TransitionProgressHorizontal transition. More...
#include <CCTransitionProgress.h>
Static Public Member Functions | |
static TransitionProgressHorizontal * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionProgress | |
static TransitionProgress * | create (float t, Scene *scene) |
local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionScene | |
static TransitionScene * | create (float t, Scene *scene) |
creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
static Scene * | create () |
creates a new Scene object More... | |
var | create () |
creates a new Scene object More... | |
local | create () |
creates a new Scene object More... | |
static Scene * | createWithPhysics () |
var | createWithPhysics () |
local | createWithPhysics () |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
virtual ProgressTimer * | progressTimerNodeWithRenderTexture (RenderTexture *texture) override |
Protected Member Functions inherited from TransitionProgress | |
virtual void | sceneOrder () override |
virtual void | setupTransition () |
Protected Member Functions inherited from TransitionScene | |
TransitionScene () | |
TransitionScene () | |
TransitionScene () | |
virtual | ~TransitionScene () |
var | ~TransitionScene () |
local | ~TransitionScene () |
bool | initWithDuration (float t, Scene *scene) |
initializes a transition with duration and incoming scene More... | |
var | initWithDuration ( var t, var scene) |
initializes a transition with duration and incoming scene More... | |
local | initWithDuration ( local t, local scene) |
initializes a transition with duration and incoming scene More... | |
void | setNewScene (float dt) |
var | setNewScene ( var dt) |
local | setNewScene ( local dt) |
Protected Member Functions inherited from Scene | |
Scene () | |
Scene () | |
Scene () | |
virtual | ~Scene () |
var | ~Scene () |
local | ~Scene () |
bool | init () |
var | init () |
local | init () |
bool | initWithPhysics () |
var | initWithPhysics () |
local | initWithPhysics () |
void | addChildToPhysicsWorld (Node *child) |
var | addChildToPhysicsWorld ( var child) |
local | addChildToPhysicsWorld ( local child) |
Protected Member Functions inherited from Node | |
Node () | |
Node () | |
Node () | |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
virtual void | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
Orientation Type used by some transitions. More... | |
Public Member Functions inherited from TransitionProgress | |
TransitionProgress () | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
var | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
local | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
var | _luaID |
Lua reference id. More... | |
local | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionProgress | |
float | _to |
float | _from |
Scene * | _sceneToBeModified |
var | _sceneToBeModified |
local | _sceneToBeModified |
TransitionProgressHorizontal transition.
A clock-wise radial transition to the next scene
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static |
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overrideprotectedvirtual |
Reimplemented from TransitionProgress.