#include <UITextAtlas.h>
Public Member Functions | |
UICCLabelAtlas () | |
virtual | ~UICCLabelAtlas () |
Default destructor. More... | |
void | setProperty (const std::string &string, const std::string &charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned int startCharMap) |
void | setProperty (const std::string &string, Texture2D *texture, unsigned int itemWidth, unsigned int itemHeight, unsigned int startCharMap) |
virtual void | draw (void) override |
Override this method to draw your own node. More... | |
Public Member Functions inherited from LabelAtlas | |
LabelAtlas () | |
ctor () | |
LabelAtlas () | |
virtual | ~LabelAtlas () |
bool | initWithString (const std::string &string, const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
var | initWithString ( var string, var charMapFile, var itemWidth, var itemHeight, var startCharMap) |
initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
local | initWithString ( local string, local charMapFile, local itemWidth, local itemHeight, local startCharMap) |
initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
bool | initWithString (const std::string &string, const std::string &fntFile) |
initializes the LabelAtlas with a string and a configuration file More... | |
var | initWithString ( var string, var fntFile) |
initializes the LabelAtlas with a string and a configuration file More... | |
local | initWithString ( local string, local fntFile) |
initializes the LabelAtlas with a string and a configuration file More... | |
bool | initWithString (const std::string &string, Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas More... | |
virtual void | updateAtlasValues () |
updates the Atlas (indexed vertex array). More... | |
var | updateAtlasValues () |
updates the Atlas (indexed vertex array). More... | |
virtual void | setString (const std::string &label) override |
Sets a new label using a string. More... | |
var | setString ( var label) |
Sets a new label using a string. More... | |
local | setString ( local label) |
Sets a new label using a string. More... | |
virtual const std::string & | getString (void) const override |
Returns the string that is currently being used in this label. More... | |
local | getString () |
Returns the string that is currently being used in this label. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
Public Member Functions inherited from AtlasNode | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
TextureAtlas * | getTextureAtlas () const |
var | getTextureAtlas () |
local | getTextureAtlas () |
void | setQuadsToDraw (ssize_t quadsToDraw) |
var | setQuadsToDraw ( var quadsToDraw) |
local | setQuadsToDraw ( local quadsToDraw) |
ssize_t | getQuadsToDraw () const |
virtual Texture2D * | getTexture () const override |
Returns the currently used texture. More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
var | setTexture ( var texture) |
Sets a new texuture. More... | |
local | setTexture ( local texture) |
Sets a new texuture. More... | |
virtual bool | isOpacityModifyRGB () const override |
local | isOpacityModifyRGB () |
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
virtual const Color3B & | getColor (void) const override |
local | getColor () |
virtual void | setColor (const Color3B &color) override |
virtual void | setOpacity (GLubyte opacity) override |
local | setOpacity ( local opacity) |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node accepts event callbacks. More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
local | visit () |
Visits this node's children and draw them recursively. More... | |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
var | setPhysicsBody ( var body) |
set the PhysicsBody that let the sprite effect with physics More... | |
local | setPhysicsBody ( local body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
var | getPhysicsBody () |
get the PhysicsBody the sprite have More... | |
local | getPhysicsBody () |
get the PhysicsBody the sprite have More... | |
virtual bool | updatePhysicsTransform () |
update rotation and position from physics body More... | |
var | updatePhysicsTransform () |
update rotation and position from physics body More... | |
local | updatePhysicsTransform () |
update rotation and position from physics body More... | |
virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
var | setCascadeOpacityEnabled ( var cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
local | setZOrder ( local zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
virtual int | getZOrder () const |
Gets the Z order of this node. More... | |
var | getZOrder () |
Gets the Z order of this node. More... | |
local | getZOrder () |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () const |
Gets OpenGL Z vertex of this node. More... | |
local | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float scaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local scaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local scaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Changes both X and Y scale factor of the node. More... | |
virtual void | setPosition (const Point &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
local | setPosition ( local x, local y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
var | getPosition ( var x, var y) |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
var | setRotationY ( var rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual int | getOrderOfArrival () const |
Returns the arrival order, indecates which children is added previously. More... | |
local | getOrderOfArrival () |
Returns the arrival order, indecates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
var | addChild ( var child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
var | addChild ( var child, var zOrder) |
Adds a child to the container with a z-order. More... | |
local | addChild ( local child, local zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var zOrder, var tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Vector< Node * > & | getChildren () |
Return an array of children. More... | |
local | getChildren () |
Return an array of children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Get the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Object * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
var | getActionByTag ( var tag) |
Gets an action from the running action list by its tag. More... | |
local | getActionByTag ( local tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
var | unscheduleAllSelectors () |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
void | transform () |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
var | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const kmMat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | getParentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
var | convertToNodeSpaceAR ( var worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpaceAR ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Sets the additional transform. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets the additional transform. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets the additional transform. More... | |
void | setAdditionalTransform (const kmMat4 &additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
var | getComponent ( var pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
var | addComponent ( var pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
var | removeComponent ( var pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
local | retainCount () |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from TextureProtocol | |
virtual | ~TextureProtocol () |
Public Member Functions inherited from BlendProtocol | |
virtual | ~BlendProtocol () |
Public Member Functions inherited from LabelProtocol | |
virtual | ~LabelProtocol () |
Static Public Member Functions | |
static UICCLabelAtlas * | create () |
Allocates and initializes. More... | |
Static Public Member Functions inherited from LabelAtlas | |
static LabelAtlas * | create (const std::string &string, const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
var | create ( var string, var charMapFile, var itemWidth, var itemHeight, var startCharMap) |
creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
local | create ( local string, local charMapFile, local itemWidth, local itemHeight, local startCharMap) |
creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas More... | |
static LabelAtlas * | create (const std::string &string, const std::string &fntFile) |
creates the LabelAtlas with a string and a configuration file More... | |
Static Public Member Functions inherited from AtlasNode | |
static AtlasNode * | create (const std::string &filename, int tileWidth, int tileHeight, int itemsToRender) |
creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
var | create ( var filename, var tileWidth, var tileHeight, var itemsToRender) |
creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
local | create ( local filename, local tileWidth, local tileHeight, local itemsToRender) |
creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
var | create () |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
var | _luaID |
Lua reference id. More... | |
local | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Member Functions inherited from AtlasNode | |
AtlasNode () | |
AtlasNode () | |
virtual | ~AtlasNode () |
var | ~AtlasNode () |
local | ~AtlasNode () |
bool | initWithTileFile (const std::string &tile, int tileWidth, int tileHeight, int itemsToRender) |
initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
var | initWithTileFile ( var tile, var tileWidth, var tileHeight, var itemsToRender) |
initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
local | initWithTileFile ( local tile, local tileWidth, local tileHeight, local itemsToRender) |
initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render More... | |
bool | initWithTexture (Texture2D *texture, int tileWidth, int tileHeight, int itemsToRender) |
initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More... | |
var | initWithTexture ( var texture, var tileWidth, var tileHeight, var itemsToRender) |
initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More... | |
local | initWithTexture ( local texture, local tileWidth, local tileHeight, local itemsToRender) |
initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More... | |
void | calculateMaxItems () |
void | updateBlendFunc () |
var | updateBlendFunc () |
local | updateBlendFunc () |
void | updateOpacityModifyRGB () |
var | updateOpacityModifyRGB () |
local | updateOpacityModifyRGB () |
void | setIgnoreContentScaleFactor (bool bIgnoreContentScaleFactor) |
var | setIgnoreContentScaleFactor ( var bIgnoreContentScaleFactor) |
local | setIgnoreContentScaleFactor ( local bIgnoreContentScaleFactor) |
Protected Attributes inherited from LabelAtlas | |
std::string | _string |
int | _mapStartChar |
var | _mapStartChar |
local | _mapStartChar |
UICCLabelAtlas | ( | ) |
|
virtual |
Default destructor.
|
static |
Allocates and initializes.
|
overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from AtlasNode.
void setProperty | ( | const std::string & | string, |
const std::string & | charMapFile, | ||
unsigned int | itemWidth, | ||
unsigned int | itemHeight, | ||
unsigned int | startCharMap | ||
) |
void setProperty | ( | const std::string & | string, |
Texture2D * | texture, | ||
unsigned int | itemWidth, | ||
unsigned int | itemHeight, | ||
unsigned int | startCharMap | ||
) |