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| | OrbitCamera () |
| virtual | ~OrbitCamera () |
| bool | initWithDuration (float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX) |
| | initializes a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX More...
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| void | sphericalRadius (float *r, float *zenith, float *azimuth) |
| | positions the camera according to spherical coordinates More...
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| OrbitCamera * | clone () const override |
| | returns a clone of action More...
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| virtual void | startWithTarget (Node *target) override |
| | called before the action start. It will also set the target. More...
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| virtual void | update (float time) override |
| | called once per frame. More...
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| | ActionCamera () |
| virtual | ~ActionCamera () |
| virtual ActionCamera * | reverse () const override |
| | returns a new action that performs the exactly the reverse action More...
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| float | getElapsed (void) |
| | how many seconds had elapsed since the actions started to run. More...
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| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| virtual bool | isDone (void) const override |
| | return true if the action has finished More...
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| var | isDone () |
| | return true if the action has finished More...
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| local | isDone () |
| | return true if the action has finished More...
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| virtual void | step (float dt) override |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| local | step ( local dt) |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| float | getDuration () const |
| | get duration in seconds of the action More...
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| var | getDuration () |
| | get duration in seconds of the action More...
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| local | getDuration () |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| var | setDuration ( var duration) |
| | set duration in seconds of the action More...
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| local | setDuration ( local duration) |
| | set duration in seconds of the action More...
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| |
| virtual std::string | description () const |
| virtual void | stop () |
| | called after the action has finished. More...
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| var | stop () |
| | called after the action has finished. More...
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| local | stop () |
| | called after the action has finished. More...
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| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| | The action will modify the target properties. More...
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| var | setTarget ( var target) |
| | The action will modify the target properties. More...
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| local | setTarget ( local target) |
| | The action will modify the target properties. More...
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| Node * | getOriginalTarget () const |
| void | setOriginalTarget (Node *originalTarget) |
| | Set the original target, since target can be nil. More...
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| local | setOriginalTarget ( local originalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| | Object () |
| | Constructor. More...
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| | Object () |
| | Constructor. More...
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| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
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| void | retain () |
| | Retains the ownership. More...
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| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
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| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
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| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
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| local | retainCount () |
| | Returns the object's current reference count. More...
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| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
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| |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual | ~Clonable () |
| Object * | copy () const |
| | returns a copy of the object. More...
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| var | copy () |
| | returns a copy of the object. More...
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| local | copy () |
| | returns a copy of the object. More...
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| unsigned int | _ID |
| | object id, ScriptSupport need public _ID More...
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| int | _luaID |
| | Lua reference id. More...
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| var | _luaID |
| | Lua reference id. More...
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| local | _luaID |
| | Lua reference id. More...
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| static const int | INVALID_TAG = -1 |
| | Default tag used for all the actions. More...
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| var | INVALID_TAG = -1 |
| | Default tag used for all the actions. More...
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| local | INVALID_TAG = -1 |
| | Default tag used for all the actions. More...
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| void | restore () |
| void | setEye (float x, float y, float z) |
| var | setEye ( var x, var y, var z) |
| local | setEye ( local x, local y, local z) |
| void | setCenter (float x, float y, float z) |
| void | setUp (float x, float y, float z) |
| local | setUp ( local x, local y, local z) |
| void | updateTransform () |
OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates.