#include <CCDatas.h>
Public Member Functions | |
| MovementBoneData () | |
| ~MovementBoneData (void) | |
| virtual bool | init () |
| void | addFrameData (FrameData *frameData) |
| FrameData * | getFrameData (int index) |
Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| Object () | |
| Constructor. More... | |
| virtual | ~Object () |
| void | release () |
| Release the ownership immediately. More... | |
| void | retain () |
| Retains the ownership. More... | |
| Object * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| bool | isSingleReference () const |
| Returns a boolean value that indicates whether there is only one reference to the object. More... | |
| unsigned int | retainCount () const |
| Returns the object's current reference count. More... | |
| local | retainCount () |
| Returns the object's current reference count. More... | |
| virtual bool | isEqual (const Object *object) |
| Returns a boolean value that indicates whether this object and a given object are equal. More... | |
| virtual void | acceptVisitor (DataVisitor &visitor) |
| virtual void | update (float dt) |
Static Public Member Functions | |
| static MovementBoneData * | create (void) |
Public Attributes | |
| float | delay |
| float | scale |
| movement delay percent, this value can produce a delay effect More... | |
| float | duration |
| scale this movement More... | |
| std::string | name |
| this Bone in this movement will last m_iDuration frames More... | |
| cocos2d::Vector< FrameData * > | frameList |
| bone name More... | |
Public Attributes inherited from Object | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID More... | |
| int | _luaID |
| Lua reference id. More... | |
| var | _luaID |
| Lua reference id. More... | |
| local | _luaID |
| Lua reference id. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Object | |
| unsigned int | _reference |
| count of references More... | |
| var | _reference |
| count of references More... | |
| local | _reference |
| count of references More... | |
| unsigned int | _autoReleaseCount |
| count of autorelease More... | |
| var | _autoReleaseCount |
| count of autorelease More... | |
| local | _autoReleaseCount |
| count of autorelease More... | |
| MovementBoneData | ( | ) |
| ~MovementBoneData | ( | void | ) |
| void addFrameData | ( | FrameData * | frameData) |
|
inlinestatic |
| FrameData* getFrameData | ( | int | index) |
|
virtual |
| float delay |
| float duration |
scale this movement
| cocos2d::Vector<FrameData*> frameList |
bone name
| std::string name |
this Bone in this movement will last m_iDuration frames
| float scale |
movement delay percent, this value can produce a delay effect