cocos2d-x  3.0Beta0
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ArmatureData Class Reference

#include <CCDatas.h>

Inheritance diagram for ArmatureData:

Public Member Functions

 ArmatureData ()
 ~ArmatureData ()
bool init ()
void addBoneData (BoneData *boneData)
BoneDatagetBoneData (const std::string &boneName)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
local retainCount ()
 Returns the object's current reference count. More...
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static ArmatureDatacreate (void)

Public Attributes

std::string name
cocos2d::Map< std::string,
BoneData * > 
float dataVersion
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...
var _luaID
 Lua reference id. More...
local _luaID
 Lua reference id. More...

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
var _reference
 count of references More...
local _reference
 count of references More...
unsigned int _autoReleaseCount
 count of autorelease More...
var _autoReleaseCount
 count of autorelease More...
local _autoReleaseCount
 count of autorelease More...

Constructor & Destructor Documentation

Member Function Documentation

void addBoneData ( BoneData boneData)
static ArmatureData* create ( void  )
BoneData* getBoneData ( const std::string &  boneName)
bool init ( )

Member Data Documentation

BoneData*> boneDataDic
float dataVersion
std::string name

The documentation for this class was generated from the following file: