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TextureData Class Reference

#include <CCDatas.h>

Inheritance diagram for TextureData:
Object

Public Member Functions

 TextureData ()
 ~TextureData (void)
virtual bool init ()
void addContourData (ContourData *contourData)
ContourDatagetContourData (int index)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static TextureDatacreate (void)

Public Attributes

float height
float width
 The texture's width, height. More...
 
float pivotX
float pivotY
 The texture's anchor point. More...
 
std::string name
cocos2d::Vector< ContourData * > contourDataList
 The texture's name. More...
 
- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 

Additional Inherited Members

- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Constructor & Destructor Documentation

~TextureData ( void  )

Member Function Documentation

void addContourData ( ContourData contourData)
static TextureData* create ( void  )
inlinestatic
ContourData* getContourData ( int  index)
virtual bool init ( )
virtual

Member Data Documentation

cocos2d::Vector<ContourData*>
contourDataList

The texture's name.

float height
std::string name
float pivotX
float pivotY

The texture's anchor point.

float width

The texture's width, height.


The documentation for this class was generated from the following file: