TransitionMoveInT: Move in from to the top the incoming scene. More...
#include <CCTransition.h>
Static Public Member Functions | |
static TransitionMoveInT * | create (float t, Scene *scene) |
local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionMoveInL | |
static TransitionMoveInL * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionScene | |
static TransitionScene * | create (float t, Scene *scene) |
creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
static Scene * | create () |
creates a new Scene object More... | |
var | create () |
creates a new Scene object More... | |
local | create () |
creates a new Scene object More... | |
static Scene * | createWithPhysics () |
var | createWithPhysics () |
local | createWithPhysics () |
Static Public Member Functions inherited from Node | |
static Node * | create (void) |
Allocates and initializes a node. More... | |
local | create () |
Allocates and initializes a node. More... | |
Protected Member Functions | |
TransitionMoveInT () | |
TransitionMoveInT () | |
TransitionMoveInT () | |
virtual | ~TransitionMoveInT () |
var | ~TransitionMoveInT () |
local | ~TransitionMoveInT () |
virtual void | initScenes () |
initializes the scenes More... | |
var | initScenes () |
initializes the scenes More... | |
local | initScenes () |
initializes the scenes More... | |
Protected Member Functions inherited from TransitionMoveInL | |
TransitionMoveInL () | |
TransitionMoveInL () | |
TransitionMoveInL () | |
virtual | ~TransitionMoveInL () |
var | ~TransitionMoveInL () |
local | ~TransitionMoveInL () |
Protected Member Functions inherited from TransitionScene | |
TransitionScene () | |
virtual | ~TransitionScene () |
bool | initWithDuration (float t, Scene *scene) |
initializes a transition with duration and incoming scene More... | |
virtual void | sceneOrder () |
void | setNewScene (float dt) |
Protected Member Functions inherited from Scene | |
Scene () | |
Scene () | |
Scene () | |
virtual | ~Scene () |
var | ~Scene () |
local | ~Scene () |
virtual bool | init () override |
local | init () |
bool | initWithPhysics () |
var | initWithPhysics () |
local | initWithPhysics () |
void | addChildToPhysicsWorld (Node *child) |
var | addChildToPhysicsWorld ( var child) |
local | addChildToPhysicsWorld ( local child) |
Protected Member Functions inherited from Node | |
Node () | |
Node () | |
Node () | |
virtual | ~Node () |
local | ~Node () |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Point | convertToWindowSpace (const Point &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
var | convertToWindowSpace ( var nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
local | convertToWindowSpace ( local nodePoint) |
Convert cocos2d coordinates to UI windows coordinate. More... | |
kmMat4 | transform (const kmMat4 &parentTransform) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
var | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
Orientation Type used by some transitions. More... | |
Public Member Functions inherited from TransitionMoveInL | |
virtual ActionInterval * | action (void) |
returns the action that will be performed More... | |
local | action () |
returns the action that will be performed More... | |
virtual ActionInterval * | easeActionWithAction (ActionInterval *action) |
returns the Ease action that will be performed on a linear action. More... | |
local | easeActionWithAction ( local action) |
returns the Ease action that will be performed on a linear action. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
var | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
local | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionScene | |
Scene * | _inScene |
Scene * | _outScene |
float | _duration |
bool | _isInSceneOnTop |
bool | _isSendCleanupToScene |
TransitionMoveInT: Move in from to the top the incoming scene.
|
protected |
|
protected |
|
protected |
|
protectedvirtual |
|
protectedvirtual |
|
protectedvirtual |
|
static |
|
static |
|
static |
|
protectedvirtual |
initializes the scenes
Reimplemented from TransitionMoveInL.
|
protectedvirtual |
initializes the scenes
Reimplemented from TransitionMoveInL.
|
protectedvirtual |
initializes the scenes
Reimplemented from TransitionMoveInL.