The vector to store event listeners with scene graph based priority and fixed priority. More...
#include <CCEventDispatcher.h>
Public Member Functions | |
| EventListenerVector () | |
| EventListenerVector () | |
| EventListenerVector () | |
| ~EventListenerVector () | |
| size_t | size () const |
| bool | empty () const |
| local | empty () |
| void | push_back (EventListener *item) |
| void | clearSceneGraphListeners () |
| void | clearFixedListeners () |
| void | clear () |
| std::vector< EventListener * > * | getFixedPriorityListeners () const |
| local | getFixedPriorityListeners () |
| std::vector< EventListener * > * | getSceneGraphPriorityListeners () const |
| local | getSceneGraphPriorityListeners () |
| ssize_t | getGt0Index () const |
| local | getGt0Index () |
| void | setGt0Index (ssize_t index) |
| local | setGt0Index ( local index) |
The vector to store event listeners with scene graph based priority and fixed priority.
| var EventListenerVector | ( | ) |
| local EventListenerVector | ( | ) |
| ~EventListenerVector | ( | ) |
| var ~EventListenerVector | ( | ) |
| local ~EventListenerVector | ( | ) |
| void clear | ( | ) |
| var clear | ( | ) |
| local clear | ( | ) |
| void clearFixedListeners | ( | ) |
| var clearFixedListeners | ( | ) |
| local clearFixedListeners | ( | ) |
| void clearSceneGraphListeners | ( | ) |
| var clearSceneGraphListeners | ( | ) |
| local clearSceneGraphListeners | ( | ) |
| bool empty | ( | ) | const |
| var empty | ( | ) |
| local empty | ( | ) |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
| void push_back | ( | EventListener * | item) |
| var push_back | ( | var | item) |
| local push_back | ( | local | item) |
|
inline |
|
inline |
|
inline |
| size_t size | ( | ) | const |
| var size | ( | ) |
| local size | ( | ) |