#include <CCRenderer.h>
Public Member Functions | |
Renderer () | |
~Renderer () | |
void | initGLView () |
void | addCommand (RenderCommand *command) |
local | addCommand ( local command) |
void | addCommand (RenderCommand *command, int renderQueue) |
local | addCommand ( local command, local renderQueue) |
void | pushGroup (int renderQueueID) |
local | pushGroup ( local renderQueueID) |
void | popGroup () |
int | createRenderQueue () |
void | render () |
Static Public Attributes | |
static const int | VBO_SIZE = 65536 / 6 |
var | VBO_SIZE = 65536 / 6 |
local | VBO_SIZE = 65536 / 6 |
Protected Member Functions | |
void | setupIndices () |
local | setupIndices () |
void | setupBuffer () |
void | setupVBOAndVAO () |
void | setupVBO () |
void | mapBuffers () |
void | drawBatchedQuads () |
void | flush () |
Protected Attributes | |
std::stack< int > | _commandGroupStack |
std::stack< RenderStackElement > | _renderStack |
var | _renderStack |
local | _renderStack |
std::vector< RenderQueue > | _renderGroups |
var | _renderGroups |
local | _renderGroups |
int | _lastMaterialID |
var | _lastMaterialID |
local | _lastMaterialID |
size_t | _firstCommand |
var | _firstCommand |
local | _firstCommand |
size_t | _lastCommand |
var | _lastCommand |
local | _lastCommand |
V3F_C4B_T2F_Quad | _quads [VBO_SIZE] |
local | _quads () |
GLushort | _indices [6 *VBO_SIZE] |
var | _indices () |
local | _indices () |
GLuint | _quadVAO |
GLuint | _buffersVBO [2] |
var | _buffersVBO () |
local | _buffersVBO () |
int | _numQuads |
bool | _glViewAssigned |
var | _glViewAssigned |
local | _glViewAssigned |
Renderer | ( | ) |
var Renderer | ( | ) |
local Renderer | ( | ) |
~Renderer | ( | ) |
var ~Renderer | ( | ) |
local ~Renderer | ( | ) |
void addCommand | ( | RenderCommand * | command) |
var addCommand | ( | var | command) |
local addCommand | ( | local | command) |
void addCommand | ( | RenderCommand * | command, |
int | renderQueue | ||
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var addCommand | ( | var | command, |
var | renderQueue | ||
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local addCommand | ( | local | command, |
local | renderQueue | ||
) |
int createRenderQueue | ( | ) |
var createRenderQueue | ( | ) |
local createRenderQueue | ( | ) |
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void initGLView | ( | ) |
var initGLView | ( | ) |
local initGLView | ( | ) |
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void popGroup | ( | ) |
var popGroup | ( | ) |
local popGroup | ( | ) |
void pushGroup | ( | int | renderQueueID) |
var pushGroup | ( | var | renderQueueID) |
local pushGroup | ( | local | renderQueueID) |
void render | ( | ) |
var render | ( | ) |
local render | ( | ) |
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