Classes | |
class | AtlasNode |
AtlasNode is a subclass of Node that implements the RGBAProtocol and TextureProtocol protocol. More... | |
class | Director |
Class that creates and handles the main Window and manages how and when to execute the Scenes. More... | |
class | DisplayLinkDirector |
DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More... | |
class | Node |
Node is the base element of the Scene Graph. More... | |
class | __NodeRGBA |
NodeRGBA is a subclass of Node that implements the RGBAProtocol protocol. More... | |
class | AutoreleasePool |
class | PoolManager |
class | Clonable |
Interface that defines how to clone an Ref. More... | |
class | Ref |
Macros | |
#define | callfunc_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFunc>(&_SELECTOR) |
#define | callfuncN_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR) |
#define | callfuncND_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR) |
#define | callfuncO_selector(_SELECTOR) static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR) |
#define | menu_selector(_SELECTOR) static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR) |
#define | schedule_selector(_SELECTOR) static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR) |
Typedefs | |
typedef void(Ref::* | SEL_CallFunc )() |
typedef void(Ref::* | SEL_CallFuncN )(Node *) |
typedef void(Ref::* | SEL_CallFuncND )(Node *, void *) |
typedef void(Ref::* | SEL_CallFuncO )(Ref *) |
typedef void(Ref::* | SEL_MenuHandler )(Ref *) |
typedef void(Ref::* | SEL_SCHEDULE )(float) |
Enumerations | |
enum | { kNodeOnEnter, kNodeOnExit, kNodeOnEnterTransitionDidFinish, kNodeOnExitTransitionDidStart, kNodeOnCleanup } |
Functions | |
bool | (Node *n1, Node *n2) |
var | ( var n1, var n2) |
local | ( local n1, local n2) |
#define callfunc_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_CallFunc>(&_SELECTOR) |
local callfunc_selector | ( | local) | static_cast<cocos2d::SEL_CallFunc>(&_SELECTOR) |
#define callfuncN_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR) |
var callfuncN_selector | ( | var) | static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR) |
local callfuncN_selector | ( | local) | static_cast<cocos2d::SEL_CallFuncN>(&_SELECTOR) |
#define callfuncND_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR) |
var callfuncND_selector | ( | var) | static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR) |
local callfuncND_selector | ( | local) | static_cast<cocos2d::SEL_CallFuncND>(&_SELECTOR) |
#define callfuncO_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR) |
var callfuncO_selector | ( | var) | static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR) |
local callfuncO_selector | ( | local) | static_cast<cocos2d::SEL_CallFuncO>(&_SELECTOR) |
#define menu_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR) |
var menu_selector | ( | var) | static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR) |
local menu_selector | ( | local) | static_cast<cocos2d::SEL_MenuHandler>(&_SELECTOR) |
#define schedule_selector | ( | _SELECTOR) | static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR) |
var schedule_selector | ( | var) | static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR) |
local schedule_selector | ( | local) | static_cast<cocos2d::SEL_SCHEDULE>(&_SELECTOR) |
typedef void(Ref::* SEL_CallFunc)() |
typedef void(Ref::* SEL_CallFunc)() |
typedef void(Ref::* SEL_CallFunc)() |
typedef void(Ref::* SEL_CallFuncN)(Node *) |
typedef void(Ref::* SEL_CallFuncN)(Node *) |
typedef void(Ref::* SEL_CallFuncN)(Node *) |
typedef void(Ref::* SEL_CallFuncND)(Node *, void *) |
typedef void(Ref::* SEL_CallFuncND)(Node *, void *) |
typedef void(Ref::* SEL_CallFuncND)(Node *, void *) |
typedef void(Ref::* SEL_CallFuncO)(Ref *) |
typedef void(Ref::* SEL_CallFuncO)(Ref *) |
typedef void(Ref::* SEL_CallFuncO)(Ref *) |
typedef void(Ref::* SEL_MenuHandler)(Ref *) |
typedef void(Ref::* SEL_MenuHandler)(Ref *) |
typedef void(Ref::* SEL_MenuHandler)(Ref *) |
typedef void(Ref::* SEL_SCHEDULE)(float) |
typedef void(Ref::* SEL_SCHEDULE)(float) |
typedef void(Ref::* SEL_SCHEDULE)(float) |
anonymous enum |
var enum |
local enum |
bool cocos2d::nodeComparisonLess | ( | Node * | n1, |
Node * | n2 | ||
) |
var nodeComparisonLess | ( | var | n1, |
var | n2 | ||
) |
local nodeComparisonLess | ( | local | n1, |
local | n2 | ||
) |