cocos2d | Add deprecated global functions and variables here |
DrawPrimitives | |
extension | |
AssetsManager | |
AssetsManagerDelegateProtocol | |
Control | |
ControlButton | For Cocos2D |
ControlColourPicker | |
ControlHuePicker | |
ControlPotentiometer | For Cocos2D |
ControlSaturationBrightnessPicker | |
ControlSlider | |
ControlStepper | |
ControlSwitch | For Cocos2D |
RGBA | |
HSV | |
Color3bObject | |
ControlUtils | |
Invocation | |
Scale9Sprite | A 9-slice sprite for cocos2d |
EditBoxDelegate | |
EditBox | Class for edit box |
EditBoxImpl | |
EditBoxImplAndroid | |
EditBoxImplWin | |
ScrollViewDelegate | |
ScrollView | ScrollView support for cocos2d-x |
TableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
TableViewDataSource | Data source that governs table backend data |
TableView | UITableView support for cocos2d-x |
TableViewCell | Abstract class for SWTableView cell node |
PhysicsDebugNode | A BaseData that draws the components of a physics engine |
PhysicsSprite | A Sprite subclass that is bound to a physics body |
GL | |
network | |
HttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
HttpRequest | Defines the object which users must packed for HttpClient::send(HttpRequest*) method |
_prxy | |
HttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
SocketIO | Singleton and wrapper class to provide static creation method as well as registry of all sockets |
SIODelegate | The delegate class to process socket.io events |
SIOClient | A single connection to a socket.io endpoint |
WebSocket | |
Data | Data structure for message |
Delegate | The delegate class to process websocket events |
tweenfunc | |
ui | |
Button | |
CheckBox | |
Helper | |
ImageView | |
Layout | |
Margin | |
LayoutParameter | |
LinearLayoutParameter | |
RelativeLayoutParameter | |
ListView | |
LoadingBar | |
PageView | |
RichElement | |
RichElementText | |
RichElementImage | |
RichElementCustomNode | |
RichText | |
UIScrollInterface | |
ScrollInnerContainer | |
ScrollView | |
Slider | |
Text | |
TextAtlas | |
TextBMFont | |
UICCTextField | |
TextField | Class UITextField : public Widget |
Widget | |
Action | Base class for Action objects |
FiniteTimeAction | Base class actions that do have a finite time duration |
Speed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
Follow | Follow is an action that "follows" a node |
ActionCamera | Base class for Camera actions |
OrbitCamera | OrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
PointArray | An Array that contain control points |
CardinalSplineTo | Cardinal Spline path |
CardinalSplineBy | Cardinal Spline path |
CatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point |
CatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance |
ActionEase | Base class for Easing actions |
EaseRateAction | Base class for Easing actions with rate parameters |
EaseIn | EaseIn action with a rate |
EaseOut | EaseOut action with a rate |
EaseInOut | EaseInOut action with a rate |
EaseExponentialIn | Ease Exponential In |
EaseExponentialOut | Ease Exponential Out |
EaseExponentialInOut | Ease Exponential InOut |
EaseSineIn | Ease Sine In |
EaseSineOut | Ease Sine Out |
EaseSineInOut | Ease Sine InOut |
EaseElastic | Ease Elastic abstract class |
EaseElasticIn | Ease Elastic In action |
EaseElasticOut | Ease Elastic Out action |
EaseElasticInOut | Ease Elastic InOut action |
EaseBounce | EaseBounce abstract class |
EaseBounceIn | EaseBounceIn action |
EaseBounceOut | EaseBounceOut action |
EaseBounceInOut | EaseBounceInOut action |
EaseBackIn | EaseBackIn action |
EaseBackOut | EaseBackOut action |
EaseBackInOut | EaseBackInOut action |
EaseBezierAction | Ease Bezier |
EaseQuadraticActionIn | Ease Quadratic In |
EaseQuadraticActionOut | Ease Quadratic Out |
EaseQuadraticActionInOut | Ease Quadratic InOut |
EaseQuarticActionIn | Ease Quartic In |
EaseQuarticActionOut | Ease Quartic Out |
EaseQuarticActionInOut | Ease Quartic InOut |
EaseQuinticActionIn | Ease Quintic In |
EaseQuinticActionOut | Ease Quintic Out |
EaseQuinticActionInOut | Ease Quintic InOut |
EaseCircleActionIn | Ease Circle In |
EaseCircleActionOut | Ease Circle Out |
EaseCircleActionInOut | Ease Circle InOut |
EaseCubicActionIn | Ease Cubic In |
EaseCubicActionOut | Ease Cubic Out |
EaseCubicActionInOut | Ease Cubic InOut |
GridAction | Base class for Grid actions |
Grid3DAction | Base class for Grid3D actions |
TiledGrid3DAction | Base class for TiledGrid3D actions |
AccelDeccelAmplitude | AccelDeccelAmplitude action |
AccelAmplitude | AccelAmplitude action |
DeccelAmplitude | DeccelAmplitude action |
StopGrid | StopGrid action |
ReuseGrid | ReuseGrid action |
Waves3D | Waves3D action |
FlipX3D | FlipX3D action |
FlipY3D | FlipY3D action |
Lens3D | Lens3D action |
Ripple3D | Ripple3D action |
Shaky3D | Shaky3D action |
Liquid | Liquid action |
Waves | Waves action |
Twirl | Twirl action |
ActionInstant | Instant actions are immediate actions |
Show | Show the node |
Hide | Hide the node |
ToggleVisibility | Toggles the visibility of a node |
RemoveSelf | Remove the node |
FlipX | Flips the sprite horizontally |
FlipY | Flips the sprite vertically |
Place | Places the node in a certain position |
CallFunc | Calls a 'callback' |
CallFuncN | Calls a 'callback' with the node as the first argument N means Node |
__CCCallFuncND | Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything |
__CCCallFuncO | Calls a 'callback' with an object as the first argument. O means Object |
ActionInterval | An interval action is an action that takes place within a certain period of time |
Sequence | Runs actions sequentially, one after another |
Repeat | Repeats an action a number of times |
RepeatForever | Repeats an action for ever |
Spawn | Spawn a new action immediately |
RotateTo | Rotates a Node object to a certain angle by modifying it's rotation attribute |
RotateBy | Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute |
MoveBy | Moves a Node object x,y pixels by modifying it's position attribute |
MoveTo | Moves a Node object to the position x,y |
SkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes |
SkewBy | Skews a Node object by skewX and skewY degrees |
JumpBy | Moves a Node object simulating a parabolic jump movement by modifying it's position attribute |
JumpTo | Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute |
BezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
BezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
ScaleTo | Scales a Node object to a zoom factor by modifying it's scale attribute |
ScaleBy | Scales a Node object a zoom factor by modifying it's scale attribute |
Blink | Blinks a Node object by modifying it's visible attribute |
FadeTo | Fades an object that implements the RGBAProtocol protocol |
FadeIn | Fades In an object that implements the RGBAProtocol protocol |
FadeOut | Fades Out an object that implements the RGBAProtocol protocol |
TintTo | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
TintBy | Tints a Node that implements the NodeRGB protocol from current tint to a custom one |
DelayTime | Delays the action a certain amount of seconds |
ReverseTime | Executes an action in reverse order, from time=duration to time=0 |
Animate | Animates a sprite given the name of an Animation |
TargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
ActionManager | ActionManager is a singleton that manages all the actions |
PageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
ProgressTo | Progress to percentage |
ProgressFromTo | Progress from a percentage to another percentage |
ShakyTiles3D | ShakyTiles3D action |
ShatteredTiles3D | ShatteredTiles3D action |
ShuffleTiles | ShuffleTiles action Shuffle the tiles in random order |
FadeOutTRTiles | FadeOutTRTiles action Fades out the tiles in a Top-Right direction |
FadeOutBLTiles | FadeOutBLTiles action |
FadeOutUpTiles | FadeOutUpTiles action |
FadeOutDownTiles | FadeOutDownTiles action |
TurnOffTiles | TurnOffTiles action |
WavesTiles3D | WavesTiles3D action |
JumpTiles3D | JumpTiles3D action |
SplitRows | SplitRows action |
SplitCols | SplitCols action |
ActionTweenDelegate | |
ActionTween | ActionTween |
AnimationFrame | AnimationFrame A frame of the animation |
Animation | A Animation object is used to perform animations on the Sprite objects |
AnimationCache | Singleton that manages the Animations |
AtlasNode | AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol |
ClippingNode | ClippingNode is a subclass of Node |
Component | |
ComponentContainer | |
Configuration | Configuration contains some openGL variables |
Director | Class that creates and handles the main Window and manages how and when to execute the Scenes |
DisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
DrawNode | DrawNode Node that draws dots, segments and polygons |
Event | Base class of all kinds of events |
EventAcceleration | |
EventCustom | |
EventDispatcher | This class manages event listener subscriptions and event dispatching |
EventListenerVector | The vector to store event listeners with scene graph based priority and fixed priority |
EventKeyboard | |
EventListener | The base class of event listener |
EventListenerAcceleration | |
EventListenerCustom | Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: |
EventListenerKeyboard | |
EventListenerMouse | |
EventListenerTouchOneByOne | |
EventListenerTouchAllAtOnce | |
EventMouse | |
EventTouch | |
Font | |
FontLetterDefinition | |
FontAtlas | |
FontAtlasCache | |
FontCharMap | |
FontFNT | |
FontFreeType | |
GLProgram | GLProgram Class that implements a glProgram |
Grabber | FBO class that grabs the the contents of the screen |
GridBase | Base class for other |
Grid3D | Grid3D is a 3D grid implementation |
TiledGrid3D | TiledGrid3D is a 3D grid implementation |
IMEKeyboardNotificationInfo | |
IMEDelegate | Input method editor delegate |
IMEDispatcher | Input Method Edit Message Dispatcher |
Label | |
LetterInfo | |
LabelAtlas | LabelAtlas is a subclass of AtlasNode |
LabelBMFont | LabelBMFont is a subclass of SpriteBatchNode |
LabelTextFormatter | |
LabelTTF | LabelTTF is a subclass of TextureNode that knows how to render text labels |
Layer | Layer is a subclass of Node that implements the TouchEventsDelegate protocol |
__LayerRGBA | LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background |
LayerColor | LayerColor is a subclass of Layer that implements the RGBAProtocol protocol |
LayerGradient | LayerGradient is a subclass of LayerColor that draws gradients across the background |
LayerMultiplex | MultipleLayer is a Layer with the ability to multiplex it's children |
Menu | A Menu |
MenuItem | MenuItem base class |
MenuItemLabel | An abstract class for "label" MenuItemLabel items Any Node that supports the LabelProtocol protocol can be added |
MenuItemAtlasFont | A MenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
MenuItemFont | A MenuItemFont Helper class that creates a MenuItemLabel class with a Label |
MenuItemSprite | MenuItemSprite accepts Node<RGBAProtocol> objects as items |
MenuItemImage | MenuItemImage accepts images as items |
MenuItemToggle | A MenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
MotionStreak | MotionStreak |
Node | Node is the base element of the Scene Graph |
__NodeRGBA | NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol |
NodeGrid | |
__NotificationCenter | |
NotificationObserver | |
ParallaxNode | ParallaxNode: A node that simulates a parallax scroller |
ParticleBatchNode | ParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
ParticleFire | A fire particle system |
ParticleFireworks | A fireworks particle system |
ParticleSun | A sun particle system |
ParticleGalaxy | A galaxy particle system |
ParticleFlower | A flower particle system |
ParticleMeteor | A meteor particle system |
ParticleSpiral | An spiral particle system |
ParticleExplosion | An explosion particle system |
ParticleSmoke | An smoke particle system |
ParticleSnow | An snow particle system |
ParticleRain | A rain particle system |
ParticleSystem | Particle System base class |
ParticleSystemQuad | ParticleSystemQuad is a subclass of ParticleSystem |
Profiler | Profiler cocos2d builtin profiler |
ProfilingTimer | |
ProgressTimer | ProgressTimer is a subclass of Node |
__RGBAProtocol | RGBA protocol that affects Node's color and opacity |
BlendProtocol | Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details |
TextureProtocol | Node objects that uses a Texture2D to render the images |
LabelProtocol | Common interface for Labels |
DirectorDelegate | OpenGL projection protocol |
RenderTexture | RenderTexture is a generic rendering target |
Scene | Scene is a subclass of Node that is used only as an abstract concept |
Timer | Light-weight timer |
TimerTargetSelector | |
TimerTargetCallback | |
Scheduler | Scheduler is responsible for triggering the scheduled callbacks |
ScriptHandlerEntry | |
SchedulerScriptHandlerEntry | |
TouchScriptHandlerEntry | |
BasicScriptData | |
SchedulerScriptData | |
TouchesScriptData | |
TouchScriptData | |
KeypadScriptData | |
CommonScriptData | |
ScriptEvent | |
ScriptEngineProtocol | |
ScriptEngineManager | ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object |
ShaderCache | ShaderCache Singleton that stores manages GL shaders |
Sprite | Sprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
SpriteBatchNode | SpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
SpriteFrame | A SpriteFrame has: |
SpriteFrameCache | Singleton that handles the loading of the sprite frames |
TextFieldDelegate | |
TextFieldTTF | A simple text input field with TTF font |
Texture2D | Texture2D class |
PixelFormatInfo | |
TextureAtlas | A class that implements a Texture Atlas |
TextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
AsyncStruct | |
TileMapAtlas | TileMapAtlas is a subclass of AtlasNode |
TMXLayer | TMXLayer represents the TMX layer |
TMXObjectGroup | TMXObjectGroup represents the TMX object group |
TMXTiledMap | TMXTiledMap knows how to parse and render a TMX map |
TMXLayerInfo | TMXLayerInfo contains the information about the layers like: |
TMXTilesetInfo | TMXTilesetInfo contains the information about the tilesets like: |
TMXMapInfo | TMXMapInfo contains the information about the map like: |
Touch | |
TransitionEaseScene | TransitionEaseScene can ease the actions of the scene protocol |
TransitionScene | Base class for Transition scenes |
TransitionSceneOriented | A Transition that supports orientation like |
TransitionRotoZoom | TransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
TransitionJumpZoom | TransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
TransitionMoveInL | TransitionMoveInL: Move in from to the left the incoming scene |
TransitionMoveInR | TransitionMoveInR: Move in from to the right the incoming scene |
TransitionMoveInT | TransitionMoveInT: Move in from to the top the incoming scene |
TransitionMoveInB | TransitionMoveInB: Move in from to the bottom the incoming scene |
TransitionSlideInL | TransitionSlideInL: Slide in the incoming scene from the left border |
TransitionSlideInR | TransitionSlideInR: Slide in the incoming scene from the right border |
TransitionSlideInB | TransitionSlideInB: Slide in the incoming scene from the bottom border |
TransitionSlideInT | TransitionSlideInT: Slide in the incoming scene from the top border |
TransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
TransitionFlipX | TransitionFlipX: Flips the screen horizontally |
TransitionFlipY | TransitionFlipY: Flips the screen vertically |
TransitionFlipAngular | TransitionFlipAngular: Flips the screen half horizontally and half vertically |
TransitionZoomFlipX | TransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
TransitionZoomFlipY | TransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
TransitionZoomFlipAngular | TransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
TransitionFade | TransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
TransitionCrossFade | TransitionCrossFade: Cross fades two scenes using the RenderTexture object |
TransitionTurnOffTiles | TransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
TransitionSplitCols | TransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
TransitionSplitRows | TransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
TransitionFadeTR | TransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
TransitionFadeBL | TransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
TransitionFadeUp | TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
TransitionFadeDown | TransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
TransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
TransitionProgress | |
TransitionProgressRadialCCW | TransitionRadialCCW transition |
TransitionProgressRadialCW | TransitionRadialCW transition |
TransitionProgressHorizontal | TransitionProgressHorizontal transition |
TransitionProgressVertical | |
TransitionProgressInOut | |
TransitionProgressOutIn | |
Color3B | RGB color composed of bytes 3 bytes |
Color4B | RGBA color composed of 4 bytes |
Color4F | RGBA color composed of 4 floats |
Vertex2F | A vertex composed of 2 floats: x, y |
Vertex3F | A vertex composed of 2 floats: x, y |
Tex2F | A texcoord composed of 2 floats: u, y |
PointSprite | Point Sprite component |
Quad2 | A 2D Quad. 4 * 2 floats |
Quad3 | A 3D Quad. 4 * 3 floats |
V2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
V2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
V3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
V2F_C4B_T2F_Triangle | A Triangle of V2F_C4B_T2F |
V2F_C4B_T2F_Quad | A Quad of V2F_C4B_T2F |
V3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
V2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
BlendFunc | Blend Function used for textures |
T2F_Quad | |
AnimationFrameData | |
FontShadow | Types used for defining fonts properties (i.e |
FontStroke | |
FontDefinition | |
Acceleration | The device accelerometer reports values for each axis in units of g-force |
UserDefault | UserDefault acts as a tiny database |
Application | |
FileUtilsAndroid | Helper class to handle file operations |
GLView | Class that represent the OpenGL View |
JniHelper | |
FileUtilsApple | Helper class to handle file operations |
Lock | |
ApplicationProtocol | |
Device | |
FileUtils | Helper class to handle file operations |
GLViewProtocol | |
Image | |
SAXDelegator | |
SAXParser | |
ThreadHelper | |
FileUtilsLinux | Helper class to handle file operations |
FileUtilsWin32 | Helper class to handle file operations |
timezone | |
BatchCommand | |
CustomCommand | |
ViewTransform | |
AABB | |
Frustum | |
GroupCommandManager | |
GroupCommand | |
MaterialManager | |
QuadCommand | Command used to render one or more Quads |
RenderCommand | Base class of the RenderCommand hierarchy |
RenderCommandPool | |
RenderQueue | Class that knows how to sort RenderCommand objects |
RenderStackElement | |
Renderer | |
CCZHeader | |
ZipUtils | |
ZipFile | Zip file - reader helper class |
AffineTransform | |
__Array | |
AutoreleasePool | |
PoolManager | |
__Bool | |
Console | Console is helper class that lets the developer control the game from TCP connection |
Command | |
Data | |
DataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
PrettyPrinter | |
DictElement | DictElement is used for traversing Dictionary |
__Dictionary | Dictionary is a class like NSDictionary in Obj-C |
__Double | |
__Float | |
Point | |
Size | |
Rect | |
__Integer | |
Map | |
Clonable | Interface that defines how to clone an Ref |
Ref | |
__Set | |
__String | |
StringCompare | |
StringUtils | |
Value | |
Vector | |
LuaBridge | |
LuaEngine | |
LuaStack | |
LuaValueField | |
LuaValue | |
ScheduleHandlerDelegate | |
LuaCallFunc | |
ScriptHandlerMgr | |
LuaObjcBridge | |
cocosbuilder | |
CCBAnimationManagerDelegate | |
CCBAnimationManager | |
CCBSetSpriteFrame | |
CCBSoundEffect | |
CCBRotateTo | |
CCBRotateXTo | |
CCBRotateYTo | |
CCBEaseInstant | |
CCBFileLoader | |
CCBKeyframe | |
CCBMemberVariableAssigner | |
CCBFile | |
CCBReader | Parse CCBI file which is generated by CocosBuilder |
CCBSelectorResolver | |
CCBScriptOwnerProtocol | |
CCBSequence | |
CCBSequenceProperty | |
ControlButtonLoader | |
ControlLoader | |
LabelBMFontLoader | |
LabelTTFLoader | |
LayerColorLoader | |
LayerGradientLoader | |
LayerLoader | |
MenuItemImageLoader | |
MenuItemLoader | |
MenuLoader | |
BlockData | |
BlockControlData | |
NodeLoader | |
NodeLoaderLibrary | |
NodeLoaderListener | |
ParticleSystemQuadLoader | |
Scale9SpriteLoader | |
ScrollViewLoader | |
SpriteLoader | |
CocosDenshion | |
android | |
AndroidJavaEngine | |
OpenSLEngine | |
SimpleAudioEngine | Offers a VERY simple interface to play background music & sound effects |
AudioPlayer | |
FmodAudioPlayer | |
OpenALFile | |
OpenALDecoder | |
MciPlayer | |
cocostudio | |
ActionFrame | |
ActionMoveFrame | |
ActionScaleFrame | |
ActionRotationFrame | |
ActionFadeFrame | |
ActionTintFrame | |
ActionFrameEasing | |
ActionManagerEx | |
ActionNode | |
ActionObject | |
Armature | |
FrameEvent | |
MovementEvent | |
ArmatureAnimation | |
RelativeData | |
ArmatureDataManager | Format and manage armature configuration and armature animation |
BatchNode | |
Bone | |
ColliderFilter | |
ColliderBody | |
ColliderDetector | |
ComAttribute | |
ComAudio | |
ComController | |
ComRender | |
DataReaderHelper | |
BaseData | The base node include a lot of attributes |
DisplayData | |
SpriteDisplayData | |
ArmatureDisplayData | |
ParticleDisplayData | |
BoneData | |
ArmatureData | |
FrameData | |
MovementBoneData | |
MovementData | |
AnimationData | |
ContourData | |
TextureData | |
DecorativeDisplay | |
DisplayFactory | |
DisplayManager | ! DisplayManager manages Bone's display |
InputDelegate | |
ProcessBase | |
GUIReader | |
WidgetPropertiesReader | |
WidgetPropertiesReader0250 | |
WidgetPropertiesReader0300 | |
Skin | |
SpriteFrameCacheHelper | |
SceneReader | |
TransformHelp | |
Tween | |
DictionaryHelper | |
ObjectFactory | |
TInfo | |
ArmatureMovementDispatcher | |
TriggerMng | |
BaseTriggerCondition | |
BaseTriggerAction | |
TriggerObj | |
ButtonReader | |
CheckBoxReader | |
ImageViewReader | |
LayoutReader | |
ListViewReader | |
LoadingBarReader | |
PageViewReader | |
ScrollViewReader | |
SliderReader | |
TextAtlasReader | |
TextBMFontReader | |
TextFieldReader | |
TextReader | |
WidgetReader | |
WidgetReaderProtocol | |
spine | |
Skeleton | Draws a skeleton |
SkeletonAnimation | Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be played later |
tinyxml2 | |
AsyncStruct | |
bufferInfo | |
CCAccelerometerSimulation | |
ccBezierConfig | Bezier configuration structure |
CCBLayerLoader | |
CCBProxy | |
CCCustomNSTextField | |
CCCustomUITextField | |
CCDirectorCaller | |
CCEAGLView | CCEAGLView Class |
CCEditBoxImplIOS_objc | |
CCEditBoxImplMac | |
CCES2Renderer | |
<CCESRenderer> | |
CDAsynchBufferLoader | CDAsynchBufferLoader TODO |
CDAsynchInitialiser | |
<CDAudioInterruptProtocol> | |
CDAudioInterruptTargetGroup | Container for objects that implement audio interrupt protocol i.e |
CDAudioManager | CDAudioManager manages audio requirements for a game |
<CDAudioTransportProtocol> | |
CDBufferLoadRequest | CDBufferLoadRequest |
CDBufferManager | Allows buffers to be associated with file names |
CDFloatInterpolator | |
CDLongAudioSource | CDLongAudioSource represents an audio source that has a long duration which makes it costly to load into memory for playback as an effect using CDSoundEngine |
<CDLongAudioSourceDelegate> | |
CDLongAudioSourceFader | Fader for long audio source objects |
CDPropertyModifier | Base class for classes that modify properties such as pitch, pan and gain |
CDSoundEngine | |
CDSoundEngineFader | Fader for CDSoundEngine objects |
CDSoundSource | CDSoundSource is a wrapper around an OpenAL sound source |
CDSoundSourceFader | Fader for CDSoundSource objects |
CDSoundSourcePanner | Panner for CDSoundSource objects |
CDSoundSourcePitchBender | Pitch bender for CDSoundSource objects |
CDUtilities | Collection of utilities required by CocosDenshion |
CWin32InputBox | |
DataInfo | |
GLBufferedNode | |
GLNode | |
ImageInfo | |
JniMethodInfo | |
Json | |
LuaAssetsManagerEventData | |
LuaJavaBridge | |
LuaMinXmlHttpRequest | |
LuaSkeletonAnimation | |
LuaTableViewEventData | |
LuaWebSocket | |
MipmapInfo | Structure which can tell where mipmap begins and how long is it |
OpenSLEngine | |
RenderMaterial | |
SimpleAudioEngine | A wrapper to the CDAudioManager object |
SimpleAudioEngineOpenSL | |
sourceGroup | |
sourceInfo | |
spAnimation | |
spAnimationState | |
spAnimationStateData | |
spAtlas | |
spAtlasAttachmentLoader | |
spAtlasPage | |
spAtlasRegion | |
spAttachment | |
spAttachmentLoader | |
spAttachmentTimeline | |
spBone | |
spBoneData | |
spBoundingBoxAttachment | |
spColorTimeline | |
spCurveTimeline | |
spDrawOrderTimeline | |
spEvent | |
spEventData | |
spEventTimeline | |
spPolygon | |
spRegionAttachment | |
spRotateTimeline | |
spSkeleton | |
spSkeletonBounds | |
spSkeletonData | |
spSkeletonJson | |
spSkin | |
spSlot | |
spSlotData | |
spTimeline | |
spTrackEntry | |
TexParams | Extension to set the Min / Mag filter |
tImageTGA | TGA format |
tParticle | Structure that contains the values of each particle |
TTFConfig | |
UIAccelerationSimulation | |
UIAccelerometer(Simulation) | |
UT_hash_bucket | |
UT_hash_handle | |
UT_hash_table | |
WIN32INPUTBOX_PARAM | |