cocos2d-x  2.2.1
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UICCTextField Class Reference

#include <UITextField.h>

Inheritance diagram for UICCTextField:
CCTextFieldTTF CCTextFieldDelegate CCLabelTTF CCIMEDelegate CCSprite CCLabelProtocol CCNodeRGBA CCTextureProtocol CCNode CCRGBAProtocol CCBlendProtocol CCObject CCCopying

Public Member Functions

 UICCTextField ()
 ~UICCTextField ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual bool onTextFieldAttachWithIME (CCTextFieldTTF *pSender)
 @ More...
 
virtual bool onTextFieldDetachWithIME (CCTextFieldTTF *pSender)
 If the sender doesn't want to detach from the IME, return true;. More...
 
virtual bool onTextFieldInsertText (CCTextFieldTTF *pSender, const char *text, int nLen)
 If the sender doesn't want to insert the text, return true;. More...
 
virtual bool onTextFieldDeleteBackward (CCTextFieldTTF *pSender, const char *delText, int nLen)
 If the sender doesn't want to delete the delText, return true;. More...
 
void insertText (const char *text, int len)
 Called by CCIMEDispatcher when text input received from the IME. More...
 
void deleteBackward ()
 Called by CCIMEDispatcher after the user clicks the backward key. More...
 
void openIME ()
void closeIME ()
void setMaxLengthEnabled (bool enable)
bool isMaxLengthEnabled ()
void setMaxLength (int length)
int getMaxLength ()
int getCharCount ()
 getCharCount More...
 
void setPasswordEnabled (bool enable)
bool isPasswordEnabled ()
void setPasswordStyleText (const char *styleText)
void setPasswordText (const char *text)
void setAttachWithIME (bool attach)
bool getAttachWithIME ()
void setDetachWithIME (bool detach)
bool getDetachWithIME ()
void setInsertText (bool insert)
bool getInsertText ()
void setDeleteBackward (bool deleteBackward)
bool getDeleteBackward ()
- Public Member Functions inherited from CCTextFieldTTF
 CCTextFieldTTF ()
virtual ~CCTextFieldTTF ()
bool initWithPlaceHolder (const char *placeholder, const CCSize &dimensions, CCTextAlignment alignment, const char *fontName, float fontSize)
 initializes the CCTextFieldTTF with a font name, alignment, dimension and font size More...
 
bool initWithPlaceHolder (const char *placeholder, const char *fontName, float fontSize)
 initializes the CCTextFieldTTF with a font name and font size More...
 
virtual bool attachWithIME ()
 Open keyboard and receive input text. More...
 
virtual bool detachWithIME ()
 End text input and close keyboard. More...
 
virtual const ccColor3BgetColorSpaceHolder ()
virtual void setColorSpaceHolder (const ccColor3B &color)
virtual void setString (const char *text)
 changes the string to render More...
 
virtual const char * getString (void)
 Returns the string that is currently being used in this label. More...
 
virtual void setPlaceHolder (const char *text)
virtual const char * getPlaceHolder (void)
virtual void setSecureTextEntry (bool value)
virtual bool isSecureTextEntry ()
- Public Member Functions inherited from CCLabelTTF
 CCLabelTTF ()
virtual ~CCLabelTTF ()
const char * description ()
bool initWithString (const char *string, const char *fontName, float fontSize)
 initializes the CCLabelTTF with a font name and font size More...
 
bool initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
bool initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
local initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment, local vAlignment)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
bool initWithStringAndTextDefinition (const char *string, ccFontDefinition &textDefinition)
 initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
 
void setTextDefinition (ccFontDefinition *theDefinition)
 set the text definition used by this label More...
 
ccFontDefinitiongetTextDefinition ()
 get the text definition used by this label More...
 
void enableShadow (const CCSize &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true)
 enable or disable shadow for the label More...
 
local enableShadow ( local shadowOffset, local shadowOpacity, local shadowBlur, local true)
 enable or disable shadow for the label More...
 
void disableShadow (bool mustUpdateTexture=true)
 disable shadow rendering More...
 
void enableStroke (const ccColor3B &strokeColor, float strokeSize, bool mustUpdateTexture=true)
 enable or disable stroke More...
 
local enableStroke ( local strokeColor, local strokeSize, local true)
 enable or disable stroke More...
 
void disableStroke (bool mustUpdateTexture=true)
 disable stroke More...
 
void setFontFillColor (const ccColor3B &tintColor, bool mustUpdateTexture=true)
 set text tinting More...
 
var setFontFillColor ( var tintColor, var true)
 set text tinting More...
 
local setFontFillColor ( local tintColor, local true)
 set text tinting More...
 
bool init ()
 initializes the CCLabelTTF More...
 
CCTextAlignment getHorizontalAlignment ()
var getHorizontalAlignment ()
local getHorizontalAlignment ()
void setHorizontalAlignment (CCTextAlignment alignment)
local setHorizontalAlignment ( local alignment)
CCVerticalTextAlignment getVerticalAlignment ()
var getVerticalAlignment ()
local getVerticalAlignment ()
void setVerticalAlignment (CCVerticalTextAlignment verticalAlignment)
CCSize getDimensions ()
void setDimensions (const CCSize &dim)
local setDimensions ( local dim)
float getFontSize ()
void setFontSize (float fontSize)
const char * getFontName ()
var getFontName ()
local getFontName ()
void setFontName (const char *fontName)
- Public Member Functions inherited from CCSprite
 CCSprite (void)
 Default constructor. More...
 
virtual ~CCSprite (void)
 Default destructor. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture)
 Initializes a sprite with a texture. More...
 
local initWithTexture ( local pTexture)
 Initializes a sprite with a texture. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Initializes a sprite with a texture and a rect. More...
 
virtual bool initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
local initWithTexture ( local pTexture, local rect, local rotated)
 Initializes a sprite with a texture and a rect in points, optionally rotated. More...
 
virtual bool initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
local initWithSpriteFrame ( local pSpriteFrame)
 Initializes a sprite with an SpriteFrame. More...
 
virtual bool initWithSpriteFrameName (const char *pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
var initWithSpriteFrameName ( var pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
local initWithSpriteFrameName ( local pszSpriteFrameName)
 Initializes a sprite with an sprite frame name. More...
 
virtual bool initWithFile (const char *pszFilename)
 Initializes a sprite with an image filename. More...
 
local initWithFile ( local pszFilename)
 Initializes a sprite with an image filename. More...
 
virtual bool initWithFile (const char *pszFilename, const CCRect &rect)
 Initializes a sprite with an image filename, and a rect. More...
 
var init ( var pszFilename, var rect)
 Initializes a sprite with an image filename, and a rect. More...
 
local initWithFile ( local pszFilename, local rect)
 Initializes a sprite with an image filename, and a rect. More...
 
virtual void setTexture (CCTexture2D *texture)
 Sets a new texuture. More...
 
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
void setBlendFunc (ccBlendFunc blendFunc)
 Sets the source blending function. More...
 
ccBlendFunc getBlendFunc (void)
 Returns the blending function that is currently being used. More...
 
local getBlendFunc ()
 Returns the blending function that is currently being used. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual void setPosition (const CCPoint &pos)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
var setRotation ( var fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual void setRotationX (float fRotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setSkewX (float sx)
 Changes the X skew angle of the node in degrees. More...
 
var setSkewX ( var sx)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local sx)
 Changes the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float sy)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local sy)
 Changes the Y skew angle of the node in degrees. More...
 
virtual void removeChild (CCNode *pChild, bool bCleanup)
 Removes a child from the container. More...
 
local removeChild ( local pChild, local bCleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool bCleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local bCleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *pChild, int zOrder)
 Reorders a child according to a new z value. More...
 
var reorderChild ( var pChild, var zOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local pChild, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void addChild (CCNode *pChild)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *pChild, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local pChild, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *pChild, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void setScale (float fScale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScale)
 Changes both X and Y scale factor of the node. More...
 
virtual void setVertexZ (float fVertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local fVertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual void setAnchorPoint (const CCPoint &anchor)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchor)
 Sets the anchor point in percent. More...
 
virtual void ignoreAnchorPointForPosition (bool value)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local value)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void setVisible (bool bVisible)
 Sets whether the node is visible. More...
 
virtual void setColor (const ccColor3B &color3)
 @ More...
 
local setColor ( local color3)
 @ More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void setOpacityModifyRGB (bool modify)
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local modify)
 Changes the OpacityModifyRGB property. More...
 
virtual bool isOpacityModifyRGB (void)
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
local isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
local updateDisplayedOpacity ( local parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual void updateTransform (void)
 Updates the quad according the rotation, position, scale values. More...
 
var updateTransform ()
 Updates the quad according the rotation, position, scale values. More...
 
local updateTransform ()
 Updates the quad according the rotation, position, scale values. More...
 
virtual CCSpriteBatchNodegetBatchNode (void)
 Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
 
local getBatchNode ()
 Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
 
virtual void setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)
 Sets the batch node to sprite. More...
 
local setBatchNode ( local pobSpriteBatchNode)
 Sets the batch node to sprite. More...
 
virtual void setTextureRect (const CCRect &rect)
 Updates the texture rect of the CCSprite in points. More...
 
virtual void setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize)
 Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
 
local setTextureRect ( local rect, local rotated, local untrimmedSize)
 Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
 
virtual void setVertexRect (const CCRect &rect)
 Sets the vertex rect. More...
 
virtual void setDisplayFrame (CCSpriteFrame *pNewFrame)
 Sets a new display frame to the CCSprite. More...
 
var setDisplayFrame ( var pNewFrame)
 Sets a new display frame to the CCSprite. More...
 
local setDisplayFrame ( local pNewFrame)
 Sets a new display frame to the CCSprite. More...
 
virtual bool isFrameDisplayed (CCSpriteFrame *pFrame)
 Returns whether or not a CCSpriteFrame is being displayed. More...
 
local isFrameDisplayed ( local pFrame)
 Returns whether or not a CCSpriteFrame is being displayed. More...
 
virtual CCSpriteFramedisplayFrame (void)
 Returns the current displayed frame. More...
 
local displayFrame ()
 Returns the current displayed frame. More...
 
virtual void setDisplayFrameWithAnimationName (const char *animationName, int frameIndex)
 Changes the display frame with animation name and index. More...
 
local setDisplayFrameWithAnimationName ( local animationName, local frameIndex)
 Changes the display frame with animation name and index. More...
 
virtual bool isDirty (void)
 Whether or not the Sprite needs to be updated in the Atlas. More...
 
virtual void setDirty (bool bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
local setDirty ( local bDirty)
 Makes the Sprite to be updated in the Atlas. More...
 
ccV3F_C4B_T2F_Quad getQuad (void)
 Returns the quad (tex coords, vertex coords and color) information. More...
 
bool isTextureRectRotated (void)
 Returns whether or not the texture rectangle is rotated. More...
 
local isTextureRectRotated ()
 Returns whether or not the texture rectangle is rotated. More...
 
unsigned int getAtlasIndex (void)
 Returns the index used on the TextureAtlas. More...
 
void setAtlasIndex (unsigned int uAtlasIndex)
 Sets the index used on the TextureAtlas. More...
 
const CCRectgetTextureRect (void)
 Returns the rect of the CCSprite in points. More...
 
var getTextureRect ()
 Returns the rect of the CCSprite in points. More...
 
local getTextureRect ()
 Returns the rect of the CCSprite in points. More...
 
CCTextureAtlasgetTextureAtlas (void)
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
var getTextureAtlas ()
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
local getTextureAtlas ()
 Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
void setTextureAtlas (CCTextureAtlas *pobTextureAtlas)
 Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
 
const CCPointgetOffsetPosition (void)
 Gets the offset position of the sprite. More...
 
var getOffsetPosition ()
 Gets the offset position of the sprite. More...
 
local getOffsetPosition ()
 Gets the offset position of the sprite. More...
 
bool isFlipX (void)
 Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
 
void setFlipX (bool bFlipX)
 Sets whether the sprite should be flipped horizontally or not. More...
 
bool isFlipY (void)
 Return the flag which indicates whether the sprite is flipped vertically or not. More...
 
void setFlipY (bool bFlipY)
 Sets whether the sprite should be flipped vertically or not. More...
 
local setFlipY ( local bFlipY)
 Sets whether the sprite should be flipped vertically or not. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
virtual ~CCNodeRGBA ()
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
local getCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
var isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
local isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
var getBoundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
local boundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
var _setZOrder ( var z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
var getZOrder ()
 Gets the Z order of this node. More...
 
local getZOrder ()
 Gets the Z order of this node. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
var getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
var getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
var setPositionX ( var x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
var getPositionX ()
local getPositionX ()
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
local getContentSize ()
 Returns the untransformed size of the node. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
var getChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
var setParent ( var parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
var getParent ()
 Returns a pointer to the parent node. More...
 
local getParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
var removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
local removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
local getGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
var setGrid ( var pGrid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
var setTag ( var nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
local getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
local getShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
var getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
local getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
var scheduleOnce ( var selector, var delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
var unschedule ( var selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
local unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
local transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
var convertToNodeSpaceAR ( var worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
var convertToWorldSpaceAR ( var nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
local convertToWorldSpaceAR ( local nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
var removeComponent ( var pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
local description ()
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCIMEDelegate
virtual ~CCIMEDelegate ()
- Public Member Functions inherited from CCTextFieldDelegate
virtual bool onDraw (CCTextFieldTTF *sender)
 If the sender doesn't want to draw, return true. More...
 

Static Public Member Functions

static UICCTextFieldcreate (const char *placeholder, const char *fontName, float fontSize)
- Static Public Member Functions inherited from CCTextFieldTTF
static CCTextFieldTTFtextFieldWithPlaceHolder (const char *placeholder, const CCSize &dimensions, CCTextAlignment alignment, const char *fontName, float fontSize)
 creates a CCTextFieldTTF from a fontname, alignment, dimension and font size More...
 
static CCTextFieldTTFtextFieldWithPlaceHolder (const char *placeholder, const char *fontName, float fontSize)
 creates a CCLabelTTF from a fontname and font size More...
 
- Static Public Member Functions inherited from CCLabelTTF
static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize)
 creates a CCLabelTTF with a font name and font size in points More...
 
static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment)
 creates a CCLabelTTF from a fontname, horizontal alignment, dimension in points, and font size in points. More...
 
static CCLabelTTFcreate (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment)
 creates a CCLabel from a fontname, alignment, dimension in points and font size in points More...
 
static CCLabelTTFcreateWithFontDefinition (const char *string, ccFontDefinition &textDefinition)
 Create a lable with string and a font definition. More...
 
local createWithFontDefinition ( local string, local textDefinition)
 Create a lable with string and a font definition. More...
 
static CCLabelTTFcreate ()
 Creates an label. More...
 
local create ()
 Creates an label. More...
 
- Static Public Member Functions inherited from CCSprite
static CCSpritecreate ()
 Creates an empty sprite without texture. More...
 
var create ()
 Creates an empty sprite without texture. More...
 
static CCSpritecreate (const char *pszFileName)
 Creates a sprite with an image filename. More...
 
var create ( var pszFileName)
 Creates a sprite with an image filename. More...
 
static CCSpritecreate (const char *pszFileName, const CCRect &rect)
 Creates a sprite with an image filename and a rect. More...
 
local create ( local pszFileName, local rect)
 Creates a sprite with an image filename and a rect. More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture)
 Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More...
 
local createWithTexture ( local pTexture)
 Creates a sprite with an exsiting texture contained in a CCTexture2D object After creation, the rect will be the size of the texture, and the offset will be (0,0). More...
 
static CCSpritecreateWithTexture (CCTexture2D *pTexture, const CCRect &rect)
 Creates a sprite with a texture and a rect. More...
 
var createWithTexture ( var pTexture, var rect)
 Creates a sprite with a texture and a rect. More...
 
static CCSpritecreateWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
 Creates a sprite with an sprite frame. More...
 
static CCSpritecreateWithSpriteFrameName (const char *pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
var createWithSpriteFrameName ( var pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
local createWithSpriteFrameName ( local pszSpriteFrameName)
 Creates a sprite with an sprite frame name. More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 

Protected Attributes

bool m_bMaxLengthEnabled
int m_nMaxLength
bool m_bPasswordEnabled
std::string m_strPasswordStyleText
bool m_bAttachWithIME
bool m_bDetachWithIME
bool m_bInsertText
bool m_bDeleteBackward
- Protected Attributes inherited from CCTextFieldTTF
CCTextFieldDelegatem_pDelegate
int m_nCharCount
std::string * m_pInputText
std::string * m_pPlaceHolder
ccColor3B m_ColorSpaceHolder
bool m_bSecureTextEntry
- Protected Attributes inherited from CCLabelTTF
CCSize m_tDimensions
 Dimensions of the label in Points. More...
 
CCTextAlignment m_hAlignment
 The alignment of the label. More...
 
var m_hAlignment
 The alignment of the label. More...
 
local m_hAlignment
 The alignment of the label. More...
 
CCVerticalTextAlignment m_vAlignment
 The vertical alignment of the label. More...
 
var m_vAlignment
 The vertical alignment of the label. More...
 
local m_vAlignment
 The vertical alignment of the label. More...
 
std::string * m_pFontName
 Font name used in the label. More...
 
var m_pFontName
 Font name used in the label. More...
 
local m_pFontName
 Font name used in the label. More...
 
float m_fFontSize
 Font size of the label. More...
 
var m_fFontSize
 Font size of the label. More...
 
local m_fFontSize
 Font size of the label. More...
 
std::string m_string
 label's string More...
 
var m_string
 label's string More...
 
local m_string
 label's string More...
 
bool m_shadowEnabled
 font shadow More...
 
var m_shadowEnabled
 font shadow More...
 
local m_shadowEnabled
 font shadow More...
 
CCSize m_shadowOffset
float m_shadowOpacity
var m_shadowOpacity
local m_shadowOpacity
float m_shadowBlur
var m_shadowBlur
local m_shadowBlur
bool m_strokeEnabled
 font stroke More...
 
var m_strokeEnabled
 font stroke More...
 
local m_strokeEnabled
 font stroke More...
 
ccColor3B m_strokeColor
float m_strokeSize
var m_strokeSize
local m_strokeSize
ccColor3B m_textFillColor
 font tint More...
 
var m_textFillColor
 font tint More...
 
local m_textFillColor
 font tint More...
 
- Protected Attributes inherited from CCSprite
CCTextureAtlasm_pobTextureAtlas
unsigned int m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
var m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
local m_uAtlasIndex
 CCSpriteBatchNode texture atlas (weak reference) More...
 
CCSpriteBatchNodem_pobBatchNode
 Absolute (real) Index on the SpriteSheet. More...
 
bool m_bDirty
 Used batch node (weak reference) More...
 
bool m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
var m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
local m_bRecursiveDirty
 Whether the sprite needs to be updated. More...
 
bool m_bHasChildren
 Whether all of the sprite's children needs to be updated. More...
 
bool m_bShouldBeHidden
 Whether the sprite contains children. More...
 
var m_bShouldBeHidden
 Whether the sprite contains children. More...
 
local m_bShouldBeHidden
 Whether the sprite contains children. More...
 
CCAffineTransform m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
var m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
local m_transformToBatch
 should not be drawn because one of the ancestors is not visible More...
 
ccBlendFunc m_sBlendFunc
CCTexture2Dm_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
var m_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
local m_pobTexture
 It's required for CCTextureProtocol inheritance. More...
 
CCRect m_obRect
 CCTexture2D object that is used to render the sprite. More...
 
bool m_bRectRotated
 Retangle of CCTexture2D. More...
 
CCPoint m_obOffsetPosition
 Whether the texture is rotated. More...
 
var m_obOffsetPosition
 Whether the texture is rotated. More...
 
local m_obOffsetPosition
 Whether the texture is rotated. More...
 
CCPoint m_obUnflippedOffsetPositionFromCenter
var m_obUnflippedOffsetPositionFromCenter
local m_obUnflippedOffsetPositionFromCenter
ccV3F_C4B_T2F_Quad m_sQuad
local m_sQuad
bool m_bOpacityModifyRGB
var m_bOpacityModifyRGB
local m_bOpacityModifyRGB
bool m_bFlipX
bool m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
var m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
local m_bFlipY
 Whether the sprite is flipped horizaontally or not. More...
 
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
var m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
var m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
var m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
var m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
var m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
var m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
var m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
var m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
var m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
var m_obContentSize
 untransformed size of the node More...
 
local m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
var m_sAdditionalTransform
 transform More...
 
local m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
var m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
var m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
var m_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
var m_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
var m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
var m_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
var m_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
var m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
local m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
var m_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
var m_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
var m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
var m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
local m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
var m_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
var m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
var m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
var m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
var m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
local m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
var m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
local m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
var m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
var m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCTextFieldTTF
virtual CCTextFieldDelegategetDelegate (void)\n\n public
 getDelegate More...
 
- Protected Member Functions inherited from CCTextFieldTTF
virtual void draw ()
 Override this method to draw your own node. More...
 
virtual bool canAttachWithIME ()
 Decide if the delegate instance is ready to receive an IME message. More...
 
virtual bool canDetachWithIME ()
 Decide if the delegate instance can stop receiving IME messages. More...
 
virtual const char * getContentText ()
 Called by CCIMEDispatcher for text stored in delegate. More...
 

Constructor & Destructor Documentation

Member Function Documentation

void closeIME ( )
static UICCTextField* create ( const char *  placeholder,
const char *  fontName,
float  fontSize 
)
static
void deleteBackward ( )
virtual

Called by CCIMEDispatcher after the user clicks the backward key.

Reimplemented from CCTextFieldTTF.

bool getAttachWithIME ( )
int getCharCount ( )
virtual

getCharCount

Reimplemented from CCTextFieldTTF.

bool getDeleteBackward ( )
bool getDetachWithIME ( )
bool getInsertText ( )
int getMaxLength ( )
void insertText ( const char *  text,
int  len 
)
virtual

Called by CCIMEDispatcher when text input received from the IME.

Reimplemented from CCTextFieldTTF.

bool isMaxLengthEnabled ( )
bool isPasswordEnabled ( )
virtual void onEnter ( )
virtual

Event callback that is invoked every time when CCNode enters the 'stage'.

If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().

Reimplemented from CCNode.

virtual bool
onTextFieldAttachWithIME
( CCTextFieldTTF sender)
virtual

@

Reimplemented from CCTextFieldDelegate.

virtual bool
onTextFieldDeleteBackward
( CCTextFieldTTF sender,
const char *  delText,
int  nLen 
)
virtual

If the sender doesn't want to delete the delText, return true;.

Reimplemented from CCTextFieldDelegate.

virtual bool
onTextFieldDetachWithIME
( CCTextFieldTTF sender)
virtual

If the sender doesn't want to detach from the IME, return true;.

Reimplemented from CCTextFieldDelegate.

virtual bool onTextFieldInsertText ( CCTextFieldTTF sender,
const char *  text,
int  nLen 
)
virtual

If the sender doesn't want to insert the text, return true;.

Reimplemented from CCTextFieldDelegate.

void openIME ( )
void setAttachWithIME ( bool  attach)
void setDeleteBackward ( bool  deleteBackward)
void setDetachWithIME ( bool  detach)
void setInsertText ( bool  insert)
void setMaxLength ( int  length)
void setMaxLengthEnabled ( bool  enable)
void setPasswordEnabled ( bool  enable)
void setPasswordStyleText ( const char *  styleText)
void setPasswordText ( const char *  text)

Member Data Documentation

bool m_bAttachWithIME
protected
bool m_bDeleteBackward
protected
bool m_bDetachWithIME
protected
bool m_bInsertText
protected
bool m_bMaxLengthEnabled
protected
bool m_bPasswordEnabled
protected
int m_nMaxLength
protected
std::string m_strPasswordStyleText
protected

The documentation for this class was generated from the following file: