|
| | LabelTTF () |
| virtual | ~LabelTTF () |
| bool | initWithString (const std::string &string, const std::string &fontName, float fontSize) |
| | initializes the LabelTTF with a font name and font size More...
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| bool | initWithString (const std::string &string, const std::string &fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment) |
| | initializes the LabelTTF with a font name, alignment, dimension and font size More...
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| bool | initWithString (const std::string &string, const std::string &fontName, float fontSize, const Size &dimensions, TextHAlignment hAlignment, TextVAlignment vAlignment) |
| | initializes the LabelTTF with a font name, alignment, dimension and font size More...
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| bool | initWithStringAndTextDefinition (const std::string &string, FontDefinition &textDefinition) |
| | initializes the LabelTTF with a font name, alignment, dimension and font size More...
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| void | setTextDefinition (const FontDefinition &theDefinition) |
| | set the text definition used by this label More...
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| FontDefinition | getTextDefinition () |
| | get the text definition used by this label More...
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| |
| void | enableShadow (const Size &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true) |
| | enable or disable shadow for the label More...
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| var | enableShadow ( var shadowOffset, var shadowOpacity, var shadowBlur, var true) |
| | enable or disable shadow for the label More...
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| local | enableShadow ( local shadowOffset, local shadowOpacity, local shadowBlur, local true) |
| | enable or disable shadow for the label More...
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| void | disableShadow (bool mustUpdateTexture=true) |
| | disable shadow rendering More...
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| void | enableStroke (const Color3B &strokeColor, float strokeSize, bool mustUpdateTexture=true) |
| | enable or disable stroke More...
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| var | enableStroke ( var strokeColor, var strokeSize, var true) |
| | enable or disable stroke More...
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| local | enableStroke ( local strokeColor, local strokeSize, local true) |
| | enable or disable stroke More...
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| void | disableStroke (bool mustUpdateTexture=true) |
| | disable stroke More...
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| var | disableStroke ( var true) |
| | disable stroke More...
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| local | disableStroke ( local true) |
| | disable stroke More...
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| void | setFontFillColor (const Color3B &tintColor, bool mustUpdateTexture=true) |
| | set text tinting More...
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| var | setFontFillColor ( var tintColor, var true) |
| | set text tinting More...
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| local | setFontFillColor ( local tintColor, local true) |
| | set text tinting More...
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| bool | init () |
| | initializes the LabelTTF More...
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| var | init () |
| | initializes the LabelTTF More...
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| local | init () |
| | initializes the LabelTTF More...
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| virtual void | setString (const std::string &label) override |
| | changes the string to render More...
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| local | setString ( local label) |
| | changes the string to render More...
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| |
| virtual const std::string & | getString (void) const override |
| | Returns the string that is currently being used in this label. More...
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| local | getString () |
| | Returns the string that is currently being used in this label. More...
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| TextHAlignment | getHorizontalAlignment () const |
| void | setHorizontalAlignment (TextHAlignment alignment) |
| var | setHorizontalAlignment ( var alignment) |
| local | setHorizontalAlignment ( local alignment) |
| TextVAlignment | getVerticalAlignment () const |
| var | getVerticalAlignment () |
| local | getVerticalAlignment () |
| void | setVerticalAlignment (TextVAlignment verticalAlignment) |
| var | setVerticalAlignment ( var verticalAlignment) |
| local | setVerticalAlignment ( local verticalAlignment) |
| const Size & | getDimensions () const |
| void | setDimensions (const Size &dim) |
| local | setDimensions ( local dim) |
| float | getFontSize () const |
| var | getFontSize () |
| local | getFontSize () |
| void | setFontSize (float fontSize) |
| var | setFontSize ( var fontSize) |
| local | setFontSize ( local fontSize) |
| const std::string & | getFontName () const |
| void | setFontName (const std::string &fontName) |
| var | setFontName ( var fontName) |
| local | setFontName ( local fontName) |
| virtual std::string | getDescription () const override |
| | Gets the description string. More...
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| |
| CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
| local | isFlipY () |
| CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flippedY) |
| local | setFlipY ( local flippedY) |
| virtual void | updateTransform (void) |
| | Updates the quad according the rotation, position, scale values. More...
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| var | updateTransform () |
| | Updates the quad according the rotation, position, scale values. More...
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| local | updateTransform () |
| | Updates the quad according the rotation, position, scale values. More...
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| |
| virtual SpriteBatchNode * | getBatchNode (void) |
| | Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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| var | getBatchNode () |
| | Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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| local | getBatchNode () |
| | Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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| virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| | Sets the batch node to sprite. More...
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| |
| virtual void | setTexture (const std::string &filename) |
| | Sets a new texture (from a filename) to the sprite. More...
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| local | setTexture ( local filename) |
| | Sets a new texture (from a filename) to the sprite. More...
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| virtual void | setTexture (Texture2D *texture) override |
| | Sets a new texture to the sprite. More...
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| virtual Texture2D * | getTexture () const override |
| | returns the Texture2D object used by the sprite More...
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| var | getTexture () |
| | returns the Texture2D object used by the sprite More...
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| local | getTexture () |
| | returns the Texture2D object used by the sprite More...
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| |
| virtual void | setTextureRect (const Rect &rect) |
| | Updates the texture rect of the Sprite in points. More...
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| var | setTextureRect ( var rect) |
| | Updates the texture rect of the Sprite in points. More...
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| local | setTextureRect ( local rect) |
| | Updates the texture rect of the Sprite in points. More...
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| virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| | Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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| virtual void | setVertexRect (const Rect &rect) |
| | Sets the vertex rect. More...
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| |
| virtual void | setSpriteFrame (const std::string &spriteFrameName) |
| | Sets a new SpriteFrame to the Sprite. More...
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| virtual void | setSpriteFrame (SpriteFrame *newFrame) |
| var | setSpriteFrame ( var newFrame) |
| local | setSpriteFrame ( local newFrame) |
virtual
CC_DEPRECATED_ATTRIBUTE void | setDisplayFrame (SpriteFrame *newFrame) |
| local | setDisplayFrame ( local newFrame) |
| virtual bool | isFrameDisplayed (SpriteFrame *pFrame) const |
| | Returns whether or not a SpriteFrame is being displayed. More...
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| local | isFrameDisplayed ( local pFrame) |
| | Returns whether or not a SpriteFrame is being displayed. More...
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| virtual SpriteFrame * | getSpriteFrame () const |
| | Returns the current displayed frame. More...
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| var | getSpriteFrame () |
| | Returns the current displayed frame. More...
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| local | getSpriteFrame () |
| | Returns the current displayed frame. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | getDisplayFrame () const |
| local | getDisplayFrame () |
virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | displayFrame () const |
| local | displayFrame () |
| virtual void | setDisplayFrameWithAnimationName (const std::string &animationName, ssize_t frameIndex) |
| | Changes the display frame with animation name and index. More...
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| var | setDisplayFrameWithAnimationName ( var animationName, var frameIndex) |
| | Changes the display frame with animation name and index. More...
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| local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| | Changes the display frame with animation name and index. More...
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| |
| virtual bool | isDirty (void) const |
| | Whether or not the Sprite needs to be updated in the Atlas. More...
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| virtual void | setDirty (bool bDirty) |
| | Makes the Sprite to be updated in the Atlas. More...
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| var | setDirty ( var bDirty) |
| | Makes the Sprite to be updated in the Atlas. More...
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| local | setDirty ( local bDirty) |
| | Makes the Sprite to be updated in the Atlas. More...
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| V3F_C4B_T2F_Quad | getQuad (void) const |
| | Returns the quad (tex coords, vertex coords and color) information. More...
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| bool | isTextureRectRotated (void) const |
| | Returns whether or not the texture rectangle is rotated. More...
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| local | isTextureRectRotated () |
| | Returns whether or not the texture rectangle is rotated. More...
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| ssize_t | getAtlasIndex (void) const |
| | Returns the index used on the TextureAtlas. More...
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| var | getAtlasIndex () |
| | Returns the index used on the TextureAtlas. More...
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| local | getAtlasIndex () |
| | Returns the index used on the TextureAtlas. More...
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| void | setAtlasIndex (ssize_t atlasIndex) |
| | Sets the index used on the TextureAtlas. More...
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| const Rect & | getTextureRect (void) |
| | Returns the rect of the Sprite in points. More...
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| var | getTextureRect () |
| | Returns the rect of the Sprite in points. More...
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| local | getTextureRect () |
| | Returns the rect of the Sprite in points. More...
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| TextureAtlas * | getTextureAtlas (void) |
| | Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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| void | setTextureAtlas (TextureAtlas *pobTextureAtlas) |
| | Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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| var | setTextureAtlas ( var pobTextureAtlas) |
| | Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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| local | setTextureAtlas ( local pobTextureAtlas) |
| | Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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| const Point & | getOffsetPosition (void) const |
| | Gets the offset position of the sprite. More...
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| var | getOffsetPosition () |
| | Gets the offset position of the sprite. More...
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| local | getOffsetPosition () |
| | Gets the offset position of the sprite. More...
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| bool | isFlippedX (void) const |
| | Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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| void | setFlippedX (bool flippedX) |
| | Sets whether the sprite should be flipped horizontally or not. More...
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| CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
| CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flippedX) |
| local | setFlipX ( local flippedX) |
| bool | isFlippedY (void) const |
| | Return the flag which indicates whether the sprite is flipped vertically or not. More...
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| void | setFlippedY (bool flippedY) |
| | Sets whether the sprite should be flipped vertically or not. More...
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| void | setBlendFunc (const BlendFunc &blendFunc) override |
| var | setBlendFunc ( var blendFunc) |
| local | setBlendFunc ( local blendFunc) |
| const BlendFunc & | getBlendFunc () const override |
| | Returns the blending function that is currently being used. More...
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| virtual void | setScaleX (float scaleX) override |
| | Changes the scale factor on X axis of this node. More...
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| local | setScaleX ( local scaleX) |
| | Changes the scale factor on X axis of this node. More...
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| virtual void | setScaleY (float scaleY) override |
| | Changes the scale factor on Y axis of this node. More...
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| virtual void | setScale (float scaleX, float scaleY) override |
| | Changes both X and Y scale factor of the node. More...
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| var | setScale ( var scaleX, var scaleY) |
| | Changes both X and Y scale factor of the node. More...
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| local | setScale ( local scaleX, local scaleY) |
| | Changes both X and Y scale factor of the node. More...
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| virtual void | setPosition (const Point &pos) override |
| | Changes the position (x,y) of the node in OpenGL coordinates. More...
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| virtual void | setPosition (float x, float y) override |
| | Sets position in a more efficient way. More...
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| var | setPosition ( var x, var y) |
| | Sets position in a more efficient way. More...
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| local | setPosition ( local x, local y) |
| | Sets position in a more efficient way. More...
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| |
| virtual void | setRotation (float rotation) override |
| | Sets the rotation (angle) of the node in degrees. More...
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| var | setRotation ( var rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
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| local | setRotation ( local rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
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| virtual void | setRotationX (float rotationX) override |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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| virtual void | setRotationY (float rotationY) override |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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| |
| virtual void | setSkewX (float sx) override |
| | Changes the X skew angle of the node in degrees. More...
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| virtual void | setSkewY (float sy) override |
| | Changes the Y skew angle of the node in degrees. More...
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| virtual void | removeChild (Node *child, bool cleanup) override |
| | Removes a child from the container. More...
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| var | removeChild ( var child, var cleanup) |
| | Removes a child from the container. More...
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| local | removeChild ( local child, local cleanup) |
| | Removes a child from the container. More...
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| virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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| local | removeAllChildrenWithCleanup ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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| virtual void | reorderChild (Node *child, int zOrder) override |
| | Reorders a child according to a new z value. More...
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| var | reorderChild ( var child, var zOrder) |
| | Reorders a child according to a new z value. More...
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| local | reorderChild ( local child, local zOrder) |
| | Reorders a child according to a new z value. More...
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| virtual void | addChild (Node *child, int zOrder, int tag) override |
| | Adds a child to the container with z order and tag. More...
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| local | addChild ( local child, local zOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
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| virtual void | sortAllChildren () override |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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| virtual void | setScale (float scale) override |
| | Changes both X and Y scale factor of the node. More...
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| virtual void | setVertexZ (float vertexZ) override |
| | Sets the real OpenGL Z vertex. More...
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| local | setVertexZ ( local vertexZ) |
| | Sets the real OpenGL Z vertex. More...
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| |
| virtual void | setAnchorPoint (const Point &anchor) override |
| | Sets the anchor point in percent. More...
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| virtual void | ignoreAnchorPointForPosition (bool value) override |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
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| local | ignoreAnchorPointForPosition ( local value) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
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| virtual void | setVisible (bool bVisible) override |
| | Sets whether the node is visible. More...
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| var | setVisible ( var bVisible) |
| | Sets whether the node is visible. More...
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| local | setVisible ( local bVisible) |
| | Sets whether the node is visible. More...
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| |
| virtual void | updateQuadVertices () |
| var | updateQuadVertices () |
| local | updateQuadVertices () |
| virtual void | draw (void) override |
| | Override this method to draw your own node. More...
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| var | draw () |
| | Override this method to draw your own node. More...
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| local | draw () |
| | Override this method to draw your own node. More...
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| virtual void | setOpacityModifyRGB (bool modify) override |
| var | setOpacityModifyRGB ( var modify) |
| local | setOpacityModifyRGB ( local modify) |
| virtual bool | isOpacityModifyRGB (void) const override |
| virtual bool | isRunning () const |
| | Returns whether or not the node accepts event callbacks. More...
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| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
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| local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| | Schedules for lua script. More...
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| virtual void | cleanup () |
| | Stops all running actions and schedulers. More...
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| var | cleanup () |
| | Stops all running actions and schedulers. More...
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| local | cleanup () |
| | Stops all running actions and schedulers. More...
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| virtual void | visit () |
| | Visits this node's children and draw them recursively. More...
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| local | visit () |
| | Visits this node's children and draw them recursively. More...
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| virtual Scene * | getScene () |
| | Returns the Scene that contains the Node. More...
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| local | getScene () |
| | Returns the Scene that contains the Node. More...
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| |
| virtual Rect | getBoundingBox () const |
| | Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| var | setEventDispatcher ( var dispatcher) |
| local | setEventDispatcher ( local dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| | set the PhysicsBody that let the sprite effect with physics More...
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| var | setPhysicsBody ( var body) |
| | set the PhysicsBody that let the sprite effect with physics More...
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| local | setPhysicsBody ( local body) |
| | set the PhysicsBody that let the sprite effect with physics More...
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| PhysicsBody * | getPhysicsBody () const |
| | get the PhysicsBody the sprite have More...
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| var | getPhysicsBody () |
| | get the PhysicsBody the sprite have More...
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| local | getPhysicsBody () |
| | get the PhysicsBody the sprite have More...
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| |
| virtual bool | updatePhysicsTransform () |
| | update rotation and position from physics body More...
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| var | updatePhysicsTransform () |
| | update rotation and position from physics body More...
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| local | updatePhysicsTransform () |
| | update rotation and position from physics body More...
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| |
| virtual GLubyte | getOpacity () const |
| virtual GLubyte | getDisplayedOpacity () const |
| var | getDisplayedOpacity () |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| var | setCascadeOpacityEnabled ( var cascadeOpacityEnabled) |
| local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
| virtual const Color3B & | getColor (void) const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setZOrder (int zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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| local | setZOrder ( local zOrder) |
| | Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
| |
| virtual void | _setZOrder (int z) |
| virtual int | getZOrder () const |
| | Gets the Z order of this node. More...
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| |
| var | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| local | getZOrder () |
| | Gets the Z order of this node. More...
|
| |
| virtual float | getVertexZ () const |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| local | getVertexZ () |
| | Gets OpenGL Z vertex of this node. More...
|
| |
| virtual float | getScaleX () const |
| | Returns the scale factor on X axis of this node. More...
|
| |
| var | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| local | getScaleX () |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScale () const |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| virtual const Point & | getPosition () const |
| | Gets the position (x,y) of the node in OpenGL coordinates. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| var | getPosition ( var x, var y) |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| local | getPosition ( local x, local y) |
| | Gets position in a more efficient way, returns two number instead of a Point object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual const Point & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Point & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) |
| | Sets the untransformed size of the node. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| local | getContentSize () |
| | Returns the untransformed size of the node. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual float | getRotationX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual float | getRotationY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| local | setOrderOfArrival ( local orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| virtual int | getOrderOfArrival () const |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| local | getOrderOfArrival () |
| | Returns the arrival order, indecates which children is added previously. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| var | addChild ( var child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| var | addChild ( var child, var zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| local | addChild ( local child, local zOrder) |
| | Adds a child to the container with a z-order. More...
|
| |
| virtual Node * | getChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| var | getChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Return an array of children. More...
|
| |
| local | getChildren () |
| | Return an array of children. More...
|
| |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| | Get the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Object * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Object * | getUserObject () const |
| virtual void | setUserObject (Object *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| virtual GLProgram * | getShaderProgram () |
| | Return the shader program currently used for this node. More...
|
| |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| local | setShaderProgram ( local shaderProgram) |
| | Sets the shader program for this node. More...
|
| |
| virtual void | onEnter () |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onEnterTransitionDidFinish () |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExit () |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| local | getActionManager () |
| Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| var | runAction ( var action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| var | stopAction ( var action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| var | stopActionByTag ( var tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| local | stopActionByTag ( local tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| var | getActionByTag ( var tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| local | getActionByTag ( local tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unscheduleAllSelectors (void) |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| var | unscheduleAllSelectors () |
| | Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
| |
| void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| var | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| var | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | update (float delta) |
| void | transform () |
| | Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
| |
| void | transformAncestors () |
| | Performs OpenGL view-matrix transformation of it's ancestors. More...
|
| |
| virtual const kmMat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| local | getNodeToParentTransform () |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| | Sets the Transformation matrix manually. More...
|
| |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const kmMat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| local | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual kmMat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual kmMat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| var | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| | Converts a Point to world space coordinates. More...
|
| |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| var | convertToNodeSpaceAR ( var worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| local | convertToNodeSpaceAR ( local worldPoint) |
| | Converts a Point to node (local) space coordinates. More...
|
| |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| | Converts a local Point to world space coordinates.The result is in Points. More...
|
| |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Point More...
|
| |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| var | convertTouchToNodeSpaceAR ( var touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| local | convertTouchToNodeSpaceAR ( local touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| | Sets the additional transform. More...
|
| |
| var | setAdditionalTransform ( var additionalTransform) |
| | Sets the additional transform. More...
|
| |
| local | setAdditionalTransform ( local additionalTransform) |
| | Sets the additional transform. More...
|
| |
| void | setAdditionalTransform (const kmMat4 &additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| | gets a component by its name More...
|
| |
| var | getComponent ( var pName) |
| | gets a component by its name More...
|
| |
| local | getComponent ( local pName) |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (Component *pComponent) |
| | adds a component More...
|
| |
| var | addComponent ( var pComponent) |
| | adds a component More...
|
| |
| local | addComponent ( local pComponent) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const std::string &pName) |
| | removes a component by its name More...
|
| |
| var | removeComponent ( var pName) |
| | removes a component by its name More...
|
| |
| local | removeComponent ( local pName) |
| | removes a component by its name More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| | Object () |
| | Constructor. More...
|
| |
| | Object () |
| | Constructor. More...
|
| |
| virtual | ~Object () |
| void | release () |
| | Release the ownership immediately. More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| Object * | autorelease () |
| | Release the ownership sometime soon automatically. More...
|
| |
| bool | isSingleReference () const |
| | Returns a boolean value that indicates whether there is only one reference to the object. More...
|
| |
| unsigned int | retainCount () const |
| | Returns the object's current reference count. More...
|
| |
| local | retainCount () |
| | Returns the object's current reference count. More...
|
| |
| virtual bool | isEqual (const Object *object) |
| | Returns a boolean value that indicates whether this object and a given object are equal. More...
|
| |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual | ~TextureProtocol () |
| virtual | ~BlendProtocol () |
| virtual | ~LabelProtocol () |
|
| Size | _dimensions |
| | Dimensions of the label in Points. More...
|
| |
| TextHAlignment | _alignment |
| | The alignment of the label. More...
|
| |
| var | _alignment |
| | The alignment of the label. More...
|
| |
| local | _alignment |
| | The alignment of the label. More...
|
| |
| TextVAlignment | _vAlignment |
| | The vertical alignment of the label. More...
|
| |
| var | _vAlignment |
| | The vertical alignment of the label. More...
|
| |
| local | _vAlignment |
| | The vertical alignment of the label. More...
|
| |
| std::string | _fontName |
| | Font name used in the label. More...
|
| |
| var | _fontName |
| | Font name used in the label. More...
|
| |
| local | _fontName |
| | Font name used in the label. More...
|
| |
| float | _fontSize |
| | Font size of the label. More...
|
| |
| var | _fontSize |
| | Font size of the label. More...
|
| |
| local | _fontSize |
| | Font size of the label. More...
|
| |
| std::string | _string |
| | label's string More...
|
| |
| var | _string |
| | label's string More...
|
| |
| local | _string |
| | label's string More...
|
| |
| bool | _shadowEnabled |
| | font shadow More...
|
| |
| var | _shadowEnabled |
| | font shadow More...
|
| |
| local | _shadowEnabled |
| | font shadow More...
|
| |
| Size | _shadowOffset |
| var | _shadowOffset |
| local | _shadowOffset |
| float | _shadowOpacity |
| var | _shadowOpacity |
| local | _shadowOpacity |
| float | _shadowBlur |
| var | _shadowBlur |
| local | _shadowBlur |
| bool | _strokeEnabled |
| | font stroke More...
|
| |
| var | _strokeEnabled |
| | font stroke More...
|
| |
| local | _strokeEnabled |
| | font stroke More...
|
| |
| Color3B | _strokeColor |
| float | _strokeSize |
| var | _strokeSize |
| local | _strokeSize |
| Color3B | _textFillColor |
| | font tint More...
|
| |
| var | _textFillColor |
| | font tint More...
|
| |
| local | _textFillColor |
| | font tint More...
|
| |
| TextureAtlas * | _textureAtlas |
| ssize_t | _atlasIndex |
| | SpriteBatchNode texture atlas (weak reference) More...
|
| |
| var | _atlasIndex |
| | SpriteBatchNode texture atlas (weak reference) More...
|
| |
| local | _atlasIndex |
| | SpriteBatchNode texture atlas (weak reference) More...
|
| |
| SpriteBatchNode * | _batchNode |
| | Absolute (real) Index on the SpriteSheet. More...
|
| |
| var | _batchNode |
| | Absolute (real) Index on the SpriteSheet. More...
|
| |
| local | _batchNode |
| | Absolute (real) Index on the SpriteSheet. More...
|
| |
| bool | _dirty |
| | Used batch node (weak reference) More...
|
| |
| var | _dirty |
| | Used batch node (weak reference) More...
|
| |
| local | _dirty |
| | Used batch node (weak reference) More...
|
| |
| bool | _recursiveDirty |
| | Whether the sprite needs to be updated. More...
|
| |
| var | _recursiveDirty |
| | Whether the sprite needs to be updated. More...
|
| |
| local | _recursiveDirty |
| | Whether the sprite needs to be updated. More...
|
| |
| bool | _hasChildren |
| | Whether all of the sprite's children needs to be updated. More...
|
| |
| var | _hasChildren |
| | Whether all of the sprite's children needs to be updated. More...
|
| |
| local | _hasChildren |
| | Whether all of the sprite's children needs to be updated. More...
|
| |
| bool | _shouldBeHidden |
| | Whether the sprite contains children. More...
|
| |
| var | _shouldBeHidden |
| | Whether the sprite contains children. More...
|
| |
| local | _shouldBeHidden |
| | Whether the sprite contains children. More...
|
| |
| kmMat4 | _transformToBatch |
| | should not be drawn because one of the ancestors is not visible More...
|
| |
| var | _transformToBatch |
| | should not be drawn because one of the ancestors is not visible More...
|
| |
| local | _transformToBatch |
| | should not be drawn because one of the ancestors is not visible More...
|
| |
| BlendFunc | _blendFunc |
| var | _blendFunc |
| local | _blendFunc |
| Texture2D * | _texture |
| | It's required for TextureProtocol inheritance. More...
|
| |
| var | _texture |
| | It's required for TextureProtocol inheritance. More...
|
| |
| local | _texture |
| | It's required for TextureProtocol inheritance. More...
|
| |
| QuadCommand | _quadCommand |
| | Texture2D object that is used to render the sprite. More...
|
| |
| var | _quadCommand |
| | Texture2D object that is used to render the sprite. More...
|
| |
| local | _quadCommand |
| | Texture2D object that is used to render the sprite. More...
|
| |
| Rect | _rect |
| | quad command More...
|
| |
| var | _rect |
| | quad command More...
|
| |
| local | _rect |
| | quad command More...
|
| |
| bool | _rectRotated |
| | Retangle of Texture2D. More...
|
| |
| var | _rectRotated |
| | Retangle of Texture2D. More...
|
| |
| local | _rectRotated |
| | Retangle of Texture2D. More...
|
| |
| Point | _offsetPosition |
| | Whether the texture is rotated. More...
|
| |
| var | _offsetPosition |
| | Whether the texture is rotated. More...
|
| |
| local | _offsetPosition |
| | Whether the texture is rotated. More...
|
| |
| Point | _unflippedOffsetPositionFromCenter |
| var | _unflippedOffsetPositionFromCenter |
| local | _unflippedOffsetPositionFromCenter |
| V3F_C4B_T2F_Quad | _quad |
| var | _quad |
| local | _quad |
| bool | _opacityModifyRGB |
| var | _opacityModifyRGB |
| local | _opacityModifyRGB |
| bool | _flippedX |
| var | _flippedX |
| local | _flippedX |
| bool | _flippedY |
| | Whether the sprite is flipped horizontally or not. More...
|
| |
| var | _flippedY |
| | Whether the sprite is flipped horizontally or not. More...
|
| |
| local | _flippedY |
| | Whether the sprite is flipped horizontally or not. More...
|
| |
| float | _rotationX |
| | rotation angle on x-axis More...
|
| |
| float | _rotationY |
| | rotation angle on y-axis More...
|
| |
| var | _rotationY |
| | rotation angle on y-axis More...
|
| |
| local | _rotationY |
| | rotation angle on y-axis More...
|
| |
| float | _scaleX |
| | scaling factor on x-axis More...
|
| |
| var | _scaleX |
| | scaling factor on x-axis More...
|
| |
| local | _scaleX |
| | scaling factor on x-axis More...
|
| |
| float | _scaleY |
| | scaling factor on y-axis More...
|
| |
| var | _scaleY |
| | scaling factor on y-axis More...
|
| |
| local | _scaleY |
| | scaling factor on y-axis More...
|
| |
| float | _vertexZ |
| | OpenGL real Z vertex. More...
|
| |
| var | _vertexZ |
| | OpenGL real Z vertex. More...
|
| |
| local | _vertexZ |
| | OpenGL real Z vertex. More...
|
| |
| Point | _position |
| | position of the node More...
|
| |
| var | _position |
| | position of the node More...
|
| |
| local | _position |
| | position of the node More...
|
| |
| float | _skewX |
| | skew angle on x-axis More...
|
| |
| var | _skewX |
| | skew angle on x-axis More...
|
| |
| local | _skewX |
| | skew angle on x-axis More...
|
| |
| float | _skewY |
| | skew angle on y-axis More...
|
| |
| var | _skewY |
| | skew angle on y-axis More...
|
| |
| local | _skewY |
| | skew angle on y-axis More...
|
| |
| Point | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| var | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| local | _anchorPointInPoints |
| | anchor point in points More...
|
| |
| Point | _anchorPoint |
| | anchor point normalized (NOT in points) More...
|
| |
| var | _anchorPoint |
| | anchor point normalized (NOT in points) More...
|
| |
| local | _anchorPoint |
| | anchor point normalized (NOT in points) More...
|
| |
| Size | _contentSize |
| | untransformed size of the node More...
|
| |
| var | _contentSize |
| | untransformed size of the node More...
|
| |
| local | _contentSize |
| | untransformed size of the node More...
|
| |
| kmMat4 | _additionalTransform |
| | transform More...
|
| |
| var | _additionalTransform |
| | transform More...
|
| |
| local | _additionalTransform |
| | transform More...
|
| |
| kmMat4 | _transform |
| | transform More...
|
| |
| var | _transform |
| | transform More...
|
| |
| local | _transform |
| | transform More...
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| kmMat4 | _inverse |
| | inverse transform More...
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| var | _inverse |
| | inverse transform More...
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| local | _inverse |
| | inverse transform More...
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| kmMat4 | _modelViewTransform |
| | ModelView transform of the Node. More...
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| var | _modelViewTransform |
| | ModelView transform of the Node. More...
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| local | _modelViewTransform |
| | ModelView transform of the Node. More...
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| bool | _additionalTransformDirty |
| | The flag to check whether the additional transform is dirty. More...
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| var | _additionalTransformDirty |
| | The flag to check whether the additional transform is dirty. More...
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| local | _additionalTransformDirty |
| | The flag to check whether the additional transform is dirty. More...
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| bool | _transformDirty |
| | transform dirty flag More...
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| var | _transformDirty |
| | transform dirty flag More...
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| local | _transformDirty |
| | transform dirty flag More...
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| bool | _inverseDirty |
| | inverse transform dirty flag More...
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| var | _inverseDirty |
| | inverse transform dirty flag More...
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| local | _inverseDirty |
| | inverse transform dirty flag More...
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| int | _ZOrder |
| | z-order value that affects the draw order More...
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| var | _ZOrder |
| | z-order value that affects the draw order More...
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| local | _ZOrder |
| | z-order value that affects the draw order More...
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| Vector< Node * > | _children |
| | array of children nodes More...
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| var | _children |
| | array of children nodes More...
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| local | _children |
| | array of children nodes More...
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| Node * | _parent |
| | weak reference to parent node More...
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| var | _parent |
| | weak reference to parent node More...
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| local | _parent |
| | weak reference to parent node More...
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| int | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
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| var | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
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| local | _tag |
| | a tag. Can be any number you assigned just to identify this node More...
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| void * | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
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| var | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
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| local | _userData |
| | A user assingned void pointer, Can be point to any cpp object. More...
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| Object * | _userObject |
| | A user assigned Object. More...
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| var | _userObject |
| | A user assigned Object. More...
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| local | _userObject |
| | A user assigned Object. More...
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| GLProgram * | _shaderProgram |
| | OpenGL shader. More...
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| var | _shaderProgram |
| | OpenGL shader. More...
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| local | _shaderProgram |
| | OpenGL shader. More...
|
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| int | _orderOfArrival |
| | used to preserve sequence while sorting children with the same zOrder More...
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| var | _orderOfArrival |
| | used to preserve sequence while sorting children with the same zOrder More...
|
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| local | _orderOfArrival |
| | used to preserve sequence while sorting children with the same zOrder More...
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| Scheduler * | _scheduler |
| | scheduler used to schedule timers and updates More...
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| var | _scheduler |
| | scheduler used to schedule timers and updates More...
|
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| local | _scheduler |
| | scheduler used to schedule timers and updates More...
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| ActionManager * | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
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| var | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
|
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| local | _actionManager |
| | a pointer to ActionManager singleton, which is used to handle all the actions More...
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| EventDispatcher * | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
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| var | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
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| local | _eventDispatcher |
| | event dispatcher used to dispatch all kinds of events More...
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| bool | _running |
| | is running More...
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| bool | _visible |
| | is this node visible More...
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| var | _visible |
| | is this node visible More...
|
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| local | _visible |
| | is this node visible More...
|
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| bool | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
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| var | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
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| local | _ignoreAnchorPointForPosition |
| | true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
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| bool | _reorderChildDirty |
| | children order dirty flag More...
|
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| bool | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
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| var | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
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| local | _isTransitionFinished |
| | flag to indicate whether the transition was finished More...
|
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| int | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
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| var | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
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| local | _scriptHandler |
| | script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
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| int | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
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| var | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
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| local | _updateScriptHandler |
| | script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
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| ccScriptType | _scriptType |
| | type of script binding, lua or javascript More...
|
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| var | _scriptType |
| | type of script binding, lua or javascript More...
|
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| local | _scriptType |
| | type of script binding, lua or javascript More...
|
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| ComponentContainer * | _componentContainer |
| | Dictionary of components. More...
|
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| var | _componentContainer |
| | Dictionary of components. More...
|
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| local | _componentContainer |
| | Dictionary of components. More...
|
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| PhysicsBody * | _physicsBody |
| | the physicsBody the node have More...
|
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| var | _physicsBody |
| | the physicsBody the node have More...
|
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| local | _physicsBody |
| | the physicsBody the node have More...
|
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| GLubyte | _displayedOpacity |
| var | _displayedOpacity |
| local | _displayedOpacity |
| GLubyte | _realOpacity |
| var | _realOpacity |
| local | _realOpacity |
| Color3B | _displayedColor |
| var | _displayedColor |
| local | _displayedColor |
| Color3B | _realColor |
| var | _realColor |
| local | _realColor |
| bool | _cascadeColorEnabled |
| var | _cascadeColorEnabled |
| local | _cascadeColorEnabled |
| bool | _cascadeOpacityEnabled |
| var | _cascadeOpacityEnabled |
| local | _cascadeOpacityEnabled |
| unsigned int | _reference |
| | count of references More...
|
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| var | _reference |
| | count of references More...
|
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| local | _reference |
| | count of references More...
|
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| unsigned int | _autoReleaseCount |
| | count of autorelease More...
|
| |
| var | _autoReleaseCount |
| | count of autorelease More...
|
| |
| local | _autoReleaseCount |
| | count of autorelease More...
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