Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: More...
#include <CCEventListenerCustom.h>
Public Member Functions | |
virtual bool | checkAvailable () override |
Overrides. More... | |
virtual EventListenerCustom * | clone () override |
Clones the listener, its subclasses have to override this method. More... | |
local | clone () |
Clones the listener, its subclasses have to override this method. More... | |
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virtual | ~EventListener () |
Destructor. More... | |
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Object () | |
Constructor. More... | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
local | retainCount () |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual void | update (float dt) |
Static Public Member Functions | |
static EventListenerCustom * | create (const std::string &eventName, std::function< void(EventCustom *)> callback) |
Creates an event listener with type and callback. More... | |
local | create ( local eventName, local callback) |
Creates an event listener with type and callback. More... | |
Protected Member Functions | |
EventListenerCustom () | |
Constructor. More... | |
bool | init (ListenerID listenerId, std::function< void(EventCustom *)> callback) |
Initializes event with type and callback function. More... | |
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EventListener () | |
Constructor. More... | |
bool | init (Type t, ListenerID listenerID, std::function< void(Event *)>callback) |
Initializes event with type and callback function. More... | |
local | init ( local t, local listenerID, local callback) |
Initializes event with type and callback function. More... | |
void | setPaused (bool paused) |
bool | isPaused () const |
void | setRegistered (bool registered) |
local | setRegistered ( local registered) |
bool | isRegistered () const |
Type | getType () const |
const ListenerID & | getListenerID () const |
var | getListenerID () |
local | getListenerID () |
void | setFixedPriority (int fixedPriority) |
var | setFixedPriority ( var fixedPriority) |
local | setFixedPriority ( local fixedPriority) |
int | getFixedPriority () const |
void | setSceneGraphPriority (Node *node) |
Node * | getSceneGraphPriority () const |
Protected Attributes | |
std::function< void(EventCustom *)> | _onCustomEvent |
var | _onCustomEvent |
local | _onCustomEvent |
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std::function< void(Event *)> | _onEvent |
var | _onEvent |
local | _onEvent |
Type | _type |
Event callback function. More... | |
var | _type |
Event callback function. More... | |
local | _type |
Event callback function. More... | |
ListenerID | _listenerID |
Event listener type. More... | |
var | _listenerID |
Event listener type. More... | |
local | _listenerID |
Event listener type. More... | |
bool | _isRegistered |
Event listener ID. More... | |
var | _isRegistered |
Event listener ID. More... | |
local | _isRegistered |
Event listener ID. More... | |
int | _fixedPriority |
Whether the listener has been added to dispatcher. More... | |
Node * | _node |
bool | _paused |
var | _paused |
local | _paused |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Friends | |
class | LuaEventListenerCustom |
Additional Inherited Members | |
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enum | Type { UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD, MOUSE, ACCELERATION, CUSTOM } |
typedef std::string | ListenerID |
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unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
var | _luaID |
Lua reference id. More... | |
local | _luaID |
Lua reference id. More... | |
Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener:
auto callback = [](EventCustom* event){ do_some_thing(); }; auto listener = EventListenerCustom::create(callback); dispatcher->addEventListenerWithSceneGraphPriority(listener, one_node);
Dispatchs a custom event:
EventCustom event("your_event_type"); dispatcher->dispatchEvent(&event);
Removes a listener
dispatcher->removeEventListener(listener);
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Constructor.
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Constructor.
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Constructor.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Overrides.
Implements EventListener.
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overridevirtual |
Clones the listener, its subclasses have to override this method.
Implements EventListener.
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overridevirtual |
Clones the listener, its subclasses have to override this method.
Implements EventListener.
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overridevirtual |
Clones the listener, its subclasses have to override this method.
Implements EventListener.
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static |
Creates an event listener with type and callback.
eventType | The type of the event. |
callback | The callback function when the specified event was emitted. |
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static |
Creates an event listener with type and callback.
eventType | The type of the event. |
callback | The callback function when the specified event was emitted. |
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static |
Creates an event listener with type and callback.
eventType | The type of the event. |
callback | The callback function when the specified event was emitted. |
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protected |
Initializes event with type and callback function.
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protected |
Initializes event with type and callback function.
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protected |
Initializes event with type and callback function.
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friend |
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friend |
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friend |
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protected |
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protected |
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protected |