#include <CCEventListenerAcceleration.h>
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| enum | Type {
UNKNOWN,
TOUCH_ONE_BY_ONE,
TOUCH_ALL_AT_ONCE,
KEYBOARD,
MOUSE,
ACCELERATION,
CUSTOM
} |
| |
| typedef std::string | ListenerID |
| unsigned int | _ID |
| | object id, ScriptSupport need public _ID More...
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| |
| int | _luaID |
| | Lua reference id. More...
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| |
| var | _luaID |
| | Lua reference id. More...
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| |
| local | _luaID |
| | Lua reference id. More...
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| |
| | EventListener () |
| | Constructor. More...
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| |
| bool | init (Type t, ListenerID listenerID, std::function< void(Event *)>callback) |
| | Initializes event with type and callback function. More...
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| |
| local | init ( local t, local listenerID, local callback) |
| | Initializes event with type and callback function. More...
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| |
| void | setPaused (bool paused) |
| bool | isPaused () const |
| void | setRegistered (bool registered) |
| local | setRegistered ( local registered) |
| bool | isRegistered () const |
| Type | getType () const |
| const ListenerID & | getListenerID () const |
| var | getListenerID () |
| local | getListenerID () |
| void | setFixedPriority (int fixedPriority) |
| var | setFixedPriority ( var fixedPriority) |
| local | setFixedPriority ( local fixedPriority) |
| int | getFixedPriority () const |
| void | setSceneGraphPriority (Node *node) |
| Node * | getSceneGraphPriority () const |
| std::function< void(Event *)> | _onEvent |
| var | _onEvent |
| local | _onEvent |
| Type | _type |
| | Event callback function. More...
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| |
| var | _type |
| | Event callback function. More...
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| |
| local | _type |
| | Event callback function. More...
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| |
| ListenerID | _listenerID |
| | Event listener type. More...
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| |
| var | _listenerID |
| | Event listener type. More...
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| |
| local | _listenerID |
| | Event listener type. More...
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| |
| bool | _isRegistered |
| | Event listener ID. More...
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| |
| var | _isRegistered |
| | Event listener ID. More...
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| |
| local | _isRegistered |
| | Event listener ID. More...
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| |
| int | _fixedPriority |
| | Whether the listener has been added to dispatcher. More...
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| |
| Node * | _node |
| bool | _paused |
| var | _paused |
| local | _paused |
| virtual bool checkAvailable |
( |
) | |
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|
overridevirtual |
Checks whether the listener is available.
Implements EventListener.
Checks whether the listener is available.
Implements EventListener.
Checks whether the listener is available.
Implements EventListener.
| var create |
( |
var |
callback) | |
|
|
static |
| local create |
( |
local |
callback) | |
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|
static |
friend class
LuaEventListenerAcceleration |
|
friend |
| var LuaEventListenerAcceleration |
|
friend |
| local LuaEventListenerAcceleration |
|
friend |
| const std::string LISTENER_ID |
|
static |
The documentation for this class was generated from the following file: