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void | alignItemsVertically () |
| align items vertically More...
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void | alignItemsVerticallyWithPadding (float padding) |
| align items vertically with padding More...
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var | alignItemsVerticallyWithPadding ( var padding) |
| align items vertically with padding More...
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local | alignItemsVerticallyWithPadding ( local padding) |
| align items vertically with padding More...
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void | alignItemsHorizontally () |
| align items horizontally More...
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void | alignItemsHorizontallyWithPadding (float padding) |
| align items horizontally with padding More...
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var | alignItemsHorizontallyWithPadding ( var padding) |
| align items horizontally with padding More...
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local | alignItemsHorizontallyWithPadding ( local padding) |
| align items horizontally with padding More...
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void | alignItemsInColumns (int columns,...) CC_REQUIRES_NULL_TERMINATION |
| align items in rows of columns More...
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var | alignItemsInColumns ( var columns) |
| align items in rows of columns More...
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local | alignItemsInColumns ( local columns) |
| align items in rows of columns More...
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void | alignItemsInColumns (int columns, va_list args) |
void | alignItemsInColumnsWithArray (const ValueVector &rows) |
var | alignItemsInColumnsWithArray ( var rows) |
local | alignItemsInColumnsWithArray ( local rows) |
void | alignItemsInRows (int rows,...) CC_REQUIRES_NULL_TERMINATION |
| align items in columns of rows More...
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var | alignItemsInRows ( var rows) |
| align items in columns of rows More...
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local | alignItemsInRows ( local rows) |
| align items in columns of rows More...
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void | alignItemsInRows (int rows, va_list args) |
var | alignItemsInRows ( var rows, var args) |
local | alignItemsInRows ( local rows, local args) |
void | alignItemsInRowsWithArray (const ValueVector &columns) |
var | alignItemsInRowsWithArray ( var columns) |
local | alignItemsInRowsWithArray ( local columns) |
virtual bool | isEnabled () const |
var | isEnabled () |
local | isEnabled () |
virtual void | setEnabled (bool value) |
var | setEnabled ( var value) |
local | setEnabled ( local value) |
virtual bool | onTouchBegan (Touch *touch, Event *event) |
var | onTouchBegan ( var touch, var event) |
local | onTouchBegan ( local touch, local event) |
virtual void | onTouchEnded (Touch *touch, Event *event) |
local | onTouchEnded ( local touch, local event) |
virtual void | onTouchCancelled (Touch *touch, Event *event) |
var | onTouchCancelled ( var touch, var event) |
local | onTouchCancelled ( local touch, local event) |
virtual void | onTouchMoved (Touch *touch, Event *event) |
var | onTouchMoved ( var touch, var event) |
local | onTouchMoved ( local touch, local event) |
virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
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var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual void | addChild (Node *child) override |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int zOrder) override |
| Adds a child to the container with a local z-order. More...
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var | addChild ( var child, var zOrder) |
| Adds a child to the container with a local z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a local z-order. More...
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
|
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virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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var | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | setOpacityModifyRGB (bool bValue) override |
virtual bool | isOpacityModifyRGB (void) const override |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual std::string | getDescription () const override |
| Gets the description string. More...
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local | getDescription () |
| Gets the description string. More...
|
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virtual
CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
var | ccTouchBegan ( var pTouch, var pEvent) |
local | ccTouchBegan ( local pTouch, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
local | ccTouchMoved ( local pTouch, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
local | ccTouchEnded ( local pTouch, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
local | ccTouchCancelled ( local pTouch, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (__Set *pTouches, Event *pEvent) final |
var | ccTouchesBegan ( var pTouches, var pEvent) |
local | ccTouchesBegan ( local pTouches, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (__Set *pTouches, Event *pEvent) final |
local | ccTouchesMoved ( local pTouches, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (__Set *pTouches, Event *pEvent) final |
local | ccTouchesEnded ( local pTouches, local pEvent) |
virtual
CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (__Set *pTouches, Event *pEvent) final |
local | ccTouchesCancelled ( local pTouches, local pEvent) |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
local | onTouchesMoved ( local touches, local unused_event) |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
local | onTouchesEnded ( local touches, local unused_event) |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
virtual
CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
local | didAccelerate ( local accelerationValue) |
virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
var | onAcceleration ( var acc, var unused_event) |
local | onAcceleration ( local acc, local unused_event) |
virtual
CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
| If isTouchEnabled, this method is called onEnter. More...
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var | registerWithTouchDispatcher () |
| If isTouchEnabled, this method is called onEnter. More...
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local | registerWithTouchDispatcher () |
| If isTouchEnabled, this method is called onEnter. More...
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CC_DEPRECATED_ATTRIBUTE bool | isTouchEnabled () const |
| whether or not it will receive Touch events. More...
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local | isTouchEnabled () |
| whether or not it will receive Touch events. More...
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CC_DEPRECATED_ATTRIBUTE void | setTouchEnabled (bool value) |
virtual
CC_DEPRECATED_ATTRIBUTE void | setTouchMode (Touch::DispatchMode mode) |
local | setTouchMode ( local mode) |
virtual
CC_DEPRECATED_ATTRIBUTE
Touch::DispatchMode | getTouchMode () const |
var | getTouchMode () |
local | getTouchMode () |
virtual
CC_DEPRECATED_ATTRIBUTE void | setSwallowsTouches (bool swallowsTouches) |
| swallowsTouches of the touch events. More...
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local | setSwallowsTouches ( local swallowsTouches) |
| swallowsTouches of the touch events. More...
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virtual
CC_DEPRECATED_ATTRIBUTE bool | isSwallowsTouches () const |
local | isSwallowsTouches () |
virtual
CC_DEPRECATED_ATTRIBUTE bool | isAccelerometerEnabled () const |
| whether or not it will receive Accelerometer events
You can enable / disable accelerometer events with this property. More...
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local | isAccelerometerEnabled () |
| whether or not it will receive Accelerometer events
You can enable / disable accelerometer events with this property. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setAccelerometerEnabled (bool value) |
local | setAccelerometerEnabled ( local value) |
virtual
CC_DEPRECATED_ATTRIBUTE void | setAccelerometerInterval (double interval) |
local | setAccelerometerInterval ( local interval) |
virtual
CC_DEPRECATED_ATTRIBUTE bool | isKeyboardEnabled () const |
| whether or not it will receive keyboard or keypad events
You can enable / disable accelerometer events with this property. More...
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var | isKeyboardEnabled () |
| whether or not it will receive keyboard or keypad events
You can enable / disable accelerometer events with this property. More...
|
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local | isKeyboardEnabled () |
| whether or not it will receive keyboard or keypad events
You can enable / disable accelerometer events with this property. More...
|
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virtual
CC_DEPRECATED_ATTRIBUTE void | setKeyboardEnabled (bool value) |
var | setKeyboardEnabled ( var value) |
local | setKeyboardEnabled ( local value) |
virtual
CC_DEPRECATED_ATTRIBUTE void | keyPressed (int keyCode) final |
| Please use onKeyPressed instead. More...
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local | keyPressed ( local keyCode) |
| Please use onKeyPressed instead. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | keyReleased (int keyCode) final |
| Please use onKeyReleased instead. More...
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local | keyReleased ( local keyCode) |
| Please use onKeyReleased instead. More...
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virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
var | onKeyPressed ( var keyCode, var event) |
local | onKeyPressed ( local keyCode, local event) |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
local | onKeyReleased ( local keyCode, local event) |
virtual
CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
local | isKeypadEnabled () |
virtual
CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
local | setKeypadEnabled ( local value) |
virtual
CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
local | keyBackClicked () |
virtual
CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
local | keyMenuClicked () |
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
|
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
|
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local | cleanup () |
| Stops all running actions and schedulers. More...
|
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virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) |
| Override this method to draw your own node. More...
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virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
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var | visit ( var renderer, var parentTransform, var parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
|
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local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
|
|
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More...
|
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var | getScene () |
| Returns the Scene that contains the Node. More...
|
|
local | getScene () |
| Returns the Scene that contains the Node. More...
|
|
virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
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var | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
|
local | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
|
|
PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
|
|
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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|
virtual
CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
|
|
var | getLocalZOrder () |
| Gets the local Z order of this node. More...
|
|
local | getLocalZOrder () |
| Gets the local Z order of this node. More...
|
|
virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
|
|
local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
|
|
virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
|
|
virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More...
|
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
|
|
virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More...
|
|
var | setScaleY ( var scaleY) |
| Sets the scale (y) of the node. More...
|
|
local | setScaleY ( local scaleY) |
| Sets the scale (y) of the node. More...
|
|
virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
var | setScaleZ ( var scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
|
|
virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
|
|
var | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
|
|
local | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
|
|
virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More...
|
|
local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More...
|
|
virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
|
virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
|
|
local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
|
|
virtual void | setPosition (const Point &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
local | setPosition ( local position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
|
|
local | getPosition () |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
|
|
virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX (void) const |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vertex3F &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
var | setPosition3D ( var position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
|
virtual Vertex3F | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More...
|
|
local | getPosition3D () |
| returns the position (X,Y,Z) in its parent's coordinate system More...
|
|
virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
|
|
var | getPositionZ () |
| Gets position Z coordinate of this node. More...
|
|
local | getPositionZ () |
| Gets position Z coordinate of this node. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
|
|
var | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
|
|
local | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
|
|
local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
|
|
virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More...
|
|
virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
|
|
local | getAnchorPoint () |
| Returns the anchor point in percent. More...
|
|
virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
|
|
local | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
|
|
virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
|
|
local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
|
|
virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
local | getContentSize () |
| Returns the untransformed size of the node. More...
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
|
local | setVisible ( local visible) |
| Sets whether the node is visible. More...
|
|
virtual bool | isVisible () const |
| Determines if the node is visible. More...
|
|
virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
|
local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
|
virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotation3D (const Vertex3F &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
var | setRotation3D ( var rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
|
|
virtual Vertex3F | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More...
|
|
local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More...
|
|
virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
var | getRotationY () |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
|
|
var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
|
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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local | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
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Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
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Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
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Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (kmMat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
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var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More...
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local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
| gets a component by its name More...
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var | getComponent ( var pName) |
| gets a component by its name More...
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local | getComponent ( local pName) |
| gets a component by its name More...
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virtual bool | addComponent (Component *pComponent) |
| adds a component More...
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var | addComponent ( var pComponent) |
| adds a component More...
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local | addComponent ( local pComponent) |
| adds a component More...
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virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More...
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var | removeComponent ( var pName) |
| removes a component by its name More...
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual void | removeAllComponents () |
| removes all components More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Release the ownership immediately. More...
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Ref * | autorelease () |
| Release the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |