#include <CCEventListenerKeyboard.h>
Public Member Functions | |
virtual EventListenerKeyboard * | clone () override |
Overrides. More... | |
local | clone () |
Overrides. More... | |
virtual bool | checkAvailable () override |
Checks whether the listener is available. More... | |
Public Member Functions inherited from EventListener | |
virtual | ~EventListener () |
Destructor. More... | |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
local | retainCount () |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static EventListenerKeyboard * | create () |
Public Attributes | |
std::function< void(EventKeyboard::KeyCode, Event *)> | onKeyPressed |
std::function< void(EventKeyboard::KeyCode, Event *)> | onKeyReleased |
Static Public Attributes | |
static const std::string | LISTENER_ID |
var | LISTENER_ID |
local | LISTENER_ID |
Additional Inherited Members | |
Public Types inherited from EventListener | |
enum | Type { UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD, MOUSE, ACCELERATION, CUSTOM } |
typedef std::string | ListenerID |
Protected Member Functions inherited from EventListener | |
EventListener () | |
Constructor. More... | |
bool | init (Type t, ListenerID listenerID, std::function< void(Event *)>callback) |
Initializes event with type and callback function. More... | |
local | init ( local t, local listenerID, local callback) |
Initializes event with type and callback function. More... | |
void | setPaused (bool paused) |
bool | isPaused () const |
void | setRegistered (bool registered) |
local | setRegistered ( local registered) |
bool | isRegistered () const |
Type | getType () const |
const ListenerID & | getListenerID () const |
var | getListenerID () |
local | getListenerID () |
void | setFixedPriority (int fixedPriority) |
var | setFixedPriority ( var fixedPriority) |
local | setFixedPriority ( local fixedPriority) |
int | getFixedPriority () const |
void | setSceneGraphPriority (Node *node) |
Node * | getSceneGraphPriority () const |
Protected Attributes inherited from EventListener | |
std::function< void(Event *)> | _onEvent |
var | _onEvent |
local | _onEvent |
Type | _type |
Event callback function. More... | |
var | _type |
Event callback function. More... | |
local | _type |
Event callback function. More... | |
ListenerID | _listenerID |
Event listener type. More... | |
var | _listenerID |
Event listener type. More... | |
local | _listenerID |
Event listener type. More... | |
bool | _isRegistered |
Event listener ID. More... | |
var | _isRegistered |
Event listener ID. More... | |
local | _isRegistered |
Event listener ID. More... | |
int | _fixedPriority |
Whether the listener has been added to dispatcher. More... | |
Node * | _node |
bool | _paused |
var | _paused |
local | _paused |
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overridevirtual |
Checks whether the listener is available.
Implements EventListener.
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overridevirtual |
Checks whether the listener is available.
Implements EventListener.
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overridevirtual |
Checks whether the listener is available.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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std::function<void(EventKeyboard::KeyCode, Event*)> onKeyPressed |
var onKeyPressed |
local onKeyPressed |
std::function<void(EventKeyboard::KeyCode, Event*)> onKeyReleased |
var onKeyReleased |
local onKeyReleased |