LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
#include <CCLayer.h>
Public Member Functions | |
| CREATE_FUNC (__LayerRGBA) | |
| virtual GLubyte | getOpacity () const override |
| Returns the opacity. More... | |
| virtual GLubyte | getDisplayedOpacity () const override |
| Returns the displayed opacity. More... | |
| virtual void | setOpacity (GLubyte opacity) override |
| Changes the opacity. More... | |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| recursive method that updates the displayed opacity. More... | |
| virtual bool | isCascadeOpacityEnabled () const override |
| whether or not opacity should be propagated to its children. More... | |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
| virtual const Color3B & | getColor () const override |
| Returns color that is currently used. More... | |
| virtual const Color3B & | getDisplayedColor () const override |
| Returns the displayed color. More... | |
| virtual void | setColor (const Color3B &color) override |
| Changes the color with R,G,B bytes. More... | |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| recursive method that updates display color More... | |
| virtual bool | isCascadeColorEnabled () const override |
| whether or not color should be propagated to its children. More... | |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
| virtual void | setOpacityModifyRGB (bool bValue) override |
| Changes the OpacityModifyRGB property. More... | |
| virtual bool | isOpacityModifyRGB () const override |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
Public Member Functions inherited from Layer | |
| virtual CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
| local | ccTouchBegan ( local pTouch, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
| local | ccTouchMoved ( local pTouch, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
| local | ccTouchEnded ( local pTouch, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
| local | ccTouchCancelled ( local pTouch, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (__Set *pTouches, Event *pEvent) final |
| var | ccTouchesBegan ( var pTouches, var pEvent) |
| local | ccTouchesBegan ( local pTouches, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (__Set *pTouches, Event *pEvent) final |
| local | ccTouchesMoved ( local pTouches, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (__Set *pTouches, Event *pEvent) final |
| local | ccTouchesEnded ( local pTouches, local pEvent) |
| virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (__Set *pTouches, Event *pEvent) final |
| local | ccTouchesCancelled ( local pTouches, local pEvent) |
| virtual bool | onTouchBegan (Touch *touch, Event *unused_event) |
| local | onTouchBegan ( local touch, local unused_event) |
| virtual void | onTouchMoved (Touch *touch, Event *unused_event) |
| virtual void | onTouchEnded (Touch *touch, Event *unused_event) |
| local | onTouchEnded ( local touch, local unused_event) |
| virtual void | onTouchCancelled (Touch *touch, Event *unused_event) |
| virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
| virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
| local | onTouchesMoved ( local touches, local unused_event) |
| virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
| local | onTouchesEnded ( local touches, local unused_event) |
| virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
| virtual CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
| local | didAccelerate ( local accelerationValue) |
| virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
| var | onAcceleration ( var acc, var unused_event) |
| local | onAcceleration ( local acc, local unused_event) |
| virtual CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
| If isTouchEnabled, this method is called onEnter. More... | |
| var | registerWithTouchDispatcher () |
| If isTouchEnabled, this method is called onEnter. More... | |
| local | registerWithTouchDispatcher () |
| If isTouchEnabled, this method is called onEnter. More... | |
| CC_DEPRECATED_ATTRIBUTE bool | isTouchEnabled () const |
| whether or not it will receive Touch events. More... | |
| local | isTouchEnabled () |
| whether or not it will receive Touch events. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setTouchEnabled (bool value) |
| virtual CC_DEPRECATED_ATTRIBUTE void | setTouchMode (Touch::DispatchMode mode) |
| local | setTouchMode ( local mode) |
| virtual CC_DEPRECATED_ATTRIBUTE Touch::DispatchMode | getTouchMode () const |
| var | getTouchMode () |
| local | getTouchMode () |
| virtual CC_DEPRECATED_ATTRIBUTE void | setSwallowsTouches (bool swallowsTouches) |
| swallowsTouches of the touch events. More... | |
| local | setSwallowsTouches ( local swallowsTouches) |
| swallowsTouches of the touch events. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE bool | isSwallowsTouches () const |
| local | isSwallowsTouches () |
| virtual CC_DEPRECATED_ATTRIBUTE bool | isAccelerometerEnabled () const |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
| local | isAccelerometerEnabled () |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerEnabled (bool value) |
| local | setAccelerometerEnabled ( local value) |
| virtual CC_DEPRECATED_ATTRIBUTE void | setAccelerometerInterval (double interval) |
| local | setAccelerometerInterval ( local interval) |
| virtual CC_DEPRECATED_ATTRIBUTE bool | isKeyboardEnabled () const |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
| var | isKeyboardEnabled () |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
| local | isKeyboardEnabled () |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setKeyboardEnabled (bool value) |
| var | setKeyboardEnabled ( var value) |
| local | setKeyboardEnabled ( local value) |
| virtual CC_DEPRECATED_ATTRIBUTE void | keyPressed (int keyCode) final |
| Please use onKeyPressed instead. More... | |
| local | keyPressed ( local keyCode) |
| Please use onKeyPressed instead. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | keyReleased (int keyCode) final |
| Please use onKeyReleased instead. More... | |
| local | keyReleased ( local keyCode) |
| Please use onKeyReleased instead. More... | |
| virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
| var | onKeyPressed ( var keyCode, var event) |
| local | onKeyPressed ( local keyCode, local event) |
| virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
| local | onKeyReleased ( local keyCode, local event) |
| virtual CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
| local | isKeypadEnabled () |
| virtual CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
| local | setKeypadEnabled ( local value) |
| virtual CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
| local | keyBackClicked () |
| virtual CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
| local | keyMenuClicked () |
| virtual std::string | getDescription () const override |
| Gets the description string. More... | |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More... | |
| virtual void | cleanup () |
| Stops all running actions and schedulers. More... | |
| var | cleanup () |
| Stops all running actions and schedulers. More... | |
| local | cleanup () |
| Stops all running actions and schedulers. More... | |
| virtual void | draw () |
| Override this method to draw your own node. More... | |
| local | draw () |
| Override this method to draw your own node. More... | |
| virtual void | visit () |
| Visits this node's children and draw them recursively. More... | |
| local | visit () |
| Visits this node's children and draw them recursively. More... | |
| virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| var | setEventDispatcher ( var dispatcher) |
| local | setEventDispatcher ( local dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More... | |
| var | setPhysicsBody ( var body) |
| set the PhysicsBody that let the sprite effect with physics More... | |
| local | setPhysicsBody ( local body) |
| set the PhysicsBody that let the sprite effect with physics More... | |
| PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More... | |
| var | getPhysicsBody () |
| get the PhysicsBody the sprite have More... | |
| local | getPhysicsBody () |
| get the PhysicsBody the sprite have More... | |
| virtual bool | updatePhysicsTransform () |
| update rotation and position from physics body More... | |
| var | updatePhysicsTransform () |
| update rotation and position from physics body More... | |
| local | updatePhysicsTransform () |
| update rotation and position from physics body More... | |
| virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
| virtual void | _setZOrder (int z) |
| virtual int | getZOrder () const |
| Gets the Z order of this node. More... | |
| var | getZOrder () |
| Gets the Z order of this node. More... | |
| local | getZOrder () |
| Gets the Z order of this node. More... | |
| virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More... | |
| virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More... | |
| local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More... | |
| virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More... | |
| local | setScaleX ( local scaleX) |
| Changes the scale factor on X axis of this node. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| var | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| local | getScaleX () |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| local | setScaleY ( local scaleY) |
| Changes the scale factor on Y axis of this node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Changes both X and Y scale factor of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Changes both X and Y scale factor of the node. More... | |
| virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More... | |
| virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More... | |
| local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| var | setRotationY ( var rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More... | |
| local | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int zOrder) |
| Adds a child to the container with a z-order. More... | |
| var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More... | |
| local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More... | |
| virtual void | addChild (Node *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More... | |
| var | addChild ( var child, var zOrder, var tag) |
| Adds a child to the container with z order and tag. More... | |
| local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More... | |
| virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More... | |
| local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More... | |
| virtual Vector< Node * > & | getChildren () |
| Return an array of children. More... | |
| local | getChildren () |
| Return an array of children. More... | |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| Get the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (Node *child, int zOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| local | getTag () |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Object * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Object * | getUserObject () const |
| virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| local | getActionManager () |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| var | getActionByTag ( var tag) |
| Gets an action from the running action list by its tag. More... | |
| local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | update (float delta) |
| void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
| void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| var | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| local | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More... | |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More... | |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More... | |
| var | setAdditionalTransform ( var additionalTransform) |
| Sets the additional transform. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More... | |
| void | setAdditionalTransform (const kmMat4 &additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| gets a component by its name More... | |
| var | getComponent ( var pName) |
| gets a component by its name More... | |
| local | getComponent ( local pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| var | addComponent ( var pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More... | |
| var | removeComponent ( var pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| local | retainCount () |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from __RGBAProtocol | |
| virtual | ~__RGBAProtocol () |
Protected Member Functions | |
| __LayerRGBA () | |
| virtual | ~__LayerRGBA () |
Protected Member Functions inherited from Layer | |
| Layer () | |
| Layer () | |
| Layer () | |
| virtual | ~Layer () |
| var | ~Layer () |
| local | ~Layer () |
| virtual bool | init () |
| local | init () |
| void | _addTouchListener () |
| var | _addTouchListener () |
| local | _addTouchListener () |
| CC_DEPRECATED_ATTRIBUTE void | addTouchListener () |
| local | addTouchListener () |
| CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch) |
| local | executeScriptTouchHandler ( local eventType, local touch) |
| CC_DEPRECATED_ATTRIBUTE int | executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches) |
| local | executeScriptTouchesHandler ( local eventType, local touches) |
Protected Member Functions inherited from Node | |
| Node () | |
| Node () | |
| Node () | |
| virtual | ~Node () |
| local | ~Node () |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| virtual void | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Additional Inherited Members | |
Static Public Member Functions inherited from Layer | |
| static Layer * | create () |
| creates a fullscreen black layer More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
| var | _luaID |
| Lua reference id. More... | |
| local | _luaID |
| Lua reference id. More... | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Attributes inherited from Layer | |
| bool | _touchEnabled |
| bool | _accelerometerEnabled |
| var | _accelerometerEnabled |
| local | _accelerometerEnabled |
| bool | _keyboardEnabled |
| var | _keyboardEnabled |
| local | _keyboardEnabled |
| EventListener * | _touchListener |
| var | _touchListener |
| local | _touchListener |
| EventListenerKeyboard * | _keyboardListener |
| var | _keyboardListener |
| local | _keyboardListener |
| EventListenerAcceleration * | _accelerationListener |
| var | _accelerationListener |
| local | _accelerationListener |
| Touch::DispatchMode | _touchMode |
| var | _touchMode |
| local | _touchMode |
| bool | _swallowsTouches |
| var | _swallowsTouches |
| local | _swallowsTouches |
LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background.
All features from Layer are valid, plus the following new features that propagate into children that conform to the RGBAProtocol:
|
protected |
|
inlineprotectedvirtual |
| CREATE_FUNC | ( | __LayerRGBA | ) |
|
inlineoverridevirtual |
Returns color that is currently used.
Implements __RGBAProtocol.
|
inlineoverridevirtual |
|
inlineoverridevirtual |
Returns the displayed opacity.
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Implements __RGBAProtocol.
|
inlineoverridevirtual |
whether or not color should be propagated to its children.
Implements __RGBAProtocol.
|
inlineoverridevirtual |
whether or not opacity should be propagated to its children.
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Changes the color with R,G,B bytes.
| color | Example: Color3B(255,100,0) means R=255, G=100, B=0 |
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Changes the opacity.
| opacity | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Implements __RGBAProtocol.
|
inlineoverridevirtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
| value | If true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Implements __RGBAProtocol.
|
inlineoverridevirtual |
recursive method that updates display color
Implements __RGBAProtocol.
|
inlineoverridevirtual |
recursive method that updates the displayed opacity.
Implements __RGBAProtocol.