cocos2d-x  3.0Beta0
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OrbitCamera Member List

This is the complete list of members for OrbitCamera, including all inherited members.

_angleXOrbitCameraprotected
_angleZOrbitCameraprotected
_autoReleaseCountObjectprotected
_centerXActionCameraprotected
_centerYActionCameraprotected
_centerZActionCameraprotected
_deltaAngleXOrbitCameraprotected
_deltaAngleZOrbitCameraprotected
_deltaRadiusOrbitCameraprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_eyeXActionCameraprotected
_eyeYActionCameraprotected
_eyeZActionCameraprotected
_firstTickActionIntervalprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_radDeltaXOrbitCameraprotected
_radDeltaZOrbitCameraprotected
_radiusOrbitCameraprotected
_radXOrbitCameraprotected
_radZOrbitCameraprotected
_referenceObjectprotected
_tagActionprotected
_targetActionprotected
_upXActionCameraprotected
_upYActionCameraprotected
_upZActionCameraprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action()Actionprotected
ActionCamera()ActionCamerainline
autorelease()Object
clone() const overrideOrbitCameravirtual
copy() const Clonableinline
create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)OrbitCamerastatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitudeRate(void)ActionInterval
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getOriginalTarget() const Actioninline
getTag() const Actioninline
getTarget() const Actioninline
initWithDuration(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX)OrbitCamera
cocos2d::ActionCamera::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
OrbitCamera()OrbitCamerainline
release()Objectinline
restore()ActionCameraprotected
retain()Objectinline
retainCount() const Object
reverse() const overrideActionCameravirtual
setAmplitudeRate(float amp)ActionInterval
setCenter(float x, float y, float z)ActionCameraprotected
setDuration(float duration)FiniteTimeActioninline
setEye(float x, float y, float z)ActionCameraprotected
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setUp(float x, float y, float z)ActionCameraprotected
sphericalRadius(float *r, float *zenith, float *azimuth)OrbitCamera
startWithTarget(Node *target) overrideOrbitCameravirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideOrbitCameravirtual
updateTransform()ActionCameraprotected
~Action()Actionprotectedvirtual
~ActionCamera()ActionCamerainlinevirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~Object()Objectvirtual
~OrbitCamera()OrbitCamerainlinevirtual