TransitionMoveInB: Move in from to the bottom the incoming scene.
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#include <CCTransition.h>
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| | TransitionMoveInB () |
| virtual | ~TransitionMoveInB () |
| virtual void | initScenes () |
| | initializes the scenes More...
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| | TransitionMoveInL () |
| | TransitionMoveInL () |
| | TransitionMoveInL () |
| virtual | ~TransitionMoveInL () |
| var | ~TransitionMoveInL () |
| local | ~TransitionMoveInL () |
| | TransitionScene () |
| virtual | ~TransitionScene () |
| bool | initWithDuration (float t, Scene *scene) |
| | initializes a transition with duration and incoming scene More...
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| virtual void | sceneOrder () |
| void | setNewScene (float dt) |
| | Scene () |
| | Scene () |
| | Scene () |
| virtual | ~Scene () |
| var | ~Scene () |
| local | ~Scene () |
| virtual bool | init () override |
| local | init () |
| bool | initWithPhysics () |
| var | initWithPhysics () |
| local | initWithPhysics () |
| void | addChildToPhysicsWorld (Node *child) |
| var | addChildToPhysicsWorld ( var child) |
| local | addChildToPhysicsWorld ( local child) |
| | Node () |
| | Node () |
| | Node () |
| virtual | ~Node () |
| local | ~Node () |
| void | childrenAlloc (void) |
| | lazy allocs More...
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| var | childrenAlloc () |
| | lazy allocs More...
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| local | childrenAlloc () |
| | lazy allocs More...
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| void | insertChild (Node *child, int z) |
| | helper that reorder a child More...
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| var | insertChild ( var child, var z) |
| | helper that reorder a child More...
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| local | insertChild ( local child, local z) |
| | helper that reorder a child More...
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| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| var | detachChild ( var child, var index, var doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| local | detachChild ( local child, local index, local doCleanup) |
| | Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
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| Point | convertToWindowSpace (const Point &nodePoint) const |
| | Convert cocos2d coordinates to UI windows coordinate. More...
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| var | convertToWindowSpace ( var nodePoint) |
| | Convert cocos2d coordinates to UI windows coordinate. More...
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| local | convertToWindowSpace ( local nodePoint) |
| | Convert cocos2d coordinates to UI windows coordinate. More...
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| kmMat4 | transform (const kmMat4 &parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
| | Ref () |
| | Constructor. More...
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TransitionMoveInB: Move in from to the bottom the incoming scene.
| virtual void initScenes |
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protectedvirtual |
The documentation for this class was generated from the following file: