cocos2d-x  3.0Beta0
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CCBSequence Class Reference

#include <CCBSequence.h>

Inheritance diagram for CCBSequence:
Object

Public Member Functions

 CCBSequence ()
 ~CCBSequence ()
float getDuration ()
void setDuration (float fDuration)
CCBSequencePropertygetCallbackChannel ()
void setCallbackChannel (CCBSequenceProperty *callbackChannel)
CCBSequencePropertygetSoundChannel ()
void setSoundChannel (CCBSequenceProperty *soundChannel)
local setSoundChannel ( local soundChannel)
const char * getName ()
void setName (const char *pName)
int getSequenceId ()
void setSequenceId (int nSequenceId)
int getChainedSequenceId ()
void setChainedSequenceId (int nChainedSequenceId)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
var _reference
 count of references More...
 
local _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 
var _autoReleaseCount
 count of autorelease More...
 
local _autoReleaseCount
 count of autorelease More...
 

Constructor & Destructor Documentation

var CCBSequence ( )
local CCBSequence ( )

Member Function Documentation

CCBSequenceProperty*
getCallbackChannel
( )
var getCallbackChannel ( )
local getCallbackChannel ( )
int getChainedSequenceId ( )
var getChainedSequenceId ( )
local getChainedSequenceId ( )
float getDuration ( )
var getDuration ( )
local getDuration ( )
const char* getName ( )
var getName ( )
local getName ( )
int getSequenceId ( )
var getSequenceId ( )
local getSequenceId ( )
CCBSequenceProperty*
getSoundChannel
( )
var getSoundChannel ( )
local getSoundChannel ( )
void setCallbackChannel ( CCBSequenceProperty callbackChannel)
var setCallbackChannel ( var  callbackChannel)
local setCallbackChannel ( local  callbackChannel)
void setChainedSequenceId ( int  nChainedSequenceId)
var setChainedSequenceId ( var  nChainedSequenceId)
local setChainedSequenceId ( local  nChainedSequenceId)
void setDuration ( float  fDuration)
var setDuration ( var  fDuration)
local setDuration ( local  fDuration)
void setName ( const char *  pName)
var setName ( var  pName)
local setName ( local  pName)
void setSequenceId ( int  nSequenceId)
var setSequenceId ( var  nSequenceId)
local setSequenceId ( local  nSequenceId)
void setSoundChannel ( CCBSequenceProperty soundChannel)
var setSoundChannel ( var  soundChannel)
local setSoundChannel ( local  soundChannel)

The documentation for this class was generated from the following file: