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| TMXLayer () |
| ctor () |
| TMXLayer () |
virtual | ~TMXLayer () |
bool | initWithTilesetInfo (TMXTilesetInfo *tilesetInfo, TMXLayerInfo *layerInfo, TMXMapInfo *mapInfo) |
| initializes a TMXLayer with a tileset info, a layer info and a map info More...
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var | initWithTilesetInfo ( var tilesetInfo, var layerInfo, var mapInfo) |
| initializes a TMXLayer with a tileset info, a layer info and a map info More...
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local | initWithTilesetInfo ( local tilesetInfo, local layerInfo, local mapInfo) |
| initializes a TMXLayer with a tileset info, a layer info and a map info More...
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void | releaseMap () |
| dealloc the map that contains the tile position from memory. More...
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Sprite * | getTileAt (const Point &tileCoordinate) |
| returns the tile (Sprite) at a given a tile coordinate. More...
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var | getTileAt ( var tileCoordinate) |
| returns the tile (Sprite) at a given a tile coordinate. More...
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local | getTileAt ( local tileCoordinate) |
| returns the tile (Sprite) at a given a tile coordinate. More...
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CC_DEPRECATED_ATTRIBUTE Sprite * | tileAt (const Point &tileCoordinate) |
local | tileAt ( local tileCoordinate) |
int | getTileGIDAt (const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) |
| returns the tile gid at a given tile coordinate. More...
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var | getTileGIDAt ( var tileCoordinate, var nullptr) |
| returns the tile gid at a given tile coordinate. More...
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local | getTileGIDAt ( local tileCoordinate, local nullptr) |
| returns the tile gid at a given tile coordinate. More...
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CC_DEPRECATED_ATTRIBUTE int | tileGIDAt (const Point &tileCoordinate, ccTMXTileFlags *flags=nullptr) |
local | tileGIDAt ( local tileCoordinate, local nullptr) |
void | setTileGID (int gid, const Point &tileCoordinate) |
| sets the tile gid (gid = tile global id) at a given tile coordinate. More...
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void | setTileGID (int gid, const Point &tileCoordinate, ccTMXTileFlags flags) |
| sets the tile gid (gid = tile global id) at a given tile coordinate. More...
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void | removeTileAt (const Point &tileCoordinate) |
| removes a tile at given tile coordinate More...
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var | removeTileAt ( var tileCoordinate) |
| removes a tile at given tile coordinate More...
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local | removeTileAt ( local tileCoordinate) |
| removes a tile at given tile coordinate More...
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Point | getPositionAt (const Point &tileCoordinate) |
| returns the position in points of a given tile coordinate More...
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CC_DEPRECATED_ATTRIBUTE Point | positionAt (const Point &tileCoordinate) |
Value | getProperty (const std::string &propertyName) const |
| return the value for the specific property name More...
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var | getProperty ( var propertyName) |
| return the value for the specific property name More...
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local | getProperty ( local propertyName) |
| return the value for the specific property name More...
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CC_DEPRECATED_ATTRIBUTE Value | propertyNamed (const std::string &propertyName) const |
local | propertyNamed ( local propertyName) |
void | setupTiles () |
| Creates the tiles. More...
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var | setupTiles () |
| Creates the tiles. More...
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local | setupTiles () |
| Creates the tiles. More...
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const std::string & | getLayerName () |
void | setLayerName (const std::string &layerName) |
var | setLayerName ( var layerName) |
local | setLayerName ( local layerName) |
const Size & | getLayerSize () const |
| size of the layer in tiles More...
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var | getLayerSize () |
| size of the layer in tiles More...
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local | getLayerSize () |
| size of the layer in tiles More...
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void | setLayerSize (const Size &size) |
const Size & | getMapTileSize () const |
| size of the map's tile (could be different from the tile's size) More...
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var | getMapTileSize () |
| size of the map's tile (could be different from the tile's size) More...
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local | getMapTileSize () |
| size of the map's tile (could be different from the tile's size) More...
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void | setMapTileSize (const Size &size) |
local | setMapTileSize ( local size) |
int * | getTiles () const |
| pointer to the map of tiles More...
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void | setTiles (int *tiles) |
TMXTilesetInfo * | getTileSet () const |
| Tileset information for the layer. More...
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var | getTileSet () |
| Tileset information for the layer. More...
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local | getTileSet () |
| Tileset information for the layer. More...
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void | setTileSet (TMXTilesetInfo *info) |
int | getLayerOrientation () const |
| Layer orientation, which is the same as the map orientation. More...
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var | getLayerOrientation () |
| Layer orientation, which is the same as the map orientation. More...
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local | getLayerOrientation () |
| Layer orientation, which is the same as the map orientation. More...
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void | setLayerOrientation (int orientation) |
const ValueMap & | getProperties () const |
| properties from the layer. More...
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var | getProperties () |
| properties from the layer. More...
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local | getProperties () |
| properties from the layer. More...
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ValueMap & | getProperties () |
void | setProperties (const ValueMap &properties) |
var | setProperties ( var properties) |
local | setProperties ( local properties) |
virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
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var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual std::string | getDescription () const override |
| Gets the description string. More...
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local | getDescription () |
| Gets the description string. More...
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| SpriteBatchNode () |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, ssize_t capacity) |
| initializes a SpriteBatchNode with a texture2d and capacity of children. More...
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bool | initWithFile (const std::string &fileImage, ssize_t capacity) |
| initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
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bool | init () |
TextureAtlas * | getTextureAtlas (void) |
| returns the TextureAtlas object More...
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local | getTextureAtlas () |
| returns the TextureAtlas object More...
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void | setTextureAtlas (TextureAtlas *textureAtlas) |
| sets the TextureAtlas object More...
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const std::vector< Sprite * > & | getDescendants () const |
| returns an array with the descendants (children, gran children, etc.). More...
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void | increaseAtlasCapacity () |
void | removeChildAtIndex (ssize_t index, bool doCleanup) |
| removes a child given a certain index. More...
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var | removeChildAtIndex ( var index, var doCleanup) |
| removes a child given a certain index. More...
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local | removeChildAtIndex ( local index, local doCleanup) |
| removes a child given a certain index. More...
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void | appendChild (Sprite *sprite) |
void | removeSpriteFromAtlas (Sprite *sprite) |
var | removeSpriteFromAtlas ( var sprite) |
local | removeSpriteFromAtlas ( local sprite) |
ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
local | rebuildIndexInOrder ( local parent, local index) |
ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
local | atlasIndexForChild ( local sprite, local z) |
void | reorderBatch (bool reorder) |
virtual Texture2D * | getTexture () const override |
| Returns the currently used texture. More...
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virtual void | setTexture (Texture2D *texture) override |
| Sets a new texuture. More...
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local | setTexture ( local texture) |
| Sets a new texuture. More...
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virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More...
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virtual void | visit () override |
| Visits this node's children and draw them recursively. More...
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virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildrenWithCleanup ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual void | draw (void) override |
| Override this method to draw your own node. More...
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local | draw () |
| Override this method to draw your own node. More...
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virtual bool | isRunning () const |
| Returns whether or not the node accepts event callbacks. More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More...
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local | getScene () |
| Returns the Scene that contains the Node. More...
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virtual Rect | getBoundingBox () const |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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var | setPhysicsBody ( var body) |
| set the PhysicsBody that let the sprite effect with physics More...
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local | setPhysicsBody ( local body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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var | getPhysicsBody () |
| get the PhysicsBody the sprite have More...
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local | getPhysicsBody () |
| get the PhysicsBody the sprite have More...
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virtual bool | updatePhysicsTransform () |
| update rotation and position from physics body More...
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var | updatePhysicsTransform () |
| update rotation and position from physics body More...
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local | updatePhysicsTransform () |
| update rotation and position from physics body More...
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virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
var | setCascadeOpacityEnabled ( var cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
var | setOpacityModifyRGB ( var bValue) |
local | setOpacityModifyRGB ( local bValue) |
virtual bool | isOpacityModifyRGB () const |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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local | setZOrder ( local zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
virtual int | getZOrder () const |
| Gets the Z order of this node. More...
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var | getZOrder () |
| Gets the Z order of this node. More...
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local | getZOrder () |
| Gets the Z order of this node. More...
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virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
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local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More...
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virtual float | getVertexZ () const |
| Gets OpenGL Z vertex of this node. More...
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local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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virtual void | setScaleX (float scaleX) |
| Changes the scale factor on X axis of this node. More...
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local | setScaleX ( local scaleX) |
| Changes the scale factor on X axis of this node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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var | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) |
| Changes the scale factor on Y axis of this node. More...
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local | setScaleY ( local scaleY) |
| Changes the scale factor on Y axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setPosition (const Point &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotationX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual float | getRotationX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual void | setRotationY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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var | setRotationY ( var rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual int | getOrderOfArrival () const |
| Returns the arrival order, indecates which children is added previously. More...
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local | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) |
| Adds a child to the container with a z-order. More...
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var | addChild ( var child, var zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Vector< Node * > & | getChildren () |
| Return an array of children. More...
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local | getChildren () |
| Return an array of children. More...
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Get the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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local | getTag () |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Object * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
var | getActionByTag ( var tag) |
| Gets an action from the running action list by its tag. More...
|
|
local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
var | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
virtual void | update (float delta) |
void | transform () |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
|
void | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
|
|
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
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var | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
local | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
|
|
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
|
|
Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
|
|
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Sets the additional transform. More...
|
|
var | setAdditionalTransform ( var additionalTransform) |
| Sets the additional transform. More...
|
|
local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More...
|
|
void | setAdditionalTransform (const kmMat4 &additionalTransform) |
Component * | getComponent (const std::string &pName) |
| gets a component by its name More...
|
|
var | getComponent ( var pName) |
| gets a component by its name More...
|
|
local | getComponent ( local pName) |
| gets a component by its name More...
|
|
virtual bool | addComponent (Component *pComponent) |
| adds a component More...
|
|
var | addComponent ( var pComponent) |
| adds a component More...
|
|
local | addComponent ( local pComponent) |
| adds a component More...
|
|
virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More...
|
|
var | removeComponent ( var pName) |
| removes a component by its name More...
|
|
local | removeComponent ( local pName) |
| removes a component by its name More...
|
|
virtual void | removeAllComponents () |
| removes all components More...
|
|
| Object () |
| Constructor. More...
|
|
| Object () |
| Constructor. More...
|
|
virtual | ~Object () |
void | release () |
| Release the ownership immediately. More...
|
|
void | retain () |
| Retains the ownership. More...
|
|
Object * | autorelease () |
| Release the ownership sometime soon automatically. More...
|
|
bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More...
|
|
unsigned int | retainCount () const |
| Returns the object's current reference count. More...
|
|
local | retainCount () |
| Returns the object's current reference count. More...
|
|
virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More...
|
|
virtual void | acceptVisitor (DataVisitor &visitor) |
virtual | ~TextureProtocol () |
virtual | ~BlendProtocol () |
|
std::string | _layerName |
| name of the layer More...
|
|
unsigned char | _opacity |
| TMX Layer supports opacity. More...
|
|
var | _opacity |
| TMX Layer supports opacity. More...
|
|
local | _opacity |
| TMX Layer supports opacity. More...
|
|
int | _vertexZvalue |
| Only used when vertexZ is used. More...
|
|
var | _vertexZvalue |
| Only used when vertexZ is used. More...
|
|
local | _vertexZvalue |
| Only used when vertexZ is used. More...
|
|
bool | _useAutomaticVertexZ |
var | _useAutomaticVertexZ |
local | _useAutomaticVertexZ |
Sprite * | _reusedTile |
| used for optimization More...
|
|
var | _reusedTile |
| used for optimization More...
|
|
local | _reusedTile |
| used for optimization More...
|
|
ccCArray * | _atlasIndexArray |
float | _contentScaleFactor |
var | _contentScaleFactor |
local | _contentScaleFactor |
Size | _layerSize |
| size of the layer in tiles More...
|
|
var | _layerSize |
| size of the layer in tiles More...
|
|
local | _layerSize |
| size of the layer in tiles More...
|
|
Size | _mapTileSize |
| size of the map's tile (could be different from the tile's size) More...
|
|
var | _mapTileSize |
| size of the map's tile (could be different from the tile's size) More...
|
|
local | _mapTileSize |
| size of the map's tile (could be different from the tile's size) More...
|
|
int * | _tiles |
| pointer to the map of tiles More...
|
|
var | _tiles |
| pointer to the map of tiles More...
|
|
local | _tiles |
| pointer to the map of tiles More...
|
|
TMXTilesetInfo * | _tileSet |
| Tileset information for the layer. More...
|
|
var | _tileSet |
| Tileset information for the layer. More...
|
|
local | _tileSet |
| Tileset information for the layer. More...
|
|
int | _layerOrientation |
| Layer orientation, which is the same as the map orientation. More...
|
|
var | _layerOrientation |
| Layer orientation, which is the same as the map orientation. More...
|
|
local | _layerOrientation |
| Layer orientation, which is the same as the map orientation. More...
|
|
ValueMap | _properties |
| properties from the layer. More...
|
|
var | _properties |
| properties from the layer. More...
|
|
local | _properties |
| properties from the layer. More...
|
|
TextureAtlas * | _textureAtlas |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
QuadCommand | _quadCommand |
var | _quadCommand |
local | _quadCommand |
std::vector< Sprite * > | _descendants |
var | _descendants |
local | _descendants |
float | _rotationX |
| rotation angle on x-axis More...
|
|
float | _rotationY |
| rotation angle on y-axis More...
|
|
var | _rotationY |
| rotation angle on y-axis More...
|
|
local | _rotationY |
| rotation angle on y-axis More...
|
|
float | _scaleX |
| scaling factor on x-axis More...
|
|
var | _scaleX |
| scaling factor on x-axis More...
|
|
local | _scaleX |
| scaling factor on x-axis More...
|
|
float | _scaleY |
| scaling factor on y-axis More...
|
|
var | _scaleY |
| scaling factor on y-axis More...
|
|
local | _scaleY |
| scaling factor on y-axis More...
|
|
float | _vertexZ |
| OpenGL real Z vertex. More...
|
|
var | _vertexZ |
| OpenGL real Z vertex. More...
|
|
local | _vertexZ |
| OpenGL real Z vertex. More...
|
|
Point | _position |
| position of the node More...
|
|
var | _position |
| position of the node More...
|
|
local | _position |
| position of the node More...
|
|
float | _skewX |
| skew angle on x-axis More...
|
|
var | _skewX |
| skew angle on x-axis More...
|
|
local | _skewX |
| skew angle on x-axis More...
|
|
float | _skewY |
| skew angle on y-axis More...
|
|
var | _skewY |
| skew angle on y-axis More...
|
|
local | _skewY |
| skew angle on y-axis More...
|
|
Point | _anchorPointInPoints |
| anchor point in points More...
|
|
var | _anchorPointInPoints |
| anchor point in points More...
|
|
local | _anchorPointInPoints |
| anchor point in points More...
|
|
Point | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
var | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
local | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
Size | _contentSize |
| untransformed size of the node More...
|
|
var | _contentSize |
| untransformed size of the node More...
|
|
local | _contentSize |
| untransformed size of the node More...
|
|
kmMat4 | _additionalTransform |
| transform More...
|
|
var | _additionalTransform |
| transform More...
|
|
local | _additionalTransform |
| transform More...
|
|
kmMat4 | _transform |
| transform More...
|
|
var | _transform |
| transform More...
|
|
local | _transform |
| transform More...
|
|
kmMat4 | _inverse |
| inverse transform More...
|
|
var | _inverse |
| inverse transform More...
|
|
local | _inverse |
| inverse transform More...
|
|
kmMat4 | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
var | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
local | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
bool | _additionalTransformDirty |
| The flag to check whether the additional transform is dirty. More...
|
|
var | _additionalTransformDirty |
| The flag to check whether the additional transform is dirty. More...
|
|
local | _additionalTransformDirty |
| The flag to check whether the additional transform is dirty. More...
|
|
bool | _transformDirty |
| transform dirty flag More...
|
|
var | _transformDirty |
| transform dirty flag More...
|
|
local | _transformDirty |
| transform dirty flag More...
|
|
bool | _inverseDirty |
| inverse transform dirty flag More...
|
|
var | _inverseDirty |
| inverse transform dirty flag More...
|
|
local | _inverseDirty |
| inverse transform dirty flag More...
|
|
int | _ZOrder |
| z-order value that affects the draw order More...
|
|
var | _ZOrder |
| z-order value that affects the draw order More...
|
|
local | _ZOrder |
| z-order value that affects the draw order More...
|
|
Vector< Node * > | _children |
| array of children nodes More...
|
|
var | _children |
| array of children nodes More...
|
|
local | _children |
| array of children nodes More...
|
|
Node * | _parent |
| weak reference to parent node More...
|
|
var | _parent |
| weak reference to parent node More...
|
|
local | _parent |
| weak reference to parent node More...
|
|
int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
Object * | _userObject |
| A user assigned Object. More...
|
|
var | _userObject |
| A user assigned Object. More...
|
|
local | _userObject |
| A user assigned Object. More...
|
|
GLProgram * | _shaderProgram |
| OpenGL shader. More...
|
|
var | _shaderProgram |
| OpenGL shader. More...
|
|
local | _shaderProgram |
| OpenGL shader. More...
|
|
int | _orderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More...
|
|
var | _orderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More...
|
|
local | _orderOfArrival |
| used to preserve sequence while sorting children with the same zOrder More...
|
|
Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
var | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
local | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
bool | _running |
| is running More...
|
|
bool | _visible |
| is this node visible More...
|
|
var | _visible |
| is this node visible More...
|
|
local | _visible |
| is this node visible More...
|
|
bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
bool | _reorderChildDirty |
| children order dirty flag More...
|
|
bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
var | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
local | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
ccScriptType | _scriptType |
| type of script binding, lua or javascript More...
|
|
var | _scriptType |
| type of script binding, lua or javascript More...
|
|
local | _scriptType |
| type of script binding, lua or javascript More...
|
|
ComponentContainer * | _componentContainer |
| Dictionary of components. More...
|
|
var | _componentContainer |
| Dictionary of components. More...
|
|
local | _componentContainer |
| Dictionary of components. More...
|
|
PhysicsBody * | _physicsBody |
| the physicsBody the node have More...
|
|
var | _physicsBody |
| the physicsBody the node have More...
|
|
local | _physicsBody |
| the physicsBody the node have More...
|
|
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned int | _reference |
| count of references More...
|
|
var | _reference |
| count of references More...
|
|
local | _reference |
| count of references More...
|
|
unsigned int | _autoReleaseCount |
| count of autorelease More...
|
|
var | _autoReleaseCount |
| count of autorelease More...
|
|
local | _autoReleaseCount |
| count of autorelease More...
|
|