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JumpTo Class Reference

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for JumpTo:
JumpBy ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual JumpToclone () const override
 returns a clone of action More...
 
virtual JumpToreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from JumpBy
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static JumpTocreate (float duration, const Point &position, float height, int jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 
- Static Public Member Functions inherited from JumpBy
static JumpBycreate (float duration, const Point &position, float height, int jumps)
 creates the action More...
 
local create ( local duration, local position, local height, local jumps)
 creates the action More...
 

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from JumpBy
 JumpBy ()
virtual ~JumpBy ()
local ~JumpBy ()
bool initWithDuration (float duration, const Point &position, float height, int jumps)
 initializes the action More...
 
local initWithDuration ( local duration, local position, local height, local jumps)
 initializes the action More...
 
- Protected Attributes inherited from JumpBy
Point _startPosition
var _startPosition
local _startPosition
Point _delta
float _height
int _jumps
Point _previousPos
var _previousPos
local _previousPos

Detailed Description

Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.

Member Function Documentation

virtual JumpTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from JumpBy.

static JumpTo* create ( float  duration,
const Point position,
float  height,
int  jumps 
)
static

creates the action

var create ( var  duration,
var  position,
var  height,
var  jumps 
)
static

creates the action

local create ( local  duration,
local  position,
local  height,
local  jumps 
)
static

creates the action

virtual JumpTo* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from JumpBy.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from JumpBy.


The documentation for this class was generated from the following file: