#include <CCActionInstant.h>
Public Member Functions | |
virtual void | update (float time) override |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
virtual ActionInstant * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
virtual Show * | clone () const override |
returns a clone of action More... | |
var | clone () |
returns a clone of action More... | |
local | clone () |
returns a clone of action More... | |
Public Member Functions inherited from ActionInstant | |
virtual bool | isDone () const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | startWithTarget (Node *target) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var target) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Object | |
Object () | |
Constructor. More... | |
Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
local | retainCount () |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Object * | copy () const |
returns a copy of the object. More... | |
var | copy () |
returns a copy of the object. More... | |
local | copy () |
returns a copy of the object. More... | |
Static Public Member Functions | |
static Show * | create () |
Allocates and initializes the action. More... | |
Protected Member Functions | |
Show () | |
virtual | ~Show () |
local | ~Show () |
Additional Inherited Members | |
Public Attributes inherited from Object | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
var | _luaID |
Lua reference id. More... | |
local | _luaID |
Lua reference id. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Show the node.
|
inlineprotected |
|
inlineprotected |
|
inlineprotected |
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
|
overridevirtual |
returns a clone of action
Implements ActionInstant.
|
overridevirtual |
returns a clone of action
Implements ActionInstant.
|
overridevirtual |
returns a clone of action
Implements ActionInstant.
|
static |
Allocates and initializes the action.
|
static |
Allocates and initializes the action.
|
static |
Allocates and initializes the action.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInstant.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from ActionInstant.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from ActionInstant.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from ActionInstant.