#include <CCGroupCommand.h>
Public Member Functions | |
| ~GroupCommandManager () | |
| bool | init () |
| int | getGroupID () |
| void | releaseGroupID (int groupID) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| local | retainCount () |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static GroupCommandManager * | getInstance () |
| local | getInstance () |
Protected Member Functions | |
| GroupCommandManager () | |
Protected Attributes | |
| std::unordered_map< int, bool > | _groupMapping |
| var | _groupMapping |
| local | _groupMapping |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
Additional Inherited Members | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
| var | _luaID |
| Lua reference id. More... | |
| local | _luaID |
| Lua reference id. More... | |
| ~GroupCommandManager | ( | ) |
| var ~GroupCommandManager | ( | ) |
| local ~GroupCommandManager | ( | ) |
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| int getGroupID | ( | ) |
| var getGroupID | ( | ) |
| local getGroupID | ( | ) |
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| bool init | ( | ) |
| var init | ( | ) |
| local init | ( | ) |
| void releaseGroupID | ( | int | groupID) |
| var releaseGroupID | ( | var | groupID) |
| local releaseGroupID | ( | local | groupID) |
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