|
| TransitionZoomFlipY () |
virtual | ~TransitionZoomFlipY () |
| TransitionSceneOriented () |
virtual | ~TransitionSceneOriented () |
var | ~TransitionSceneOriented () |
local | ~TransitionSceneOriented () |
bool | initWithDuration (float t, Scene *scene, Orientation orientation) |
| initializes a transition with duration and incoming scene More...
|
|
var | initWithDuration ( var t, var scene, var orientation) |
| initializes a transition with duration and incoming scene More...
|
|
local | initWithDuration ( local t, local scene, local orientation) |
| initializes a transition with duration and incoming scene More...
|
|
| TransitionScene () |
| TransitionScene () |
| TransitionScene () |
virtual | ~TransitionScene () |
var | ~TransitionScene () |
local | ~TransitionScene () |
bool | initWithDuration (float t, Scene *scene) |
| initializes a transition with duration and incoming scene More...
|
|
var | initWithDuration ( var t, var scene) |
| initializes a transition with duration and incoming scene More...
|
|
local | initWithDuration ( local t, local scene) |
| initializes a transition with duration and incoming scene More...
|
|
virtual void | sceneOrder () |
void | setNewScene (float dt) |
var | setNewScene ( var dt) |
local | setNewScene ( local dt) |
| Scene () |
| Scene () |
| Scene () |
virtual | ~Scene () |
var | ~Scene () |
local | ~Scene () |
bool | init () |
var | init () |
local | init () |
bool | initWithPhysics () |
var | initWithPhysics () |
local | initWithPhysics () |
void | addChildToPhysicsWorld (Node *child) |
var | addChildToPhysicsWorld ( var child) |
local | addChildToPhysicsWorld ( local child) |
| Node () |
| Node () |
| Node () |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
| lazy allocs More...
|
|
var | childrenAlloc () |
| lazy allocs More...
|
|
local | childrenAlloc () |
| lazy allocs More...
|
|
void | insertChild (Node *child, int z) |
| helper that reorder a child More...
|
|
var | insertChild ( var child, var z) |
| helper that reorder a child More...
|
|
local | insertChild ( local child, local z) |
| helper that reorder a child More...
|
|
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
|
var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
|
local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
|
Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
virtual void | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene.
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from TransitionScene.