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ActionCamera Class Reference

Base class for Camera actions. More...

#include <CCActionCamera.h>

Inheritance diagram for ActionCamera:
ActionInterval FiniteTimeAction Action Object Clonable OrbitCamera

Public Member Functions

 ActionCamera ()
virtual ~ActionCamera ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual ActionCamerareverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual ActionCameraclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Protected Member Functions

void restore ()
void setEye (float x, float y, float z)
var setEye ( var x, var y, var z)
local setEye ( local x, local y, local z)
void setCenter (float x, float y, float z)
void setUp (float x, float y, float z)
local setUp ( local x, local y, local z)
void updateTransform ()
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Protected Attributes

float _centerX
var _centerX
local _centerX
float _centerY
float _centerZ
float _eyeX
float _eyeY
float _eyeZ
float _upX
float _upY
float _upZ
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class for Camera actions.

Constructor & Destructor Documentation

ActionCamera ( )
inline
var ctor ( )
inline
local ActionCamera ( )
inline
virtual ~ActionCamera ( )
inlinevirtual

Member Function Documentation

virtual ActionCamera* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

Reimplemented in OrbitCamera.

void restore ( )
protected
var restore ( )
protected
local restore ( )
protected
virtual ActionCamera* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

void setCenter ( float  x,
float  y,
float  z 
)
protected
var setCenter ( var  x,
var  y,
var  z 
)
protected
local setCenter ( local  x,
local  y,
local  z 
)
protected
void setEye ( float  x,
float  y,
float  z 
)
protected
var setEye ( var  x,
var  y,
var  z 
)
protected
local setEye ( local  x,
local  y,
local  z 
)
protected
void setUp ( float  x,
float  y,
float  z 
)
protected
var setUp ( var  x,
var  y,
var  z 
)
protected
local setUp ( local  x,
local  y,
local  z 
)
protected
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

void updateTransform ( )
protected
var updateTransform ( )
protected
local updateTransform ( )
protected

Member Data Documentation

float _centerX
protected
var _centerX
protected
local _centerX
protected
float _centerY
protected
var _centerY
protected
local _centerY
protected
float _centerZ
protected
var _centerZ
protected
local _centerZ
protected
float _eyeX
protected
var _eyeX
protected
local _eyeX
protected
float _eyeY
protected
var _eyeY
protected
local _eyeY
protected
float _eyeZ
protected
var _eyeZ
protected
local _eyeZ
protected
float _upX
protected
var _upX
protected
local _upX
protected
float _upY
protected
var _upY
protected
local _upY
protected
float _upZ
protected
var _upZ
protected
local _upZ
protected

The documentation for this class was generated from the following file: