#include <UIScrollView.h>
Public Member Functions | |
ScrollView () | |
Default constructor. More... | |
ScrollView () | |
Default constructor. More... | |
ScrollView () | |
Default constructor. More... | |
virtual | ~ScrollView () |
Default destructor. More... | |
local | ~ScrollView () |
Default destructor. More... | |
virtual void | setDirection (SCROLLVIEW_DIR dir) |
Changes scroll direction of scrollview. More... | |
var | setDirection ( var dir) |
Changes scroll direction of scrollview. More... | |
local | setDirection ( local dir) |
Changes scroll direction of scrollview. More... | |
SCROLLVIEW_DIR | getDirection () |
Gets scroll direction of scrollview. More... | |
Layout * | getInnerContainer () |
Gets inner container of scrollview. More... | |
local | getInnerContainer () |
Gets inner container of scrollview. More... | |
void | scrollToBottom (float time, bool attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
var | scrollToBottom ( var time, var attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
local | scrollToBottom ( local time, local attenuated) |
Scroll inner container to bottom boundary of scrollview. More... | |
void | scrollToTop (float time, bool attenuated) |
Scroll inner container to top boundary of scrollview. More... | |
local | scrollToTop ( local time, local attenuated) |
Scroll inner container to top boundary of scrollview. More... | |
void | scrollToLeft (float time, bool attenuated) |
Scroll inner container to left boundary of scrollview. More... | |
void | scrollToRight (float time, bool attenuated) |
Scroll inner container to right boundary of scrollview. More... | |
var | scrollToRight ( var time, var attenuated) |
Scroll inner container to right boundary of scrollview. More... | |
local | scrollToRight ( local time, local attenuated) |
Scroll inner container to right boundary of scrollview. More... | |
void | scrollToTopLeft (float time, bool attenuated) |
Scroll inner container to top and left boundary of scrollview. More... | |
var | scrollToTopLeft ( var time, var attenuated) |
Scroll inner container to top and left boundary of scrollview. More... | |
local | scrollToTopLeft ( local time, local attenuated) |
Scroll inner container to top and left boundary of scrollview. More... | |
void | scrollToTopRight (float time, bool attenuated) |
Scroll inner container to top and right boundary of scrollview. More... | |
var | scrollToTopRight ( var time, var attenuated) |
Scroll inner container to top and right boundary of scrollview. More... | |
local | scrollToTopRight ( local time, local attenuated) |
Scroll inner container to top and right boundary of scrollview. More... | |
void | scrollToBottomLeft (float time, bool attenuated) |
Scroll inner container to bottom and left boundary of scrollview. More... | |
var | scrollToBottomLeft ( var time, var attenuated) |
Scroll inner container to bottom and left boundary of scrollview. More... | |
local | scrollToBottomLeft ( local time, local attenuated) |
Scroll inner container to bottom and left boundary of scrollview. More... | |
void | scrollToBottomRight (float time, bool attenuated) |
Scroll inner container to bottom and right boundary of scrollview. More... | |
void | scrollToPercentVertical (float percent, float time, bool attenuated) |
Scroll inner container to vertical percent position of scrollview. More... | |
var | scrollToPercentVertical ( var percent, var time, var attenuated) |
Scroll inner container to vertical percent position of scrollview. More... | |
local | scrollToPercentVertical ( local percent, local time, local attenuated) |
Scroll inner container to vertical percent position of scrollview. More... | |
void | scrollToPercentHorizontal (float percent, float time, bool attenuated) |
Scroll inner container to horizontal percent position of scrollview. More... | |
void | scrollToPercentBothDirection (const Point &percent, float time, bool attenuated) |
Scroll inner container to both direction percent position of scrollview. More... | |
void | jumpToBottom () |
Move inner container to bottom boundary of scrollview. More... | |
void | jumpToTop () |
Move inner container to top boundary of scrollview. More... | |
var | jumpToTop () |
Move inner container to top boundary of scrollview. More... | |
local | jumpToTop () |
Move inner container to top boundary of scrollview. More... | |
void | jumpToLeft () |
Move inner container to left boundary of scrollview. More... | |
var | jumpToLeft () |
Move inner container to left boundary of scrollview. More... | |
local | jumpToLeft () |
Move inner container to left boundary of scrollview. More... | |
void | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
var | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
local | jumpToRight () |
Move inner container to right boundary of scrollview. More... | |
void | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. More... | |
var | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. More... | |
local | jumpToTopLeft () |
Move inner container to top and left boundary of scrollview. More... | |
void | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. More... | |
var | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. More... | |
local | jumpToTopRight () |
Move inner container to top and right boundary of scrollview. More... | |
void | jumpToBottomLeft () |
Move inner container to bottom and left boundary of scrollview. More... | |
void | jumpToBottomRight () |
Move inner container to bottom and right boundary of scrollview. More... | |
void | jumpToPercentVertical (float percent) |
Move inner container to vertical percent position of scrollview. More... | |
var | jumpToPercentVertical ( var percent) |
Move inner container to vertical percent position of scrollview. More... | |
local | jumpToPercentVertical ( local percent) |
Move inner container to vertical percent position of scrollview. More... | |
void | jumpToPercentHorizontal (float percent) |
Move inner container to horizontal percent position of scrollview. More... | |
void | jumpToPercentBothDirection (const Point &percent) |
Move inner container to both direction percent position of scrollview. More... | |
void | setInnerContainerSize (const Size &size) |
Changes inner container size of scrollview. More... | |
var | setInnerContainerSize ( var size) |
Changes inner container size of scrollview. More... | |
local | setInnerContainerSize ( local size) |
Changes inner container size of scrollview. More... | |
const Size & | getInnerContainerSize () const |
Gets inner container size of scrollview. More... | |
var | getInnerContainerSize () |
Gets inner container size of scrollview. More... | |
local | getInnerContainerSize () |
Gets inner container size of scrollview. More... | |
void | addEventListenerScrollView (Ref *target, SEL_ScrollViewEvent selector) |
Add call back function called scrollview event triggered. More... | |
var | addEventListenerScrollView ( var target, var selector) |
Add call back function called scrollview event triggered. More... | |
local | addEventListenerScrollView ( local target, local selector) |
Add call back function called scrollview event triggered. More... | |
virtual void | addChild (Node *child) override |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) override |
Adds a child to the container with a z-order. More... | |
var | addChild ( var child, var zOrder) |
Adds a child to the container with a z-order. More... | |
local | addChild ( local child, local zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) override |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual void | removeAllChildren () override |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | removeChild (Node *child, bool cleaup=true) override |
Removes a child from the container. More... | |
var | removeChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual Vector< Node * > & | getChildren () override |
Return an array of children. More... | |
var | getChildren () |
Return an array of children. More... | |
local | getChildren () |
Return an array of children. More... | |
virtual const Vector< Node * > & | getChildren () const override |
local | getChildren () |
virtual ssize_t | getChildrenCount () const override |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual Node * | getChildByTag (int tag) override |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Widget * | getChildByName (const char *name) override |
Gets a child from the container with its name. More... | |
virtual void | addNode (Node *node) override |
local | addNode ( local node) |
virtual void | addNode (Node *node, int zOrder) override |
var | addNode ( var node, var zOrder) |
local | addNode ( local node, local zOrder) |
virtual void | addNode (Node *node, int zOrder, int tag) override |
local | addNode ( local node, local zOrder, local tag) |
virtual Node * | getNodeByTag (int tag) override |
virtual Vector< Node * > & | getNodes () override |
local | getNodes () |
virtual void | removeNode (Node *node) override |
virtual void | removeNodeByTag (int tag) override |
local | removeNodeByTag ( local tag) |
virtual void | removeAllNodes () override |
virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) override |
virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) override |
local | onTouchMoved ( local touch, local unusedEvent) |
virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) override |
var | onTouchEnded ( var touch, var unusedEvent) |
local | onTouchEnded ( local touch, local unusedEvent) |
virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) override |
local | onTouchCancelled ( local touch, local unusedEvent) |
virtual void | update (float dt) override |
void | setBounceEnabled (bool enabled) |
var | setBounceEnabled ( var enabled) |
local | setBounceEnabled ( local enabled) |
bool | isBounceEnabled () const |
var | isBounceEnabled () |
local | isBounceEnabled () |
void | setInertiaScrollEnabled (bool enabled) |
var | setInertiaScrollEnabled ( var enabled) |
local | setInertiaScrollEnabled ( local enabled) |
bool | isInertiaScrollEnabled () const |
var | isInertiaScrollEnabled () |
local | isInertiaScrollEnabled () |
virtual void | setLayoutType (LayoutType type) override |
Sets LayoutType. More... | |
var | setLayoutType ( var type) |
Sets LayoutType. More... | |
local | setLayoutType ( local type) |
Sets LayoutType. More... | |
virtual LayoutType | getLayoutType () const override |
Gets LayoutType. More... | |
local | getLayoutType () |
Gets LayoutType. More... | |
virtual std::string | getDescription () const override |
Returns the "class name" of widget. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
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Layout () | |
virtual | ~Layout () |
Default destructor. More... | |
void | setBackGroundImage (const char *fileName, TextureResType texType=UI_TEX_TYPE_LOCAL) |
Sets a background image for layout. More... | |
void | setBackGroundImageCapInsets (const Rect &capInsets) |
Sets a background image capinsets for layout, if the background image is a scale9 render. More... | |
const Rect & | getBackGroundImageCapInsets () |
void | setBackGroundColorType (LayoutBackGroundColorType type) |
Sets Color Type for layout. More... | |
LayoutBackGroundColorType | getBackGroundColorType () |
void | setBackGroundImageScale9Enabled (bool enabled) |
Sets background iamge use scale9 renderer. More... | |
bool | isBackGroundImageScale9Enabled () |
void | setBackGroundColor (const Color3B &color) |
Sets background color for layout, if color type is LAYOUT_COLOR_SOLID. More... | |
const Color3B & | getBackGroundColor () |
void | setBackGroundColor (const Color3B &startColor, const Color3B &endColor) |
Sets background color for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const Color3B & | getBackGroundStartColor () |
const Color3B & | getBackGroundEndColor () |
void | setBackGroundColorOpacity (GLubyte opacity) |
Sets background opacity layout. More... | |
GLubyte | getBackGroundColorOpacity () |
void | setBackGroundColorVector (const Point &vector) |
Sets background color vector for layout, if color type is LAYOUT_COLOR_GRADIENT. More... | |
const Point & | getBackGroundColorVector () |
void | setBackGroundImageColor (const ccColor3B &color) |
void | setBackGroundImageOpacity (GLubyte opacity) |
const ccColor3B & | getBackGroundImageColor () |
GLubyte | getBackGroundImageOpacity () |
void | removeBackGroundImage () |
Remove the background image of layout. More... | |
const Size & | getBackGroundImageTextureSize () const |
Gets background image texture size. More... | |
void | setClippingType (LayoutClippingType type) |
LayoutClippingType | getClippingType () |
virtual bool | isClippingEnabled () |
Gets if layout is clipping enabled. More... | |
virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override |
Visits this node's children and draw them recursively. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
void | requestDoLayout () |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual bool | hitTest (const Point &pt) |
Checks a point if is in widget's space. More... | |
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Widget (void) | |
virtual | ~Widget () |
Default destructor. More... | |
virtual void | setEnabled (bool enabled) |
Sets whether the widget is enabled. More... | |
bool | isEnabled () const |
Determines if the widget is enabled. More... | |
void | setBright (bool bright) |
Sets whether the widget is bright. More... | |
bool | isBright () const |
Determines if the widget is bright. More... | |
virtual void | setTouchEnabled (bool enabled) |
Sets whether the widget is touch enabled. More... | |
void | setBrightStyle (BrightStyle style) |
To set the bright style of widget. More... | |
bool | isTouchEnabled () const |
Determines if the widget is touch enabled. More... | |
bool | isFocused () const |
Determines if the widget is on focused. More... | |
void | setFocused (bool fucosed) |
Sets whether the widget is on focused. More... | |
float | getLeftInParent () |
Gets the left boundary position of this widget. More... | |
float | getBottomInParent () |
Gets the bottom boundary position of this widget. More... | |
float | getRightInParent () |
Gets the right boundary position of this widget. More... | |
float | getTopInParent () |
Gets the top boundary position of this widget. More... | |
virtual void | removeFromParent () override |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) override |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) override |
Removes a child from the container by tag value. More... | |
void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
Sets the touch event target/selector of the menu item. More... | |
virtual void | setPosition (const Point &pos) override |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionPercent (const Point &percent) |
Changes the position (x,y) of the widget in OpenGL coordinates. More... | |
const Point & | getPositionPercent () |
Gets the percent (x,y) of the widget in OpenGL coordinates. More... | |
void | setPositionType (PositionType type) |
Changes the position type of the widget. More... | |
PositionType | getPositionType () const |
Gets the position type of the widget. More... | |
virtual void | setFlippedX (bool flippedX) |
Sets whether the widget should be flipped horizontally or not. More... | |
virtual bool | isFlippedX () |
Returns the flag which indicates whether the widget is flipped horizontally or not. More... | |
virtual void | setFlippedY (bool flippedY) |
Sets whether the widget should be flipped vertically or not. More... | |
virtual bool | isFlippedY () |
Return the flag which indicates whether the widget is flipped vertically or not. More... | |
virtual void | setColor (const Color3B &color) override |
virtual void | setOpacity (GLubyte opacity) override |
const Color3B & | getColor () const override |
GLubyte | getOpacity () const override |
CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flipX) |
CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flipY) |
void | didNotSelectSelf () |
A call back function when widget lost of focus. More... | |
bool | clippingParentAreaContainPoint (const Point &pt) |
const Point & | getTouchStartPos () |
const Point & | getTouchMovePos () |
const Point & | getTouchEndPos () |
void | setName (const char *name) |
Changes the name that is used to identify the widget easily. More... | |
const char * | getName () const |
Returns a name that is used to identify the widget easily. More... | |
WidgetType | getWidgetType () const |
Returns a type that is widget's type. More... | |
virtual void | setSize (const Size &size) |
Changes the size that is widget's size. More... | |
virtual void | setSizePercent (const Point &percent) |
Changes the percent that is widget's percent size. More... | |
void | setSizeType (SizeType type) |
Changes the size type of widget. More... | |
SizeType | getSizeType () const |
Gets the size type of widget. More... | |
const Size & | getSize () const |
Returns size of widget. More... | |
const Size & | getCustomSize () const |
virtual const Size & | getLayoutSize () |
const Point & | getSizePercent () const |
Returns size percent of widget. More... | |
void | setLayoutParameter (LayoutParameter *parameter) |
Sets a LayoutParameter to widget. More... | |
LayoutParameter * | getLayoutParameter (LayoutParameterType type) |
Gets LayoutParameter of widget. More... | |
virtual void | ignoreContentAdaptWithSize (bool ignore) |
Ignore the widget size. More... | |
bool | isIgnoreContentAdaptWithSize () const |
Gets the widget if is ignore it's size. More... | |
Point | getWorldPosition () |
Gets world position of widget. More... | |
virtual Node * | getVirtualRenderer () |
Gets the Virtual Renderer of widget. More... | |
virtual const Size & | getContentSize () const |
Gets the content size of widget. More... | |
Widget * | clone () |
void | updateSizeAndPosition () |
void | updateSizeAndPosition (const Size &parentSize) |
void | setActionTag (int tag) |
int | getActionTag () |
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virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) |
Override this method to draw your own node. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () |
Returns the Scene that contains the Node. More... | |
var | getScene () |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | getBoundingBox () const |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
var | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
var | setOpacityModifyRGB ( var bValue) |
local | setOpacityModifyRGB ( local bValue) |
virtual bool | isOpacityModifyRGB () const |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
local | setGlobalZOrder ( local globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleX (float scaleX) |
Sets the scale (x) of the node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Sets the scale (y) of the node. More... | |
var | setScaleY ( var scaleY) |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
var | setScaleZ ( var scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
var | getScaleZ () |
Returns the scale factor on Z axis of this node. More... | |
local | getScaleZ () |
Returns the scale factor on Z axis of this node. More... | |
virtual void | setScale (float scale) |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
local | getPosition () |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
var | setPositionX ( var x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vertex3F &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
var | setPosition3D ( var position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vertex3F | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
local | getPosition3D () |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
var | getPositionZ () |
Gets position Z coordinate of this node. More... | |
local | getPositionZ () |
Gets position Z coordinate of this node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
var | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
local | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
local | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
local | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vertex3F &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
var | setRotation3D ( var rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vertex3F | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
local | getRotation3D () |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationSkewX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
var | getRotationY () |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
var | setParent ( var parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
virtual void | reorderChild (Node *child, int localZOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local localZOrder) |
Reorders a child according to a new z value. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
var | runAction ( var action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
var | stopActionByTag ( var tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
var | unscheduleAllSelectors () |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const kmMat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
Sets the Transformation matrix manually. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
var | convertToNodeSpaceAR ( var worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpaceAR ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (kmMat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
gets a component by its name More... | |
var | getComponent ( var pName) |
gets a component by its name More... | |
local | getComponent ( local pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
var | addComponent ( var pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const std::string &pName) |
removes a component by its name More... | |
var | removeComponent ( var pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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virtual | ~UIScrollInterface () |
Static Public Member Functions | |
static ScrollView * | create () |
Allocates and initializes. More... | |
var | create () |
Allocates and initializes. More... | |
local | create () |
Allocates and initializes. More... | |
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static Layout * | create () |
Allocates and initializes a layout. More... | |
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static Widget * | create () |
Allocates and initializes a widget. More... | |
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static Node * | create (void) |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
virtual bool | init () override |
virtual void | initRenderer () override |
local | initRenderer () |
void | moveChildren (float offsetX, float offsetY) |
var | moveChildren ( var offsetX, var offsetY) |
local | moveChildren ( local offsetX, local offsetY) |
void | autoScrollChildren (float dt) |
local | autoScrollChildren ( local dt) |
void | bounceChildren (float dt) |
var | bounceChildren ( var dt) |
local | bounceChildren ( local dt) |
void | checkBounceBoundary () |
var | checkBounceBoundary () |
local | checkBounceBoundary () |
bool | checkNeedBounce () |
var | checkNeedBounce () |
local | checkNeedBounce () |
void | startAutoScrollChildrenWithOriginalSpeed (const Point &dir, float v, bool attenuated, float acceleration) |
void | startAutoScrollChildrenWithDestination (const Point &des, float time, bool attenuated) |
var | startAutoScrollChildrenWithDestination ( var des, var time, var attenuated) |
local | startAutoScrollChildrenWithDestination ( local des, local time, local attenuated) |
void | jumpToDestination (const Point &des) |
var | jumpToDestination ( var des) |
local | jumpToDestination ( local des) |
void | stopAutoScrollChildren () |
var | stopAutoScrollChildren () |
local | stopAutoScrollChildren () |
void | startBounceChildren (float v) |
var | startBounceChildren ( var v) |
local | startBounceChildren ( local v) |
void | stopBounceChildren () |
var | stopBounceChildren () |
local | stopBounceChildren () |
bool | checkCustomScrollDestination (float *touchOffsetX, float *touchOffsetY) |
var | checkCustomScrollDestination ( var touchOffsetX, var touchOffsetY) |
local | checkCustomScrollDestination ( local touchOffsetX, local touchOffsetY) |
virtual bool | scrollChildren (float touchOffsetX, float touchOffsetY) |
var | scrollChildren ( var touchOffsetX, var touchOffsetY) |
local | scrollChildren ( local touchOffsetX, local touchOffsetY) |
bool | bounceScrollChildren (float touchOffsetX, float touchOffsetY) |
var | bounceScrollChildren ( var touchOffsetX, var touchOffsetY) |
local | bounceScrollChildren ( local touchOffsetX, local touchOffsetY) |
void | startRecordSlidAction () |
var | startRecordSlidAction () |
local | startRecordSlidAction () |
virtual void | endRecordSlidAction () |
virtual void | handlePressLogic (const Point &touchPoint) override |
var | handlePressLogic ( var touchPoint) |
local | handlePressLogic ( local touchPoint) |
virtual void | handleMoveLogic (const Point &touchPoint) override |
virtual void | handleReleaseLogic (const Point &touchPoint) override |
local | handleReleaseLogic ( local touchPoint) |
virtual void | interceptTouchEvent (int handleState, Widget *sender, const Point &touchPoint) override |
local | interceptTouchEvent ( local handleState, local sender, local touchPoint) |
virtual void | checkChildInfo (int handleState, Widget *sender, const Point &touchPoint) override |
void | recordSlidTime (float dt) |
void | scrollToTopEvent () |
var | scrollToTopEvent () |
local | scrollToTopEvent () |
void | scrollToBottomEvent () |
var | scrollToBottomEvent () |
local | scrollToBottomEvent () |
void | scrollToLeftEvent () |
var | scrollToLeftEvent () |
local | scrollToLeftEvent () |
void | scrollToRightEvent () |
var | scrollToRightEvent () |
local | scrollToRightEvent () |
void | scrollingEvent () |
var | scrollingEvent () |
local | scrollingEvent () |
void | bounceTopEvent () |
var | bounceTopEvent () |
local | bounceTopEvent () |
void | bounceBottomEvent () |
var | bounceBottomEvent () |
local | bounceBottomEvent () |
void | bounceLeftEvent () |
var | bounceLeftEvent () |
local | bounceLeftEvent () |
void | bounceRightEvent () |
var | bounceRightEvent () |
local | bounceRightEvent () |
virtual void | onSizeChanged () override |
virtual Widget * | createCloneInstance () override |
local | createCloneInstance () |
virtual void | copySpecialProperties (Widget *model) override |
local | copySpecialProperties ( local model) |
virtual void | copyClonedWidgetChildren (Widget *model) override |
virtual void | setClippingEnabled (bool able) override |
Changes if layout can clip it's content and child. More... | |
virtual void | doLayout () override |
var | doLayout () |
local | doLayout () |
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void | addBackGroundImage () |
void | supplyTheLayoutParameterLackToChild (Widget *child) |
void | stencilClippingVisit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
void | scissorClippingVisit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
void | setStencilClippingSize (const Size &size) |
const Rect & | getClippingRect () |
void | onBeforeVisitStencil () |
void | onAfterDrawStencil () |
void | onAfterVisitStencil () |
void | onBeforeVisitScissor () |
void | onAfterVisitScissor () |
void | updateBackGroundImageColor () |
void | updateBackGroundImageOpacity () |
void | updateBackGroundImageRGBA () |
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virtual void | onPressStateChangedToNormal () |
virtual void | onPressStateChangedToPressed () |
virtual void | onPressStateChangedToDisabled () |
void | pushDownEvent () |
void | moveEvent () |
void | releaseUpEvent () |
void | cancelUpEvent () |
void | updateAnchorPoint () |
virtual void | updateTextureColor () |
virtual void | updateTextureOpacity () |
virtual void | updateTextureRGBA () |
virtual void | updateFlippedX () |
virtual void | updateFlippedY () |
void | updateColorToRenderer (Node *renderer) |
void | updateOpacityToRenderer (Node *renderer) |
void | updateRGBAToRenderer (Node *renderer) |
void | copyProperties (Widget *model) |
Widget * | getWidgetParent () |
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Node () | |
Node () | |
Node () | |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
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Ref () | |
Constructor. More... | |
Protected Attributes | |
Layout * | _innerContainer |
SCROLLVIEW_DIR | _direction |
var | _direction |
local | _direction |
Point | _touchBeganPoint |
var | _touchBeganPoint |
local | _touchBeganPoint |
Point | _touchMovedPoint |
var | _touchMovedPoint |
local | _touchMovedPoint |
Point | _touchEndedPoint |
var | _touchEndedPoint |
local | _touchEndedPoint |
Point | _touchMovingPoint |
var | _touchMovingPoint |
local | _touchMovingPoint |
Point | _autoScrollDir |
var | _autoScrollDir |
local | _autoScrollDir |
float | _topBoundary |
var | _topBoundary |
local | _topBoundary |
float | _bottomBoundary |
var | _bottomBoundary |
local | _bottomBoundary |
float | _leftBoundary |
var | _leftBoundary |
local | _leftBoundary |
float | _rightBoundary |
var | _rightBoundary |
local | _rightBoundary |
float | _bounceTopBoundary |
var | _bounceTopBoundary |
local | _bounceTopBoundary |
float | _bounceBottomBoundary |
var | _bounceBottomBoundary |
local | _bounceBottomBoundary |
float | _bounceLeftBoundary |
var | _bounceLeftBoundary |
local | _bounceLeftBoundary |
float | _bounceRightBoundary |
var | _bounceRightBoundary |
local | _bounceRightBoundary |
bool | _autoScroll |
var | _autoScroll |
local | _autoScroll |
float | _autoScrollAddUpTime |
var | _autoScrollAddUpTime |
local | _autoScrollAddUpTime |
float | _autoScrollOriginalSpeed |
var | _autoScrollOriginalSpeed |
local | _autoScrollOriginalSpeed |
float | _autoScrollAcceleration |
var | _autoScrollAcceleration |
local | _autoScrollAcceleration |
bool | _isAutoScrollSpeedAttenuated |
var | _isAutoScrollSpeedAttenuated |
local | _isAutoScrollSpeedAttenuated |
bool | _needCheckAutoScrollDestination |
var | _needCheckAutoScrollDestination |
local | _needCheckAutoScrollDestination |
Point | _autoScrollDestination |
var | _autoScrollDestination |
local | _autoScrollDestination |
bool | _bePressed |
var | _bePressed |
local | _bePressed |
float | _slidTime |
var | _slidTime |
local | _slidTime |
Point | _moveChildPoint |
var | _moveChildPoint |
local | _moveChildPoint |
float | _childFocusCancelOffset |
var | _childFocusCancelOffset |
local | _childFocusCancelOffset |
bool | _leftBounceNeeded |
var | _leftBounceNeeded |
local | _leftBounceNeeded |
bool | _topBounceNeeded |
var | _topBounceNeeded |
local | _topBounceNeeded |
bool | _rightBounceNeeded |
var | _rightBounceNeeded |
local | _rightBounceNeeded |
bool | _bottomBounceNeeded |
var | _bottomBounceNeeded |
local | _bottomBounceNeeded |
bool | _bounceEnabled |
var | _bounceEnabled |
local | _bounceEnabled |
bool | _bouncing |
var | _bouncing |
local | _bouncing |
Point | _bounceDir |
var | _bounceDir |
local | _bounceDir |
float | _bounceOriginalSpeed |
var | _bounceOriginalSpeed |
local | _bounceOriginalSpeed |
bool | _inertiaScrollEnabled |
var | _inertiaScrollEnabled |
local | _inertiaScrollEnabled |
Ref * | _scrollViewEventListener |
var | _scrollViewEventListener |
local | _scrollViewEventListener |
SEL_ScrollViewEvent | _scrollViewEventSelector |
var | _scrollViewEventSelector |
local | _scrollViewEventSelector |
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bool | _clippingEnabled |
bool | _backGroundScale9Enabled |
Node * | _backGroundImage |
std::string | _backGroundImageFileName |
Rect | _backGroundImageCapInsets |
LayoutBackGroundColorType | _colorType |
TextureResType | _bgImageTexType |
LayerColor * | _colorRender |
LayerGradient * | _gradientRender |
Color3B | _cColor |
Color3B | _gStartColor |
Color3B | _gEndColor |
Point | _alongVector |
GLubyte | _cOpacity |
Size | _backGroundImageTextureSize |
LayoutType | _layoutType |
LayoutClippingType | _clippingType |
DrawNode * | _clippingStencil |
bool | _scissorRectDirty |
Rect | _clippingRect |
Layout * | _clippingParent |
bool | _doLayoutDirty |
bool | _clippingRectDirty |
GLboolean | _currentStencilEnabled |
GLuint | _currentStencilWriteMask |
GLenum | _currentStencilFunc |
GLint | _currentStencilRef |
GLuint | _currentStencilValueMask |
GLenum | _currentStencilFail |
GLenum | _currentStencilPassDepthFail |
GLenum | _currentStencilPassDepthPass |
GLboolean | _currentDepthWriteMask |
GLboolean | _currentAlphaTestEnabled |
GLenum | _currentAlphaTestFunc |
GLclampf | _currentAlphaTestRef |
Color3B | _backGroundImageColor |
GLubyte | _backGroundImageOpacity |
GLint | _mask_layer_le |
GroupCommand | _groupCommand |
CustomCommand | _beforeVisitCmdStencil |
CustomCommand | _afterDrawStencilCmd |
CustomCommand | _afterVisitCmdStencil |
CustomCommand | _beforeVisitCmdScissor |
CustomCommand | _afterVisitCmdScissor |
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bool | _enabled |
Highest control of widget. More... | |
bool | _bright |
is this widget bright More... | |
bool | _touchEnabled |
is this widget touch endabled More... | |
bool | _touchPassedEnabled |
is the touch event should be passed More... | |
bool | _focus |
is the widget on focus More... | |
BrightStyle | _brightStyle |
bright style More... | |
Point | _touchStartPos |
touch began point More... | |
Point | _touchMovePos |
touch moved point More... | |
Point | _touchEndPos |
touch ended point More... | |
Ref * | _touchEventListener |
SEL_TouchEvent | _touchEventSelector |
std::string | _name |
WidgetType | _widgetType |
int | _actionTag |
Size | _size |
Size | _customSize |
bool | _ignoreSize |
bool | _affectByClipping |
SizeType | _sizeType |
Point | _sizePercent |
PositionType | _positionType |
Point | _positionPercent |
bool | _reorderWidgetChildDirty |
bool | _hitted |
EventListenerTouchOneByOne * | _touchListener |
Vector< Node * > | _nodes |
Color3B | _color |
GLubyte | _opacity |
bool | _flippedX |
bool | _flippedY |
Map< int, LayoutParameter * > | _layoutParameterDictionary |
Vector< Node * > | _widgetChildren |
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float | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
var | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
local | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Point | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Point | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Point | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
kmMat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
kmMat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
kmMat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
kmMat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
var | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
local | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgram * | _shaderProgram |
OpenGL shader. More... | |
var | _shaderProgram |
OpenGL shader. More... | |
local | _shaderProgram |
OpenGL shader. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
var | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
local | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
var | _scheduler |
scheduler used to schedule timers and updates More... | |
local | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
var | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
local | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
int | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
var | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
local | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
var | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | _scriptType |
type of script binding, lua or javascript More... | |
var | _scriptType |
type of script binding, lua or javascript More... | |
local | _scriptType |
type of script binding, lua or javascript More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
ScrollView | ( | ) |
Default constructor.
var ScrollView | ( | ) |
Default constructor.
local ScrollView | ( | ) |
Default constructor.
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virtual |
Default destructor.
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virtual |
Default destructor.
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virtual |
Default destructor.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Adds a child to the container with a z-order.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | A interger to identify the node easily. Please refer to setTag(int) |
Reimplemented from Layout.
Reimplemented in ListView.
void addEventListenerScrollView | ( | Ref * | target, |
SEL_ScrollViewEvent | selector | ||
) |
Add call back function called scrollview event triggered.
var addEventListenerScrollView | ( | var | target, |
var | selector | ||
) |
Add call back function called scrollview event triggered.
local addEventListenerScrollView | ( | local | target, |
local | selector | ||
) |
Add call back function called scrollview event triggered.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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overrideprotectedvirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Reimplemented from Widget.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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static |
Allocates and initializes.
|
static |
Allocates and initializes.
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static |
Allocates and initializes.
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
Reimplemented from Layout.
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overrideprotectedvirtual |
Reimplemented from Layout.
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overrideprotectedvirtual |
Reimplemented from Layout.
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
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overridevirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
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overridevirtual |
Return an array of children.
Composing a "tree" structure is a very important feature of Node Here's a sample code of traversing children array:
This sample code traverses all children nodes, and set their position to (0,0)
Reimplemented from Widget.
Reimplemented in ListView.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
SCROLLVIEW_DIR getDirection | ( | ) |
Gets scroll direction of scrollview.
var getDirection | ( | ) |
Gets scroll direction of scrollview.
local getDirection | ( | ) |
Gets scroll direction of scrollview.
Layout* getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
var getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
local getInnerContainer | ( | ) |
Gets inner container of scrollview.
Inner container is the container of scrollview's children.
const Size& getInnerContainerSize | ( | ) | const |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
var getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
local getInnerContainerSize | ( | ) |
Gets inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
Implements UIScrollInterface.
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overrideprotectedvirtual |
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overrideprotectedvirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Reimplemented from Widget.
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overrideprotectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
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overrideprotectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
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overrideprotectedvirtual |
Implements UIScrollInterface.
Reimplemented in ListView.
bool isBounceEnabled | ( | ) | const |
var isBounceEnabled | ( | ) |
local isBounceEnabled | ( | ) |
bool isInertiaScrollEnabled | ( | ) | const |
var isInertiaScrollEnabled | ( | ) |
local isInertiaScrollEnabled | ( | ) |
void jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
var jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
local jumpToBottom | ( | ) |
Move inner container to bottom boundary of scrollview.
void jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
var jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
local jumpToBottomLeft | ( | ) |
Move inner container to bottom and left boundary of scrollview.
void jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
var jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
local jumpToBottomRight | ( | ) |
Move inner container to bottom and right boundary of scrollview.
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protected |
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protected |
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protected |
void jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
var jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
local jumpToLeft | ( | ) |
Move inner container to left boundary of scrollview.
void jumpToPercentBothDirection | ( | const Point & | percent) |
Move inner container to both direction percent position of scrollview.
var jumpToPercentBothDirection | ( | var | percent) |
Move inner container to both direction percent position of scrollview.
local jumpToPercentBothDirection | ( | local | percent) |
Move inner container to both direction percent position of scrollview.
void jumpToPercentHorizontal | ( | float | percent) |
Move inner container to horizontal percent position of scrollview.
var jumpToPercentHorizontal | ( | var | percent) |
Move inner container to horizontal percent position of scrollview.
local jumpToPercentHorizontal | ( | local | percent) |
Move inner container to horizontal percent position of scrollview.
void jumpToPercentVertical | ( | float | percent) |
Move inner container to vertical percent position of scrollview.
var jumpToPercentVertical | ( | var | percent) |
Move inner container to vertical percent position of scrollview.
local jumpToPercentVertical | ( | local | percent) |
Move inner container to vertical percent position of scrollview.
void jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
var jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
local jumpToRight | ( | ) |
Move inner container to right boundary of scrollview.
void jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
var jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
local jumpToTop | ( | ) |
Move inner container to top boundary of scrollview.
void jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
var jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
local jumpToTopLeft | ( | ) |
Move inner container to top and left boundary of scrollview.
void jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
var jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
local jumpToTopRight | ( | ) |
Move inner container to top and right boundary of scrollview.
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protected |
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protected |
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protected |
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layout.
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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protected |
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protected |
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protected |
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overridevirtual |
|
overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
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overridevirtual |
Reimplemented from Widget.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
|
overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Removes a child from the container.
It will also cleanup all running actions depending on the cleanup parameter.
child | The child node which will be removed. |
cleanup | true if all running actions and callbacks on the child node will be cleanup, false otherwise. |
Reimplemented from Layout.
Reimplemented in ListView.
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overridevirtual |
Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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Reimplemented from Widget.
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void scrollToBottom | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
var scrollToBottom | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
local scrollToBottom | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom boundary of scrollview.
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void scrollToBottomLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
var scrollToBottomLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
local scrollToBottomLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom and left boundary of scrollview.
void scrollToBottomRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
var scrollToBottomRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
local scrollToBottomRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to bottom and right boundary of scrollview.
void scrollToLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
var scrollToLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
local scrollToLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to left boundary of scrollview.
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void scrollToPercentBothDirection | ( | const Point & | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
var scrollToPercentBothDirection | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
local scrollToPercentBothDirection | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to both direction percent position of scrollview.
void scrollToPercentHorizontal | ( | float | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
var scrollToPercentHorizontal | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
local scrollToPercentHorizontal | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to horizontal percent position of scrollview.
void scrollToPercentVertical | ( | float | percent, |
float | time, | ||
bool | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
var scrollToPercentVertical | ( | var | percent, |
var | time, | ||
var | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
local scrollToPercentVertical | ( | local | percent, |
local | time, | ||
local | attenuated | ||
) |
Scroll inner container to vertical percent position of scrollview.
void scrollToRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
var scrollToRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
local scrollToRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to right boundary of scrollview.
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void scrollToTop | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
var scrollToTop | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
local scrollToTop | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top boundary of scrollview.
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void scrollToTopLeft | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
var scrollToTopLeft | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
local scrollToTopLeft | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top and left boundary of scrollview.
void scrollToTopRight | ( | float | time, |
bool | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
var scrollToTopRight | ( | var | time, |
var | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
local scrollToTopRight | ( | local | time, |
local | attenuated | ||
) |
Scroll inner container to top and right boundary of scrollview.
void setBounceEnabled | ( | bool | enabled) |
var setBounceEnabled | ( | var | enabled) |
local setBounceEnabled | ( | local | enabled) |
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inlineoverrideprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
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inlineoverrideprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
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inlineoverrideprotectedvirtual |
Changes if layout can clip it's content and child.
If you really need this, please enable it. But it would reduce the rendering efficiency.
clipping | enabled. |
Reimplemented from Layout.
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virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
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virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
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virtual |
Changes scroll direction of scrollview.
SCROLLVIEW_DIR |
Reimplemented in ListView.
void setInertiaScrollEnabled | ( | bool | enabled) |
var setInertiaScrollEnabled | ( | var | enabled) |
local setInertiaScrollEnabled | ( | local | enabled) |
void setInnerContainerSize | ( | const Size & | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
var setInnerContainerSize | ( | var | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
local setInnerContainerSize | ( | local | size) |
Changes inner container size of scrollview.
Inner container size must be larger than or equal scrollview's size.
inner | container size. |
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Reimplemented from Node.
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Reimplemented from Node.
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Reimplemented from Node.
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