for each axis in units of g-force |
  UserDefault | UserDefault acts as a tiny database |
  Application | |
  EGLView | |
  FileUtilsAndroid | Helper class to handle file operations |
  JniHelper | |
  FileUtilsApple | Helper class to handle file operations |
  Lock | |
  ApplicationProtocol | |
  Device | |
  EGLViewProtocol | |
  FileUtils | Helper class to handle file operations |
  Image | |
  SAXDelegator | |
  SAXParser | |
  ThreadHelper | |
  FileUtilsLinux | Helper class to handle file operations |
  FileUtilsWin32 | Helper class to handle file operations |
  timezone | |
  CustomCommand | |
  ViewTransform | |
  AABB | |
  Frustum | |
  GroupCommandManager | |
  GroupCommand | |
  MaterialManager | |
  QuadCommand | |
  RenderCommand | |
  RenderCommandPool | |
  RenderStackElement | |
  Renderer | |
  CCZHeader | |
  ZipUtils | |
  ZipFile | Zip file - reader helper class |
  AffineTransform | |
  __Array | |
  AutoreleasePool | |
  PoolManager | |
  __Bool | @ @ |
  Console | Console is helper class that lets the developer control the game from TCP connection |
   Command | |
  Data | |
  DataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  PrettyPrinter | |
  DictElement | DictElement is used for traversing Dictionary |
  __Dictionary | Dictionary is a class like NSDictionary in Obj-C |
  __Double | |
  __Float | |
  Point | |
  Size | |
  Rect | |
  __Integer | |
  Map | |
  Clonable | Interface that defines how to clone an object |
  Object | |
  __Set | |
  __String | |
  StringCompare | |
  StringUtils | |
  Value | |
  Vector | |
  LuaBridge | |
  LuaEngine | |
  LuaStack | |
  LuaValueField | |
  LuaValue | |
  ScheduleHandlerDelegate | |
  LuaCallFunc | |
  ScriptHandlerMgr | |
  LuaObjcBridge | |
 cocosbuilder | |
  CCBAnimationManagerDelegate | |
  CCBAnimationManager | |
  CCBSetSpriteFrame | |
  CCBSoundEffect | |
  CCBRotateTo | |
  CCBRotateXTo | |
  CCBRotateYTo | |
  CCBEaseInstant | |
  CCBFileLoader | |
  CCBKeyframe | |
  CCBMemberVariableAssigner | |
  CCBFile | |
  CCBReader | Parse CCBI file which is generated by CocosBuilder |
  CCBSelectorResolver | |
  CCBScriptOwnerProtocol | |
  CCBSequence | |
  CCBSequenceProperty | |
  ControlButtonLoader | |
  ControlLoader | |
  LabelBMFontLoader | |
  LabelTTFLoader | |
  LayerColorLoader | |
  LayerGradientLoader | |
  LayerLoader | |
  MenuItemImageLoader | |
  MenuItemLoader | |
  MenuLoader | |
  BlockData | |
  BlockControlData | |
  NodeLoader | |
  NodeLoaderLibrary | |
  NodeLoaderListener | |
  ParticleSystemQuadLoader | |
  Scale9SpriteLoader | |
  ScrollViewLoader | |
  SpriteLoader | |
 CocosDenshion | |
  android | |
   AndroidJavaEngine | |
   OpenSLEngine | |
  SimpleAudioEngine | Offers a VERY simple interface to play background music & sound effects |
  AudioPlayer | |
  FmodAudioPlayer | |
  OpenALFile | |
  OpenALDecoder | |
  MciPlayer | |
 cocostudio | |
  EaseBezierAction | Ease Bezier |
  EaseQuadraticActionIn | Ease Quadratic In |
  EaseQuadraticActionOut | Ease Quadratic Out |
  EaseQuadraticActionInOut | Ease Quadratic InOut |
  EaseQuarticActionIn | Ease Quartic In |
  EaseQuarticActionOut | Ease Quartic Out |
  EaseQuarticActionInOut | Ease Quartic InOut |
  EaseQuinticActionIn | Ease Quintic In |
  EaseQuinticActionOut | Ease Quintic Out |
  EaseQuinticActionInOut | Ease Quintic InOut |
  EaseCircleActionIn | Ease Circle In |
  EaseCircleActionOut | Ease Circle Out |
  EaseCircleActionInOut | Ease Circle InOut |
  EaseCubicActionIn | Ease Cubic In |
  EaseCubicActionOut | Ease Cubic Out |
  EaseCubicActionInOut | Ease Cubic InOut |
  ActionFrame | |
  ActionMoveFrame | |
  ActionScaleFrame | |
  ActionRotationFrame | |
  ActionFadeFrame | |
  ActionTintFrame | |
  ActionFrameEasing | |
  ActionManagerEx | |
  ActionNode | |
  ActionObject | |
  Armature | |
  FrameEvent | |
  MovementEvent | |
  ArmatureAnimation | |
  RelativeData | |
  ArmatureDataManager | Format and manage armature configuration and armature animation |
  BatchNode | |
  Bone | |
  ColliderFilter | |
  ColliderBody | |
  ColliderDetector | |
  ComAttribute | |
  ComAudio | |
  ComController | |
  ComRender | |
  DataReaderHelper | |
  BaseData | The base node include a lot of attributes |
  DisplayData | |
  SpriteDisplayData | |
  ArmatureDisplayData | |
  ParticleDisplayData | |
  BoneData | |
  ArmatureData | |
  FrameData | |
  MovementBoneData | |
  MovementData | |
  AnimationData | |
  ContourData | |
  TextureData | |
  DecorativeDisplay | |
  DisplayFactory | |
  DisplayManager | ! DisplayManager manages Bone's display |
  InputDelegate | |
  ProcessBase | |
  GUIReader | |
  WidgetPropertiesReader | |
  WidgetPropertiesReader0250 | |
  WidgetPropertiesReader0300 | |
  Skin | |
  SpriteFrameCacheHelper | |
  SceneReader | |
  TransformHelp | |
  Tween | |
  TweenFunction | |
  DictionaryHelper | |
  ObjectFactory | |
   TInfo | |
  ArmatureMovementDispatcher | |
  TriggerMng | |
  BaseTriggerCondition | |
  BaseTriggerAction | |
  TriggerObj | |
 spine | |
  Skeleton | Draws a skeleton |
  SkeletonAnimation | Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later |
 tinyxml2 | |
 AsyncStruct | |
 bufferInfo | |
 CCAccelerometerSimulation | |
 ccBezierConfig | Bezier configuration structure |
 CCBLayerLoader | |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBProxy | |
 CCBScriptCallbackProxy | |
 CCCustomNSTextField | |
 CCCustomUITextField | |
 CCDirectorCaller | |
 CCEAGLView | CCEAGLView Class |
 CCEditBoxImplIOS_objc | |
 CCEditBoxImplMac | |
 CCES2Renderer | |
 <CCESRenderer> | |
 CCEventDispatcher | EventDispatcher |
 <CCKeyboardEventDelegate> | KeyboardEventDelegate protocol |
 <CCMacEventDelegate> | |
 <CCMouseEventDelegate> | MouseEventDelegate protocol |
 <CCTouchEventDelegate> | TouchEventDelegate protocol |
 CCWindow | |
 CDAsynchBufferLoader | CDAsynchBufferLoader TODO |
 CDAsynchInitialiser | |
 <CDAudioInterruptProtocol> | |
 CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
 CDAudioManager | CDAudioManager manages audio requirements for a game |
 <CDAudioTransportProtocol> | |
 CDBufferLoadRequest | CDBufferLoadRequest |
 CDBufferManager | Allows buffers to be associated with file names |
 CDFloatInterpolator | |
 CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
 <CDLongAudioSourceDelegate> | |
 CDLongAudioSourceFader | Fader for long audio source objects |
 CDPropertyModifier | Base class for classes that modify properties such as pitch, pan and gain |
 CDSoundEngine | |
 CDSoundEngineFader | Fader for CDSoundEngine objects |
 CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
 CDSoundSourceFader | Fader for CDSoundSource objects |
 CDSoundSourcePanner | Panner for CDSoundSource objects |
 CDSoundSourcePitchBender | Pitch bender for CDSoundSource objects |
 CDUtilities | Collection of utilities required by CocosDenshion |
 CWin32InputBox | |
 DataInfo | |
 GLBufferedNode | |
 GLNode | |
 ImageInfo | |
 JniMethodInfo | |
 js_proxy_t | |
 js_type_class_t | |
 jsb_c_proxy_s | |
 JSFunctionWrapper | |
 JSLayerLoader | |
 Json | |
 JSStringWrapper | |
 LuaAssetsManagerEventData | |
 LuaJavaBridge | |
 LuaMinXmlHttpRequest | |
 LuaSkeletonAnimation | |
 LuaWebSocket | |
 MinXmlHttpRequest | |
 MipmapInfo | Structure which can tell where mipmap begins and how long is it |
 OpenSLEngine | |
 RenderMaterial | |
 ScriptingCore | |
 SimpleAudioEngine | A wrapper to the CDAudioManager object |
 SimpleAudioEngineOpenSL | |
 SimpleRunLoop | |
 sourceGroup | |
 sourceInfo | |
 spAnimation | |
 spAnimationState | |
 spAnimationStateData | |
 spAtlas | |
 spAtlasAttachmentLoader | |
 spAtlasPage | |
 spAtlasRegion | |
 spAttachment | |
 spAttachmentLoader | |
 spAttachmentTimeline | |
 spBone | |
 spBoneData | |
 spBoundingBoxAttachment | |
 spColorTimeline | |
 spCurveTimeline | |
 spDrawOrderTimeline | |
 spEvent | |
 spEventData | |
 spEventTimeline | |
 spPolygon | |
 spRegionAttachment | |
 spRotateTimeline | |
 spSkeleton | |
 spSkeletonBounds | |
 spSkeletonData | |
 spSkeletonJson | |
 spSkin | |
 spSlot | |
 spSlotData | |
 spTimeline | |
 spTrackEntry | |
 TexParams | Extension to set the Min / Mag filter |
 tFontDefHashElement | |
 tImageTGA | TGA format |
 tKerningHashElement | |
 tParticle | Structure that contains the values of each particle |
 TypeTest | |
 UIAccelerationSimulation | |
 UIAccelerometer(Simulation) | |
 UT_hash_bucket | |
 UT_hash_handle | |
 UT_hash_table | |
 WIN32INPUTBOX_PARAM | |