The base node include a lot of attributes. More...
#include <CCDatas.h>
Public Member Functions | |
CCBaseData () | |
~CCBaseData (void) | |
virtual void | copy (const CCBaseData *node) |
virtual void | subtract (CCBaseData *from, CCBaseData *to, bool limit) |
var | subtract ( var from, var to, var limit) |
virtual void | setColor (const ccColor4B &color) |
virtual ccColor4B | getColor () |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCBaseData * | create (void) |
Public Attributes | |
float | x |
float | y |
position x attribute More... | |
int | zOrder |
position y attribute More... | |
float | skewX |
zorder attribute, used to order the CCBone's depth order More... | |
float | skewY |
float | scaleX |
float | scaleY |
float | tweenRotate |
var | tweenRotate |
bool | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
var | isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation. More... | |
int | a |
Whether or not this frame have the color changed Info. More... | |
int | r |
int | g |
int | b |
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unsigned int | m_uID |
int | m_nLuaID |
Additional Inherited Members | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
The base node include a lot of attributes.
CCBaseData | ( | ) |
var ctor | ( | ) |
~CCBaseData | ( | void | ) |
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Reimplemented in CCFrameData.
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Reimplemented in CCFrameData.
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int a |
Whether or not this frame have the color changed Info.
var a |
Whether or not this frame have the color changed Info.
int b |
var b |
int g |
var g |
bool isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
var isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
int r |
var r |
float scaleX |
var scaleX |
float scaleY |
var scaleY |
float skewX |
zorder attribute, used to order the CCBone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
var skewX |
zorder attribute, used to order the CCBone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
float skewY |
var skewY |
float tweenRotate |
var tweenRotate |
float x |
var x |
float y |
position x attribute
var y |
position x attribute
int zOrder |
position y attribute
var zOrder |
position y attribute