Base class actions that do have a finite time duration. More...
#include <CCAction.h>
Public Member Functions | |
CCFiniteTimeAction () | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
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CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual bool | isDone (void) |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Protected Attributes | |
float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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static CCAction * | create () |
Create an action. More... | |
var | create () |
Create an action. More... | |
local | create () |
Create an action. More... | |
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unsigned int | m_uID |
int | m_nLuaID |
Base class actions that do have a finite time duration.
Possible actions:
Infinite time actions are valid
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inlinevirtual |
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get duration in seconds of the action
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inline |
get duration in seconds of the action
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inline |
get duration in seconds of the action
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virtual |
returns a reversed action
Reimplemented in CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpBy, CCEaseBackIn, CCEaseBounceInOut, CCSkewBy, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCEaseElasticIn, CCEaseElastic, CCSpawn, CCEaseSineInOut, CCEaseSineOut, CCFlipY, CCEaseSineIn, CCRepeatForever, CCEaseExponentialInOut, CCFlipX, CCCardinalSplineBy, CCEaseExponentialOut, CCDeccelAmplitude, CCEaseExponentialIn, CCRepeat, CCRemoveSelf, CCEaseInOut, CCAccelAmplitude, CCCardinalSplineTo, CCEaseOut, CCAccelDeccelAmplitude, CCSequence, CCHide, CCEaseIn, CCEaseRateAction, CCShow, CCActionInterval, CCProgressFromTo, CCActionTween, CCActionCamera, CCActionInstant, CCActionEase, and CCGridAction.
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returns a reversed action
Reimplemented in CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpBy, CCEaseBackIn, CCEaseBounceInOut, CCSkewBy, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCEaseElasticIn, CCEaseElastic, CCSpawn, CCEaseSineInOut, CCEaseSineOut, CCFlipY, CCEaseSineIn, CCRepeatForever, CCEaseExponentialInOut, CCFlipX, CCCardinalSplineBy, CCEaseExponentialOut, CCDeccelAmplitude, CCEaseExponentialIn, CCRepeat, CCRemoveSelf, CCEaseInOut, CCAccelAmplitude, CCCardinalSplineTo, CCEaseOut, CCAccelDeccelAmplitude, CCSequence, CCHide, CCEaseIn, CCEaseRateAction, CCShow, CCActionInterval, CCProgressFromTo, CCActionTween, CCActionCamera, CCActionInstant, CCActionEase, and CCGridAction.
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virtual |
returns a reversed action
Reimplemented in CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpBy, CCEaseBackIn, CCEaseBounceInOut, CCSkewBy, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCEaseElasticIn, CCEaseElastic, CCSpawn, CCEaseSineInOut, CCEaseSineOut, CCFlipY, CCEaseSineIn, CCRepeatForever, CCEaseExponentialInOut, CCFlipX, CCCardinalSplineBy, CCEaseExponentialOut, CCDeccelAmplitude, CCEaseExponentialIn, CCRepeat, CCRemoveSelf, CCEaseInOut, CCAccelAmplitude, CCCardinalSplineTo, CCEaseOut, CCAccelDeccelAmplitude, CCSequence, CCHide, CCEaseIn, CCEaseRateAction, CCShow, CCActionInterval, CCProgressFromTo, CCActionTween, CCActionCamera, CCActionInstant, CCActionEase, and CCGridAction.
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inline |
set duration in seconds of the action
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inline |
set duration in seconds of the action
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inline |
set duration in seconds of the action
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protected |
duration in seconds
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protected |
duration in seconds
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protected |
duration in seconds