#include <CCDatas.h>
Public Member Functions | |
| CCArmatureDisplayData () | |
| virtual | ~CCArmatureDisplayData () |
| void | setParam (const char *pszDisplayName) |
| void | copy (CCArmatureDisplayData *displayData) |
Public Member Functions inherited from CCDisplayData | |
| CCDisplayData () | |
| virtual | ~CCDisplayData (void) |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| virtual void | update (float dt) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
| static CCArmatureDisplayData * | create (void) |
Static Public Member Functions inherited from CCDisplayData | |
| static CCDisplayData * | create (void) |
| static const char * | changeDisplayToTexture (const char *displayName) |
Public Attributes | |
| std::string | displayName |
| If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache. More... | |
Public Attributes inherited from CCDisplayData | |
| DisplayType | displayType |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Additional Inherited Members | |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
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virtual |
| void copy | ( | CCArmatureDisplayData * | displayData) |
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inlinestatic |
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inline |
| std::string displayName |
If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache.
It should note that when use this name to create CCSprite from CCSpriteFrameCache, you should use m_strDisplayName + ".png", because when use Texture Packer to pack single image file, the name have ".png".
If DisplayType is CS_DISPLAY_ARMATURE, the name is the CCArmature's name. When CCBone init display and type is CS_DISPLAY_ARMATURE, then CCBone will create a CCArmature.