cocos2d-x  3.0Beta0
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GroupCommandManager Class Reference

#include <CCGroupCommand.h>

Inheritance diagram for GroupCommandManager:

Public Member Functions

 ~GroupCommandManager ()
bool init ()
int getGroupID ()
void releaseGroupID (int groupID)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
local retainCount ()
 Returns the object's current reference count. More...
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static GroupCommandManagergetInstance ()
local getInstance ()

Protected Member Functions

 GroupCommandManager ()

Protected Attributes

std::unordered_map< int, bool > _groupMapping
var _groupMapping
local _groupMapping
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
var _reference
 count of references More...
local _reference
 count of references More...
unsigned int _autoReleaseCount
 count of autorelease More...
var _autoReleaseCount
 count of autorelease More...
local _autoReleaseCount
 count of autorelease More...

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...
var _luaID
 Lua reference id. More...
local _luaID
 Lua reference id. More...

Constructor & Destructor Documentation

local ~GroupCommandManager ( )
GroupCommandManager ( )
var GroupCommandManager ( )
local GroupCommandManager ( )

Member Function Documentation

int getGroupID ( )
var getGroupID ( )
local getGroupID ( )
static GroupCommandManager*
( )
var getInstance ( )
local getInstance ( )
bool init ( )
var init ( )
local init ( )
void releaseGroupID ( int  groupID)
var releaseGroupID ( var  groupID)
local releaseGroupID ( local  groupID)

Member Data Documentation

std::unordered_map<int, bool>
var _groupMapping
local _groupMapping

The documentation for this class was generated from the following file: