#include <TriggerMng.h>
Public Member Functions | |
ArmatureMovementDispatcher (void) | |
ArmatureMovementDispatcher () | |
ArmatureMovementDispatcher () | |
~ArmatureMovementDispatcher (void) | |
void | addAnimationEventCallBack (cocos2d::Object *pTarget, SEL_MovementEventCallFunc mecf) |
local | addAnimationEventCallBack ( local pTarget, local mecf) |
void | removeAnnimationEventCallBack (cocos2d::Object *pTarget, SEL_MovementEventCallFunc mecf) |
local | removeAnnimationEventCallBack ( local pTarget, local mecf) |
void | animationEvent (Armature *armature, MovementEventType movementType, const std::string &movementID) |
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Object () | |
Constructor. More... | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
local | retainCount () |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
var | _luaID |
Lua reference id. More... | |
local | _luaID |
Lua reference id. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
ArmatureMovementDispatcher | ( | void | ) |
var ArmatureMovementDispatcher | ( | ) |
local ArmatureMovementDispatcher | ( | ) |
~ArmatureMovementDispatcher | ( | void | ) |
var ~ArmatureMovementDispatcher | ( | ) |
local ~ArmatureMovementDispatcher | ( | ) |
void addAnimationEventCallBack | ( | cocos2d::Object * | pTarget, |
SEL_MovementEventCallFunc | mecf | ||
) |
var addAnimationEventCallBack | ( | var | pTarget, |
var | mecf | ||
) |
local addAnimationEventCallBack | ( | local | pTarget, |
local | mecf | ||
) |
void animationEvent | ( | Armature * | armature, |
MovementEventType | movementType, | ||
const std::string & | movementID | ||
) |
var animationEvent | ( | var | armature, |
var | movementType, | ||
var | movementID | ||
) |
local animationEvent | ( | local | armature, |
local | movementType, | ||
local | movementID | ||
) |
void removeAnnimationEventCallBack | ( | cocos2d::Object * | pTarget, |
SEL_MovementEventCallFunc | mecf | ||
) |
var removeAnnimationEventCallBack | ( | var | pTarget, |
var | mecf | ||
) |
local removeAnnimationEventCallBack | ( | local | pTarget, |
local | mecf | ||
) |