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RotateBy Class Reference

Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for RotateBy:
ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual RotateByclone () const override
 returns a clone of action More...
 
virtual RotateByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static RotateBycreate (float duration, float deltaAngle)
 creates the action More...
 
var create ( var duration, var deltaAngle)
 creates the action More...
 
local create ( local duration, local deltaAngle)
 creates the action More...
 
static RotateBycreate (float duration, float deltaAngleX, float deltaAngleY)
local create ( local duration, local deltaAngleX, local deltaAngleY)

Protected Member Functions

 RotateBy ()
virtual ~RotateBy ()
local ~RotateBy ()
bool initWithDuration (float duration, float deltaAngle)
 initializes the action More...
 
var initWithDuration ( var duration, var deltaAngle)
 initializes the action More...
 
local initWithDuration ( local duration, local deltaAngle)
 initializes the action More...
 
bool initWithDuration (float duration, float deltaAngleX, float deltaAngleY)
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
 FiniteTimeAction ()
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
var ~FiniteTimeAction ()
local ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()

Protected Attributes

float _angleX
local _angleX
float _startAngleX
var _startAngleX
local _startAngleX
float _angleY
float _startAngleY
var _startAngleY
local _startAngleY
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.

Constructor & Destructor Documentation

RotateBy ( )
inlineprotected
var RotateBy ( )
inlineprotected
local RotateBy ( )
inlineprotected
virtual ~RotateBy ( )
inlineprotectedvirtual
var ~RotateBy ( )
inlineprotectedvirtual
local ~RotateBy ( )
inlineprotectedvirtual

Member Function Documentation

virtual RotateBy* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

static RotateBy* create ( float  duration,
float  deltaAngle 
)
static

creates the action

var create ( var  duration,
var  deltaAngle 
)
static

creates the action

local create ( local  duration,
local  deltaAngle 
)
static

creates the action

static RotateBy* create ( float  duration,
float  deltaAngleX,
float  deltaAngleY 
)
static
var create ( var  duration,
var  deltaAngleX,
var  deltaAngleY 
)
static
local create ( local  duration,
local  deltaAngleX,
local  deltaAngleY 
)
static
bool initWithDuration ( float  duration,
float  deltaAngle 
)
protected

initializes the action

var initWithDuration ( var  duration,
var  deltaAngle 
)
protected

initializes the action

local initWithDuration ( local  duration,
local  deltaAngle 
)
protected

initializes the action

bool initWithDuration ( float  duration,
float  deltaAngleX,
float  deltaAngleY 
)
protected
var initWithDuration ( var  duration,
var  deltaAngleX,
var  deltaAngleY 
)
protected
local initWithDuration ( local  duration,
local  deltaAngleX,
local  deltaAngleY 
)
protected
virtual RotateBy* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

float _angleX
protected
var _angleX
protected
local _angleX
protected
float _angleY
protected
var _angleY
protected
local _angleY
protected
float _startAngleX
protected
var _startAngleX
protected
local _startAngleX
protected
float _startAngleY
protected
var _startAngleY
protected
local _startAngleY
protected

The documentation for this class was generated from the following file: