CCTransitionProgressHorizontal transition. More...
#include <CCTransitionProgress.h>
Static Public Member Functions | |
static CCTransitionProgressHorizontal * | create (float t, CCScene *scene) |
Static Public Member Functions inherited from CCTransitionProgress | |
static CCTransitionProgress * | create (float t, CCScene *scene) |
local | create ( local t, local scene) |
Static Public Member Functions inherited from CCTransitionScene | |
static CCTransitionScene * | create (float t, CCScene *scene) |
creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from CCScene | |
static CCScene * | create (void) |
local | create () |
Static Public Member Functions inherited from CCNode | |
static CCNode * | create (void) |
Allocates and initializes a node. More... | |
Protected Member Functions | |
virtual CCProgressTimer * | progressTimerNodeWithRenderTexture (CCRenderTexture *texture) |
Protected Member Functions inherited from CCTransitionProgress | |
virtual void | setupTransition () |
virtual void | sceneOrder () |
Additional Inherited Members | |
Public Member Functions inherited from CCTransitionProgress | |
CCTransitionProgress () | |
virtual void | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
Protected Attributes inherited from CCTransitionProgress | |
float | m_fTo |
float | m_fFrom |
CCScene * | m_pSceneToBeModified |
var | m_pSceneToBeModified |
local | m_pSceneToBeModified |
CCTransitionProgressHorizontal transition.
A clock-wise radial transition to the next scene
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static |
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protectedvirtual |
Reimplemented from CCTransitionProgress.