#include <CCDisplayFactory.h>
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static void | addDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
static void | updateDisplay (Bone *bone, float dt, bool dirty) |
static void | addSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
static void | initSpriteDisplay (Bone *bone, DecorativeDisplay *decoDisplay, const char *displayName, Skin *skin) |
static void | addArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createArmatureDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
static void | updateArmatureDisplay (Bone *bone, cocos2d::Node *display, float dt) |
static void | addParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay, DisplayData *displayData) |
static void | createParticleDisplay (Bone *bone, DecorativeDisplay *decoDisplay) |
static void | updateParticleDisplay (Bone *bone, cocos2d::Node *display, float dt) |
static void updateDisplay |
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Bone * |
bone, |
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float |
dt, |
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bool |
dirty |
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static |
The documentation for this class was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/editor-support/cocostudio/CCDisplayFactory.h