 cocos2d | |
  extension | |
   CCBAnimationManagerDelegate | |
   CCBAnimationManager | |
   CCBSetSpriteFrame | |
   CCBSoundEffect | |
   CCBRotateTo | |
   CCBRotateXTo | |
   CCBRotateYTo | |
   CCBEaseInstant | |
   CCBFileLoader | |
   CCBKeyframe | |
   CCBMemberVariableAssigner | |
   CCBFile | |
   CCBReader | @ |
   CCBSelectorResolver | |
   CCBScriptOwnerProtocol | |
   CCBSequence | |
   CCBSequenceProperty | |
   ccColor3BWapper | |
   CCBValue | |
   CCControlButtonLoader | |
   CCControlLoader | |
   CCData | |
   CCLabelBMFontLoader | |
   CCLabelTTFLoader | |
   CCLayerColorLoader | |
   CCLayerGradientLoader | |
   CCLayerLoader | |
   CCMenuItemImageLoader | |
   CCMenuItemLoader | |
   CCMenuLoader | |
   BlockData | |
   BlockCCControlData | |
   CCNodeLoader | |
   CCNodeLoaderLibrary | |
   CCNodeLoaderListener | |
   CCParticleSystemQuadLoader | |
   CCScale9SpriteLoader | |
   CCScrollViewLoader | |
   CCSpriteLoader | |
   ActionFrame | |
   ActionMoveFrame | |
   ActionScaleFrame | |
   ActionRotationFrame | |
   ActionFadeFrame | |
   ActionTintFrame | |
   ActionFrameEasing | |
   ActionManager | |
   ActionNode | |
   ActionObject | |
   CCFrameEvent | |
   CCArmatureAnimation | |
   CCProcessBase | |
   CCTween | |
   CCArmature | |
   CCBone | |
   CCBaseData | The base node include a lot of attributes |
   CCDisplayData | |
   CCSpriteDisplayData | |
   CCArmatureDisplayData | |
   CCParticleDisplayData | |
   CCBoneData | |
   CCArmatureData | |
   CCFrameData | |
   CCMovementBoneData | |
   CCMovementData | |
   CCAnimationData | |
   CCContourVertex2 | |
   CCContourData | |
   CCTextureData | |
   CCBatchNode | |
   CCDecorativeDisplay | |
   CCDisplayFactory | |
   CCDisplayManager | ! CCDisplayManager manages CCBone's display |
   CCSkin | |
   CCColliderFilter | |
   ColliderBody | |
   CCColliderDetector | |
   CCRelativeData | |
   CCArmatureDataManager | Format and manage armature configuration and armature animation |
   CCDataReaderHelper | |
   CCSpriteFrameCacheHelper | |
   CCTransformHelp | |
   CCTweenFunction | |
   CCComAttribute | |
   CCComAudio | |
   CCComController | |
   CCComRender | |
   CCInputDelegate | |
   UIRootWidget | |
   UIWidget | |
   GUIRenderer | |
   UILayout | |
   UIRectClippingNode | |
   UIMargin | |
   UILayoutParameter | |
   UILinearLayoutParameter | |
   UIRelativeLayoutParameter | |
   UIHelper | |
   UIInputManager | |
   UILayer | |
   UIZoomButton | |
   UIDragPanel | |
   UIListView | |
   UIListViewEx | |
   UIPageView | |
   UIScrollInterface | |
   UIScrollView | |
   UIButton | |
   UICheckBox | |
   UIImageView | |
   UILabel | |
   UICCLabelAtlas | |
   UILabelAtlas | |
   UILabelBMFont | |
   UILoadingBar | |
   UISlider | |
   UISwitch | |
   UICCTextField | |
   UITextField | Class UITextField : public UIWidget |
   DictionaryHelper | |
   GUIReader | |
   WidgetPropertiesReader | |
   WidgetPropertiesReader0250 | |
   WidgetPropertiesReader0300 | |
   SceneReader | |
   CCControl | |
   CCControlButton | For Cocos2D |
   CCControlColourPicker | |
   CCControlHuePicker | |
   CCControlPotentiometer | For Cocos2D |
   CCControlSaturationBrightnessPicker | |
   CCControlSlider | |
   CCControlStepper | |
   CCControlSwitch | For Cocos2D |
   RGBA | |
   HSV | |
   CCColor3bObject | Helper class to store ccColor3B's in mutable arrays |
   CCControlUtils | |
   CCInvocation | |
   CCScale9Sprite | A 9-slice sprite for cocos2d |
   CCEditBoxDelegate | |
   CCEditBox | \ |
   CCEditBoxImpl | |
   CCEditBoxImplAndroid | |
   CCEditBoxImplTizen | |
   CCEditBoxImplWin | |
   CCScrollViewDelegate | |
   CCScrollView | |
   CCSortableObject | |
   CCArrayForObjectSorting | |
   CCTableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
   CCTableViewDataSource | |
   CCTableView | |
   CCTableViewCell | Abstract class for SWTableView cell node |
   CCHttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
   CCHttpRequest | Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method |
    _prxy | |
   CCHttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
   WebSocket | |
    Data | Data structure for message |
    Delegate | The delegate class to process websocket events |
   CCPhysicsSprite | A CCSprite subclass that is bound to a physics body |
   Animation | |
   Timeline | |
   CurveTimeline | |
   ColorTimeline | |
   AttachmentTimeline | |
   AnimationState | |
   AnimationStateData | |
   AtlasPage | |
   AtlasRegion | |
   Atlas | |
   AtlasAttachmentLoader | |
   Attachment | |
   AttachmentLoader | |
   Bone | |
   BoneData | |
   CCSkeleton | Draws a skeleton |
   CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
   RegionAttachment | |
   Skeleton | |
   SkeletonData | |
   SkeletonJson | |
   Skin | |
   SlotData | |
  CCAction | Base class for CCAction objects |
  CCFiniteTimeAction | Base class actions that do have a finite time duration |
  CCSpeed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
  CCFollow | CCFollow is an action that "follows" a node |
  CCActionCamera | Base class for CCCamera actions |
  CCOrbitCamera | CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
  CCPointArray | An Array that contain control points |
  CCCardinalSplineTo | //// @ |
  CCCardinalSplineBy | //// @ |
  CCCatmullRomTo | //// @ |
  CCCatmullRomBy | //// @ |
  CCActionEase | Base class for Easing actions |
  CCEaseRateAction | Base class for Easing actions with rate parameters |
  CCEaseIn | CCEaseIn action with a rate |
  CCEaseOut | CCEaseOut action with a rate |
  CCEaseInOut | CCEaseInOut action with a rate |
  CCEaseExponentialIn | CCEase Exponential In |
  CCEaseExponentialOut | Ease Exponential Out |
  CCEaseExponentialInOut | Ease Exponential InOut |
  CCEaseSineIn | Ease Sine In |
  CCEaseSineOut | Ease Sine Out |
  CCEaseSineInOut | Ease Sine InOut |
  CCEaseElastic | Ease Elastic abstract class |
  CCEaseElasticIn | Ease Elastic In action |
  CCEaseElasticOut | Ease Elastic Out action |
  CCEaseElasticInOut | Ease Elastic InOut action |
  CCEaseBounce | CCEaseBounce abstract class |
  CCEaseBounceIn | CCEaseBounceIn action |
  CCEaseBounceOut | EaseBounceOut action |
  CCEaseBounceInOut | CCEaseBounceInOut action |
  CCEaseBackIn | CCEaseBackIn action |
  CCEaseBackOut | CCEaseBackOut action |
  CCEaseBackInOut | CCEaseBackInOut action |
  CCGridAction | Base class for Grid actions |
  CCGrid3DAction | Base class for CCGrid3D actions |
  CCTiledGrid3DAction | Base class for CCTiledGrid3D actions |
  CCAccelDeccelAmplitude | CCAccelDeccelAmplitude action |
  CCAccelAmplitude | CCAccelAmplitude action |
  CCDeccelAmplitude | CCDeccelAmplitude action |
  CCStopGrid | CCStopGrid action |
  CCReuseGrid | CCReuseGrid action |
  CCWaves3D | CCWaves3D action |
  CCFlipX3D | CCFlipX3D action |
  CCFlipY3D | CCFlipY3D action |
  CCLens3D | CCLens3D action |
  CCRipple3D | CCRipple3D action |
  CCShaky3D | CCShaky3D action |
  CCLiquid | CCLiquid action |
  CCWaves | CCWaves action |
  CCTwirl | CCTwirl action |
  CCActionInstant | Instant actions are immediate actions |
  CCShow | Show the node |
  CCHide | Hide the node |
  CCToggleVisibility | Toggles the visibility of a node |
  CCRemoveSelf | Remove the node |
  CCFlipX | @ @ |
  CCFlipY | @ @ |
  CCPlace | @ |
  CCCallFunc | @ |
  CCCallFuncN | @ |
  CCCallFuncND | @
|
  CCCallFuncO | |
  CCActionInterval | An interval action is an action that takes place within a certain period of time |
  CCSequence | Runs actions sequentially, one after another |
  CCRepeat | Repeats an action a number of times |
  CCRepeatForever | Repeats an action for ever |
  CCSpawn | Spawn a new action immediately |
  CCRotateTo | Rotates a CCNode object to a certain angle by modifying it's rotation attribute |
  CCRotateBy | Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute |
  CCMoveBy | Moves a CCNode object x,y pixels by modifying it's position attribute |
  CCMoveTo | Moves a CCNode object to the position x,y |
  CCSkewTo | Skews a CCNode object to given angles by modifying it's skewX and skewY attributes |
  CCSkewBy | Skews a CCNode object by skewX and skewY degrees |
  CCJumpBy | Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute |
  CCJumpTo | Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute |
  CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
  CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
  CCScaleTo | Scales a CCNode object to a zoom factor by modifying it's scale attribute |
  CCScaleBy | Scales a CCNode object a zoom factor by modifying it's scale attribute |
  CCBlink | Blinks a CCNode object by modifying it's visible attribute |
  CCFadeIn | Fades In an object that implements the CCRGBAProtocol protocol |
  CCFadeOut | Fades Out an object that implements the CCRGBAProtocol protocol |
  CCFadeTo | Fades an object that implements the CCRGBAProtocol protocol |
  CCTintTo | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
  CCTintBy | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
  CCDelayTime | Delays the action a certain amount of seconds |
  CCReverseTime | Executes an action in reverse order, from time=duration to time=0 |
  CCAnimate | Animates a sprite given the name of an Animation |
  CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
  CCActionManager | CCActionManager is a singleton that manages all the actions |
  CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
  CCProgressTo | Progress to percentage |
  CCProgressFromTo | Progress from a percentage to another percentage |
  CCShakyTiles3D | CCShakyTiles3D action |
  CCShatteredTiles3D | CCShatteredTiles3D action |
  CCShuffleTiles | CCShuffleTiles action Shuffle the tiles in random order |
  CCFadeOutTRTiles | CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction |
  CCFadeOutBLTiles | CCFadeOutBLTiles action |
  CCFadeOutUpTiles | CCFadeOutUpTiles action |
  CCFadeOutDownTiles | CCFadeOutDownTiles action |
  CCTurnOffTiles | CCTurnOffTiles action |
  CCWavesTiles3D | CCWavesTiles3D action |
  CCJumpTiles3D | CCJumpTiles3D action |
  CCSplitRows | CCSplitRows action |
  CCSplitCols | CCSplitCols action |
  CCActionTweenDelegate | |
  CCActionTween | CCActionTween |
  CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
  CCNode | CCNode is the main element |
  CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
  CCCamera | A CCCamera is used in every CCNode |
  CCConfiguration | CCConfiguration contains some openGL variables |
  CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
  CCDisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
  CCTimer | Light-weight timer |
  CCScheduler | Scheduler is responsible for triggering the scheduled callbacks |
  CCAffineTransform | |
  CCArray | |
  CCAutoreleasePool | |
  CCPoolManager | |
  CCBool | |
  CCDataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  CCPrettyPrinter | |
  CCDictElement | CCDictElement is used for traversing CCDictionary |
  CCDictionary | @ |
  CCDouble | |
  CCFloat | |
  CCPoint | |
  CCSize | |
  CCRect | |
  CCInteger | |
  CCCopying | |
  CCObject | |
  CCSet | |
  CCString | |
  CCStringCompare | |
  CCZone | |
  CCDrawNode | CCDrawNode Node that draws dots, segments and polygons |
  CCGrabber | FBO class that grabs the the contents of the screen |
  CCGridBase | Base class for other |
  CCGrid3D | CCGrid3D is a 3D grid implementation |
  CCTiledGrid3D | |
  CCRGBAProtocol | RGBA protocol that affects CCNode's color and opacity |
  CCBlendProtocol | //////// |
  CCTextureProtocol | |
  CCLabelProtocol | |
  CCDirectorDelegate | |
  TypeInfo | |
  ccAnimationFrameData | |
  CCKeypadDelegate | |
  CCKeypadHandler | @ |
  CCKeypadDispatcher | Dispatch the keypad message from the phone |
  CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
  CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
  CCLabelBMFont | @ |
  CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
  CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
  CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
  CCLayerGradient | CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background |
  CCLayerMultiplex | CCMultipleLayer is a CCLayer with the ability to multiplex it's children |
  CCScene | CCScene is a subclass of CCNode that is used only as an abstract concept |
  CCTransitionEaseScene | CCTransitionEaseScene can ease the actions of the scene protocol |
  CCTransitionScene | Base class for CCTransition scenes |
  CCTransitionSceneOriented | A CCTransition that supports orientation like |
  CCTransitionRotoZoom | CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
  CCTransitionJumpZoom | CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
  CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
  CCTransitionMoveInR | CCTransitionMoveInR: Move in from to the right the incoming scene |
  CCTransitionMoveInT | CCTransitionMoveInT: Move in from to the top the incoming scene |
  CCTransitionMoveInB | CCTransitionMoveInB: Move in from to the bottom the incoming scene |
  CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
  CCTransitionSlideInR | CCTransitionSlideInR: Slide in the incoming scene from the right border |
  CCTransitionSlideInB | CCTransitionSlideInB: Slide in the incoming scene from the bottom border |
  CCTransitionSlideInT | CCTransitionSlideInT: Slide in the incoming scene from the top border |
  CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  CCTransitionFlipX | CCTransitionFlipX: Flips the screen horizontally |
  CCTransitionFlipY | CCTransitionFlipY: Flips the screen vertically |
  CCTransitionFlipAngular | CCTransitionFlipAngular: Flips the screen half horizontally and half vertically |
  CCTransitionZoomFlipX | CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
  CCTransitionZoomFlipY | CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
  CCTransitionZoomFlipAngular | CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
  CCTransitionFade | CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
  CCTransitionCrossFade | CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object |
  CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
  CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  CCTransitionSplitRows | CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
  CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  CCTransitionFadeBL | CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
  CCTransitionFadeUp | CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
  CCTransitionFadeDown | CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
  CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
  CCTransitionProgress | |
  CCTransitionProgressRadialCCW | CCTransitionRadialCCW transition |
  CCTransitionProgressRadialCW | CCTransitionRadialCW transition |
  CCTransitionProgressHorizontal | CCTransitionProgressHorizontal transition |
  CCTransitionProgressVertical | |
  CCTransitionProgressInOut | |
  CCTransitionProgressOutIn | |
  CCMenu | A CCMenu |
  CCMenuItem | CCMenuItem base class |
  CCMenuItemLabel | An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added |
  CCMenuItemAtlasFont | A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
  CCMenuItemFont | A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label |
  CCMenuItemSprite | CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items |
  CCMenuItemImage | CCMenuItemImage accepts images as items |
  CCMenuItemToggle | A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
  CCClippingNode | CCClippingNode is a subclass of CCNode |
  CCMotionStreak | MotionStreak |
  CCProgressTimer | CCProgressTimer is a subclass of CCNode |
  CCRenderTexture | CCRenderTexture is a generic rendering target |
  CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  CCParticleFire | A fire particle system |
  CCParticleFireworks | A fireworks particle system |
  CCParticleSun | A sun particle system |
  CCParticleGalaxy | A galaxy particle system |
  CCParticleFlower | A flower particle system |
  CCParticleMeteor | A meteor particle system |
  CCParticleSpiral | An spiral particle system |
  CCParticleExplosion | An explosion particle system |
  CCParticleSmoke | An smoke particle system |
  CCParticleSnow | An snow particle system |
  CCParticleRain | A rain particle system |
  CCParticleSystem | Particle System base class |
  CCParticleSystemQuad | CCParticleSystemQuad is a subclass of CCParticleSystem |
  CCAccelerometer | Lets you register to receive acceleration-related data from the onboard hardware |
  CCApplication | |
  CCEGLView | |
   EventHandler | |
  CCFileUtilsAndroid | Helper class to handle file operations |
  JniHelper | |
  CCFileUtilsBlackberry | Helper class to handle file operations |
  CCAcceleration | The device accelerometer reports values for each axis in units of g-force |
  CCAccelerometerDelegate | The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system |
  CCApplicationProtocol | |
  CCDevice | |
  CCEGLViewProtocol | |
  CCFileUtils | Helper class to handle file operations |
  CCImage | |
  tImageSource | |
  my_error_mgr | |
  CCSAXDelegator | |
  CCSAXParser | |
  CCThread | |
  CCFileUtilsEmscripten | Helper class to handle file operations |
  CCFileUtilsIOS | Helper class to handle file operations |
  CCLock | |
  CCFileUtilsLinux | Helper class to handle file operations |
  CCFileUtilsMac | Helper class to handle file operations |
  CCFileUtilsMarmalade | Helper class to handle file operations |
  CCFileUtilsNaCl | Helper class to handle file operations |
  cc_timeval | |
  CCTime | |
  CCFileUtilsTizen | Helper class to handle file operations |
  CCFileUtilsWin32 | Helper class to handle file operations |
  timezone | |
  sealed | |
  CCFileUtilsWinRT | Helper class to handle file operations |
  CCFreeTypeFont | |
  CCPrecompiledShaders | |
  CCScriptHandlerEntry | |
  CCSchedulerScriptHandlerEntry | @ @ |
  CCTouchScriptHandlerEntry | |
  CCScriptEngineProtocol | |
  CCScriptEngineManager | @ |
  CCGLProgram | CCGLProgram Class that implements a glProgram |
  CCShaderCache | CCShaderCache Singleton that stores manages GL shaders |
  CCAnimationFrame | CCAnimationFrame A frame of the animation |
  CCAnimation | A CCAnimation object is used to perform animations on the CCSprite objects |
  CCAnimationCache | Singleton that manages the Animations |
  CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
  CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
  CCSpriteFrame | A CCSpriteFrame has: |
  CCSpriteFrameCache | Singleton that handles the loading of the sprite frames |
  CCNotificationCenter | |
  CCNotificationObserver | |
  CCProfiler | CCProfiler cocos2d builtin profiler |
  CCProfilingTimer | |
  CCComponent | |
  CCComponentContainer | |
  CCUserDefault | CCUserDefault acts as a tiny database |
  CCIMEKeyboardNotificationInfo | |
  CCIMEDelegate | Input method editor delegate |
  CCIMEDispatcher | Input Method Edit Message Dispatcher |
  CCTextFieldDelegate | |
  CCTextFieldTTF | @ |
  CCTexture2D | CCTexture2D class |
  CCTextureAtlas | A class that implements a Texture Atlas |
  CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
  CCTextureETC | |
  CCPVRMipmap | Structure which can tell where mipmap begins and how long is it |
  CCTexturePVR | CCTexturePVR |
  CCParallaxNode | CCParallaxNode: A node that simulates a parallax scroller |
  CCTileMapAtlas | CCTileMapAtlas is a subclass of CCAtlasNode |
  CCTMXLayer | CCTMXLayer represents the TMX layer |
  CCTMXObjectGroup | CCTMXObjectGroup represents the TMX object group |
  CCTMXTiledMap | CCTMXTiledMap knows how to parse and render a TMX map |
  CCTMXLayerInfo | CCTMXLayerInfo contains the information about the layers like: |
  CCTMXTilesetInfo | CCTMXTilesetInfo contains the information about the tilesets like: |
  CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
  CCTouch | |
  CCEvent | |
  CCTouchDelegate | |
  CCTargetedTouchDelegate | @ |
  CCStandardTouchDelegate | |
  ccTouchHandlerHelperData | |
  EGLTouchDelegate | |
  CCTouchDispatcher | |
  CCTouchHandler | CCTouchHandler Object than contains the delegate and priority of the event handler |
  CCStandardTouchHandler | |
  CCTargetedTouchHandler | |
  CCLuaBridge | |
  CCLuaEngine | Lua support for cocos2d-x |
  CCLuaStack | Lua support for cocos2d-x |
  CCLuaValueField | |
  CCLuaValue | Lua support for cocos2d-x |
  CCLuaObjcBridge | |
 CocosDenshion | |
  TypeInfo | |
  SimpleAudioEngine | Offer a VERY simple interface to play background music & sound effect |
 cs | |
  CSJsonDictionary | |
 CSJson | JSON (JavaScript Object Notation) |
  Features | Configuration passed to reader and writer |
  BatchAllocator | |
  Reader | Unserialize a JSON document into a Value |
  StaticString | Lightweight wrapper to tag static string |
  Value | Represents a JSON value |
  PathArgument | Experimental and untested: represents an element of the "path" to access a node |
  Path | Experimental and untested: represents a "path" to access a node |
  ValueIteratorBase | Base class for Value iterators |
  ValueConstIterator | Const iterator for object and array value |
  ValueIterator | Iterator for object and array value |
  Writer | Abstract class for writers |
  FastWriter | Outputs a Value in JSON format without formatting (not human friendly) |
  StyledWriter | Writes a Value in JSON format in a human friendly way |
  StyledStreamWriter | Writes a Value in JSON format in a human friendly way, to a stream rather than to a string |
 DX | |
 sigslot | |
  single_threaded | |
  lock_block | |
  has_slots | |
  _connection_base0 | |
  _connection_base1 | |
  _connection_base2 | |
  _connection_base3 | |
  _connection_base4 | |
  _connection_base5 | |
  _connection_base6 | |
  _connection_base7 | |
  _connection_base8 | |
  _signal_base | |
  _signal_base0 | |
  _signal_base1 | |
  _signal_base2 | |
  _signal_base3 | |
  _signal_base4 | |
  _signal_base5 | |
  _signal_base6 | |
  _signal_base7 | |
  _signal_base8 | |
  _connection0 | |
  _connection1 | |
  _connection2 | |
  _connection3 | |
  _connection4 | |
  _connection5 | |
  _connection6 | |
  _connection7 | |
  _connection8 | |
  signal0 | |
  signal1 | |
  signal2 | |
  signal3 | |
  signal4 | |
  signal5 | |
  signal6 | |
  signal7 | |
  signal8 | |
 tinyxml2 | |
  StrPair | |
  DynArray | |
  MemPool | |
  MemPoolT | |
  XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
  XMLUtil | |
  XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
  XMLText | XML text |
  XMLComment | An XML Comment |
  XMLDeclaration | In correct XML the declaration is the first entry in the file |
  XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
  XMLAttribute | An attribute is a name-value pair |
  XMLElement | The element is a container class |
  XMLDocument | A Document binds together all the functionality |
  XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
  XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
  XMLPrinter | Printing functionality |
 abstract | |
 AccelerometerDispatcher | |
 AccelerometerSimulation | |
 ccBezierConfig | |
 CCBLayerLoader | |
 ccBlendFunc | Blend Function used for textures |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBProxy | |
 ccColor3B | RGB color composed of bytes 3 bytes |
 ccColor4B | RGBA color composed of 4 bytes |
 ccColor4F | RGBA color composed of 4 floats |
 CCDirectorCaller | |
 CCES2Renderer | |
 <CCESRenderer> | |
 CCEventDispatcher | CCEventDispatcher |
 ccFontDefinition | |
 ccFontShadow | Types used for defining fonts properties (i.e |
 ccFontStroke | |
 CCGLBufferedNode | |
 <CCKeyboardEventDelegate> | CCKeyboardEventDelegate protocol |
 <CCMouseEventDelegate> | CCMouseEventDelegate protocol |
 CCOspApplication | |
 CCOspForm | |
 ccPointSprite | Point Sprite component |
 ccPVRTexturePixelFormatInfo | |
 ccQuad2 | A 2D Quad. 4 * 2 floats |
 ccQuad3 | A 3D Quad. 4 * 3 floats |
 ccT2F_Quad | |
 ccTex2F | A texcoord composed of 2 floats: u, y |
 ccTexParams | Extension to set the Min / Mag filter |
 <CCTouchEventDelegate> | CCTouchEventDelegate protocol |
 ccV2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV2F_C4B_T2F_Quad | A Quad of ccV2F_C4B_T2F |
 ccV2F_C4B_T2F_Triangle | A Triangle of ccV2F_C4B_T2F |
 ccV2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
 ccV2F_C4F_T2F_Quad | 4 ccVertex2FTex2FColor4F Quad |
 ccV3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV3F_C4B_T2F_Quad | 4 ccVertex3FTex2FColor4B |
 ccVertex2F | A vertex composed of 2 floats: x, y |
 ccVertex3F | A vertex composed of 2 floats: x, y |
 CCWindow | |
 CocosPepperInstance | |
 CocosPepperModule | |
 CompiledProgram | |
 CustomNSTextField | |
 CustomUITextField | |
 CWin32InputBox | |
 EAGLView | EAGLView Class |
 EditBoxImplIOS | |
 EditBoxImplMac | |
 FontBufferInfo | |
 FTLineInfo | |
 FTWordInfo | |
 JniMethodInfo | |
 Json | |
 <MacEventDelegate> | |
 ModalLayer | |
 PGlyph | |
 PrecompiledProgram | |
 RotateTimeline | |
 SHA1Context | |
 Slot | |
 tCCFontDefHashElement | |
 tCCKerningHashElement | |
 tCCParticle | Structure that contains the values of each particle |
 timeval | |
 timezone | |
 UIAccelerationSimulation | |
 UIAccelerometer(Simulation) | |
 WIN32INPUTBOX_PARAM | |