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Liquid Class Reference

Liquid action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for Liquid:
Grid3DAction GridAction ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

 Liquid ()
virtual ~Liquid ()
float getAmplitude () const
void setAmplitude (float amplitude)
float getAmplitudeRate () const
void setAmplitudeRate (float amplitudeRate)
virtual Liquidclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid ()
 returns the grid More...
 
Vertex3F getVertex (const Point &position) const
 returns the vertex than belongs to certain position in the grid More...
 
CC_DEPRECATED_ATTRIBUTE Vertex3F vertex (const Point &position)
Vertex3F getOriginalVertex (const Point &position) const
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
CC_DEPRECATED_ATTRIBUTE Vertex3F originalVertex (const Point &position)
void setVertex (const Point &position, const Vertex3F &vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
local retainCount ()
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static Liquidcreate (float duration, const Size &gridSize, unsigned int waves, float amplitude)
 creates the action with amplitude, a grid and duration More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, unsigned int waves, float amplitude)
 initializes the action with amplitude, a grid and duration More...
 
var initWithDuration ( var duration, var gridSize, var waves, var amplitude)
 initializes the action with amplitude, a grid and duration More...
 
local initWithDuration ( local duration, local gridSize, local waves, local amplitude)
 initializes the action with amplitude, a grid and duration More...
 

Protected Attributes

unsigned int _waves
float _amplitude
var _amplitude
local _amplitude
float _amplitudeRate
var _amplitudeRate
local _amplitudeRate

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
var _luaID
 Lua reference id. More...
 
local _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Liquid action.

Constructor & Destructor Documentation

Liquid ( )
inline
var Liquid ( )
inline
local Liquid ( )
inline
virtual ~Liquid ( )
inlinevirtual
var ~Liquid ( )
inlinevirtual
local ~Liquid ( )
inlinevirtual

Member Function Documentation

virtual Liquid* clone ( ) const
overridevirtual

returns a clone of action

Implements Grid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Implements Grid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Implements Grid3DAction.

static Liquid* create ( float  duration,
const Size gridSize,
unsigned int  waves,
float  amplitude 
)
static

creates the action with amplitude, a grid and duration

var create ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)
static

creates the action with amplitude, a grid and duration

local create ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)
static

creates the action with amplitude, a grid and duration

float getAmplitude ( ) const
inline
var getAmplitude ( )
inline
local getAmplitude ( )
inline
float getAmplitudeRate ( void  ) const
inline
var getAmplitudeRate (   )
inline
local getAmplitudeRate (   )
inline
bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  waves,
float  amplitude 
)
protected

initializes the action with amplitude, a grid and duration

var initWithDuration ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)
protected

initializes the action with amplitude, a grid and duration

local initWithDuration ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)
protected

initializes the action with amplitude, a grid and duration

void setAmplitude ( float  amplitude)
inline
var setAmplitude ( var  amplitude)
inline
local setAmplitude ( local  amplitude)
inline
void setAmplitudeRate ( float  amplitudeRate)
inline
var setAmplitudeRate ( var  amplitudeRate)
inline
local setAmplitudeRate ( local  amplitudeRate)
inline
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

float _amplitude
protected
var _amplitude
protected
local _amplitude
protected
float _amplitudeRate
protected
var _amplitudeRate
protected
local _amplitudeRate
protected
unsigned int _waves
protected
var _waves
protected
local _waves
protected

The documentation for this class was generated from the following file: