cocos2d-x  3.0Beta0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ColliderDetector Class Reference

#include <CCColliderDetector.h>

Inheritance diagram for ColliderDetector:

Public Member Functions

 ColliderDetector ()
 ~ColliderDetector (void)
virtual bool init ()
virtual bool init (Bone *bone)
void addContourData (ContourData *contourData)
void addContourDataList (cocos2d::Vector< ContourData * > &contourDataList)
void removeContourData (ContourData *contourData)
void removeAll ()
void updateTransform (kmMat4 &t)
void setActive (bool active)
bool getActive ()
const cocos2d::Vector
< ColliderBody * > & 
getColliderBodyList ()
virtual void setBone (Bone *bone)
virtual BonegetBone () const
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 Object ()
 Constructor. More...
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
void retain ()
 Retains the ownership. More...
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
unsigned int retainCount () const
 Returns the object's current reference count. More...
local retainCount ()
 Returns the object's current reference count. More...
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
virtual void acceptVisitor (DataVisitor &visitor)
virtual void update (float dt)

Static Public Member Functions

static ColliderDetectorcreate ()
static ColliderDetectorcreate (Bone *bone)

Protected Attributes

cocos2d::Vector< ColliderBody * > _colliderBodyList
bool _active
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
var _reference
 count of references More...
local _reference
 count of references More...
unsigned int _autoReleaseCount
 count of autorelease More...
var _autoReleaseCount
 count of autorelease More...
local _autoReleaseCount
 count of autorelease More...

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
int _luaID
 Lua reference id. More...
var _luaID
 Lua reference id. More...
local _luaID
 Lua reference id. More...

Constructor & Destructor Documentation

~ColliderDetector ( void  )

Member Function Documentation

void addContourData ( ContourData contourData)
void addContourDataList ( cocos2d::Vector< ContourData * > &  contourDataList)
static ColliderDetector* create ( )
static ColliderDetector* create ( Bone bone)
bool getActive ( )
virtual Bone* getBone ( ) const
const cocos2d::Vector
& getColliderBodyList
( )
virtual bool init ( )
virtual bool init ( Bone bone)
void removeAll ( )
void removeContourData ( ContourData contourData)
void setActive ( bool  active)
virtual void setBone ( Bone bone)
void updateTransform ( kmMat4 &  t)

Member Data Documentation

bool _active
Bone* _bone

The documentation for this class was generated from the following file: