cocos2d-x  3.0Beta0
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BoneData Class Reference

#include <CCDatas.h>

Inheritance diagram for BoneData:
BaseData Object

Public Member Functions

 BoneData (void)
 ~BoneData (void)
virtual bool init ()
void addDisplayData (DisplayData *displayData)
DisplayDatagetDisplayData (int index)
- Public Member Functions inherited from BaseData
 BaseData ()
 ~BaseData (void)
virtual void copy (const BaseData *node)
virtual void subtract (BaseData *from, BaseData *to, bool limit)
virtual void setColor (const cocos2d::Color4B &color)
virtual cocos2d::Color4B getColor ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
local retainCount ()
 Returns the object's current reference count. More...
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static BoneDatacreate (void)
- Static Public Member Functions inherited from BaseData
static BaseDatacreate (void)

Public Attributes

std::string name
std::string parentName
 the bone's name More...
cocos2d::Vector< DisplayData * > displayDataList
 the bone parent's name More...
cocos2d::AffineTransform boneDataTransform
 save DisplayData informations for the Bone More...
- Public Attributes inherited from BaseData
float x
float y
 position x attribute More...
int zOrder
 position y attribute More...
float skewX
 zorder attribute, used to order the Bone's depth order More...
float skewY
float scaleX
float scaleY
float tweenRotate
bool isUseColorInfo
 SkewX, SkewY, and TweenRotate effect the rotation. More...
int a
 Whether or not this frame have the color changed Info. More...
int r
int g
int b
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...
var _luaID
 Lua reference id. More...
local _luaID
 Lua reference id. More...

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
var _reference
 count of references More...
local _reference
 count of references More...
unsigned int _autoReleaseCount
 count of autorelease More...
var _autoReleaseCount
 count of autorelease More...
local _autoReleaseCount
 count of autorelease More...

Constructor & Destructor Documentation

BoneData ( void  )
~BoneData ( void  )

Member Function Documentation

void addDisplayData ( DisplayData displayData)
static BoneData* create ( void  )
DisplayData* getDisplayData ( int  index)
virtual bool init ( )

Member Data Documentation


save DisplayData informations for the Bone


the bone parent's name

std::string name
std::string parentName

the bone's name

The documentation for this class was generated from the following file: