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| Armature () |
virtual | ~Armature (void) |
virtual bool | init () override |
| Init the empty armature. More...
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local | init () |
| Init the empty armature. More...
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virtual bool | init (const std::string &name) |
| Init an armature with specified name. More...
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local | init ( local name) |
| Init an armature with specified name. More...
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virtual bool | init (const std::string &name, Bone *parentBone) |
local | init ( local name, local parentBone) |
virtual void | addBone (Bone *bone, const std::string &parentName) |
| Add a Bone to this Armature,. More...
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local | addBone ( local bone, local parentName) |
| Add a Bone to this Armature,. More...
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virtual Bone * | getBone (const std::string &name) const |
| Get a bone with the specified name. More...
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virtual void | changeBoneParent (Bone *bone, const std::string &parentName) |
| Change a bone's parent with the specified parent name. More...
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local | changeBoneParent ( local bone, local parentName) |
| Change a bone's parent with the specified parent name. More...
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virtual void | removeBone (Bone *bone, bool recursion) |
| Remove a bone with the specified name. More...
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const cocos2d::Map
< std::string, Bone * > & | getBoneDic () const |
| Get Armature's bone dictionary. More...
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var | getBoneDic () |
| Get Armature's bone dictionary. More...
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local | getBoneDic () |
| Get Armature's bone dictionary. More...
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virtual cocos2d::Rect | getBoundingBox () const override |
| This boundingBox will calculate all bones' boundingBox every time. More...
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Bone * | getBoneAtPoint (float x, float y) const |
virtual void | visit (cocos2d::Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override |
| Visits this node's children and draw them recursively. More...
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virtual void | draw (cocos2d::Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
| Override this method to draw your own node. More...
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local | draw ( local renderer, local transform, local transformUpdated) |
| Override this method to draw your own node. More...
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virtual void | update (float dt) override |
virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual const kmMat4 & | getNodeToParentTransform () const override |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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var | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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void | setBlendFunc (const cocos2d::BlendFunc &blendFunc) override |
| Sets the source blending function. More...
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const cocos2d::BlendFunc & | getBlendFunc (void) const override |
| Returns the blending function that is currently being used. More...
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virtual void | updateOffsetPoint () |
| Set contentsize and Calculate anchor point. More...
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local | updateOffsetPoint () |
| Set contentsize and Calculate anchor point. More...
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virtual void | setAnchorPoint (const cocos2d::Point &point) override |
| Sets the anchor point in percent. More...
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virtual const cocos2d::Point & | getAnchorPointInPoints () const override |
| Returns the anchorPoint in absolute pixels. More...
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local | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setAnimation (ArmatureAnimation *animation) |
var | setAnimation ( var animation) |
virtual ArmatureAnimation * | getAnimation () const |
local | getAnimation () |
virtual bool | getArmatureTransformDirty () const |
local | getArmatureTransformDirty () |
virtual void | setArmatureData (ArmatureData *armatureData) |
virtual ArmatureData * | getArmatureData () const |
var | getArmatureData () |
local | getArmatureData () |
virtual void | setName (const std::string &name) |
local | setName ( local name) |
virtual const std::string & | getName () const |
local | getName () |
virtual void | setParentBone (Bone *parentBone) |
virtual Bone * | getParentBone () const |
virtual void | setVersion (float version) |
local | setVersion ( local version) |
virtual float | getVersion () const |
local | getVersion () |
virtual void | setBatchNode (BatchNode *batchNode) |
local | setBatchNode ( local batchNode) |
virtual BatchNode * | getBatchNode () const |
var | getBatchNode () |
local | getBatchNode () |
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More...
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var | getScene () |
| Returns the Scene that contains the Node. More...
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local | getScene () |
| Returns the Scene that contains the Node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setOpacityModifyRGB (bool bValue) |
var | setOpacityModifyRGB ( var bValue) |
local | setOpacityModifyRGB ( local bValue) |
virtual bool | isOpacityModifyRGB () const |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
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var | getLocalZOrder () |
| Gets the local Z order of this node. More...
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local | getLocalZOrder () |
| Gets the local Z order of this node. More...
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virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
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virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More...
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var | setScaleY ( var scaleY) |
| Sets the scale (y) of the node. More...
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local | setScaleY ( local scaleY) |
| Sets the scale (y) of the node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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var | setScaleZ ( var scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
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var | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
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local | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
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virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More...
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local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
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virtual void | setPosition (const Point &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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local | getPosition () |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More...
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local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vertex3F &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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var | setPosition3D ( var position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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virtual Vertex3F | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More...
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local | getPosition3D () |
| returns the position (X,Y,Z) in its parent's coordinate system More...
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virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
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var | getPositionZ () |
| Gets position Z coordinate of this node. More...
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local | getPositionZ () |
| Gets position Z coordinate of this node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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var | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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local | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotation3D (const Vertex3F &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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var | setRotation3D ( var rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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virtual Vertex3F | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More...
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local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More...
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virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
var | getRotationY () |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
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var | addChild ( var child, var localZOrder) |
| Adds a child to the container with a local z-order. More...
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local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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local | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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var | removeChild ( var child, var true) |
| Removes a child from the container. More...
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local | removeChild ( local child, local true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
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void | setAdditionalTransform (kmMat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
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var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
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local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
| gets a component by its name More...
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var | getComponent ( var pName) |
| gets a component by its name More...
|
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local | getComponent ( local pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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var | addComponent ( var pComponent) |
| adds a component More...
|
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local | addComponent ( local pComponent) |
| adds a component More...
|
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virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More...
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var | removeComponent ( var pName) |
| removes a component by its name More...
|
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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virtual std::string | getDescription () const |
| Gets the description string. More...
|
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void | retain () |
| Retains the ownership. More...
|
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void | release () |
| Release the ownership immediately. More...
|
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Ref * | autorelease () |
| Release the ownership sometime soon automatically. More...
|
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
|
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virtual | ~Ref () |
virtual | ~BlendProtocol () |
|
ArmatureData * | _armatureData |
BatchNode * | _batchNode |
var | _batchNode |
local | _batchNode |
std::string | _name |
var | _name |
local | _name |
Bone * | _parentBone |
var | _parentBone |
local | _parentBone |
float | _version |
bool | _armatureTransformDirty |
var | _armatureTransformDirty |
local | _armatureTransformDirty |
cocos2d::Map< std::string, Bone * > | _boneDic |
var | _boneDic |
local | _boneDic |
cocos2d::Vector< Bone * > | _topBoneList |
| The dictionary of the bones, include all bones in the armature, no matter it is the direct bone or the indirect bone. It is different from m_pChindren. More...
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var | _topBoneList |
| The dictionary of the bones, include all bones in the armature, no matter it is the direct bone or the indirect bone. It is different from m_pChindren. More...
|
|
local | _topBoneList |
| The dictionary of the bones, include all bones in the armature, no matter it is the direct bone or the indirect bone. It is different from m_pChindren. More...
|
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cocos2d::BlendFunc | _blendFunc |
cocos2d::Point | _offsetPoint |
| It's required for CCTextureProtocol inheritance. More...
|
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var | _offsetPoint |
| It's required for CCTextureProtocol inheritance. More...
|
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local | _offsetPoint |
| It's required for CCTextureProtocol inheritance. More...
|
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cocos2d::Point | _realAnchorPointInPoints |
ArmatureAnimation * | _animation |
var | _animation |
local | _animation |
float | _rotationX |
| rotation on the X-axis More...
|
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float | _rotationY |
| rotation on the Y-axis More...
|
|
var | _rotationY |
| rotation on the Y-axis More...
|
|
local | _rotationY |
| rotation on the Y-axis More...
|
|
float | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
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var | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
local | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
float | _scaleX |
| scaling factor on x-axis More...
|
|
var | _scaleX |
| scaling factor on x-axis More...
|
|
local | _scaleX |
| scaling factor on x-axis More...
|
|
float | _scaleY |
| scaling factor on y-axis More...
|
|
var | _scaleY |
| scaling factor on y-axis More...
|
|
local | _scaleY |
| scaling factor on y-axis More...
|
|
float | _scaleZ |
| scaling factor on z-axis More...
|
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var | _scaleZ |
| scaling factor on z-axis More...
|
|
local | _scaleZ |
| scaling factor on z-axis More...
|
|
Point | _position |
| position of the node More...
|
|
var | _position |
| position of the node More...
|
|
local | _position |
| position of the node More...
|
|
float | _positionZ |
| OpenGL real Z position. More...
|
|
var | _positionZ |
| OpenGL real Z position. More...
|
|
local | _positionZ |
| OpenGL real Z position. More...
|
|
float | _skewX |
| skew angle on x-axis More...
|
|
var | _skewX |
| skew angle on x-axis More...
|
|
local | _skewX |
| skew angle on x-axis More...
|
|
float | _skewY |
| skew angle on y-axis More...
|
|
var | _skewY |
| skew angle on y-axis More...
|
|
local | _skewY |
| skew angle on y-axis More...
|
|
Point | _anchorPointInPoints |
| anchor point in points More...
|
|
var | _anchorPointInPoints |
| anchor point in points More...
|
|
local | _anchorPointInPoints |
| anchor point in points More...
|
|
Point | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
var | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
Size | _contentSize |
| untransformed size of the node More...
|
|
var | _contentSize |
| untransformed size of the node More...
|
|
local | _contentSize |
| untransformed size of the node More...
|
|
kmMat4 | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
var | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
local | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
kmMat4 | _transform |
| transform More...
|
|
var | _transform |
| transform More...
|
|
local | _transform |
| transform More...
|
|
bool | _transformDirty |
| transform dirty flag More...
|
|
var | _transformDirty |
| transform dirty flag More...
|
|
local | _transformDirty |
| transform dirty flag More...
|
|
kmMat4 | _inverse |
| inverse transform More...
|
|
var | _inverse |
| inverse transform More...
|
|
local | _inverse |
| inverse transform More...
|
|
bool | _inverseDirty |
| inverse transform dirty flag More...
|
|
var | _inverseDirty |
| inverse transform dirty flag More...
|
|
local | _inverseDirty |
| inverse transform dirty flag More...
|
|
kmMat4 | _additionalTransform |
| transform More...
|
|
var | _additionalTransform |
| transform More...
|
|
local | _additionalTransform |
| transform More...
|
|
bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
var | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
local | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
float | _globalZOrder |
| Global order used to sort the node. More...
|
|
var | _globalZOrder |
| Global order used to sort the node. More...
|
|
local | _globalZOrder |
| Global order used to sort the node. More...
|
|
Vector< Node * > | _children |
| array of children nodes More...
|
|
var | _children |
| array of children nodes More...
|
|
local | _children |
| array of children nodes More...
|
|
Node * | _parent |
| weak reference to parent node More...
|
|
var | _parent |
| weak reference to parent node More...
|
|
local | _parent |
| weak reference to parent node More...
|
|
int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
std::string | _name |
| a string label, an user defined string to identify this node More...
|
|
var | _name |
| a string label, an user defined string to identify this node More...
|
|
local | _name |
| a string label, an user defined string to identify this node More...
|
|
void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
Ref * | _userObject |
| A user assigned Object. More...
|
|
var | _userObject |
| A user assigned Object. More...
|
|
local | _userObject |
| A user assigned Object. More...
|
|
GLProgram * | _shaderProgram |
| OpenGL shader. More...
|
|
var | _shaderProgram |
| OpenGL shader. More...
|
|
local | _shaderProgram |
| OpenGL shader. More...
|
|
int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
var | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
local | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
var | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
local | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
bool | _running |
| is running More...
|
|
bool | _visible |
| is this node visible More...
|
|
var | _visible |
| is this node visible More...
|
|
local | _visible |
| is this node visible More...
|
|
bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
bool | _reorderChildDirty |
| children order dirty flag More...
|
|
bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
var | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
local | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
|
|
int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
|
|
ccScriptType | _scriptType |
| type of script binding, lua or javascript More...
|
|
var | _scriptType |
| type of script binding, lua or javascript More...
|
|
local | _scriptType |
| type of script binding, lua or javascript More...
|
|
ComponentContainer * | _componentContainer |
| Dictionary of components. More...
|
|
var | _componentContainer |
| Dictionary of components. More...
|
|
local | _componentContainer |
| Dictionary of components. More...
|
|
PhysicsBody * | _physicsBody |
| the physicsBody the node have More...
|
|
var | _physicsBody |
| the physicsBody the node have More...
|
|
local | _physicsBody |
| the physicsBody the node have More...
|
|
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned int | _referenceCount |
| count of references More...
|
|