Here is a list of all class members with links to the classes they belong to:
- u -
- u
: Tex2F
, spAtlasRegion
- U
: FontLetterDefinition
- u2
: spAtlasRegion
- udpSocket
: CCAccelerometerSimulation
- UICCLabelAtlas()
: UICCLabelAtlas
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- uncompress()
: AssetsManager
- UNCOMPRESS
: AssetsManager
- UNIFORM_COS_TIME
: GLProgram
- UNIFORM_MAX
: GLProgram
- UNIFORM_MV_MATRIX
: GLProgram
- UNIFORM_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_ALPHA_TEST_VALUE
: GLProgram
- UNIFORM_NAME_COS_TIME
: GLProgram
- UNIFORM_NAME_MV_MATRIX
: GLProgram
- UNIFORM_NAME_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_P_MATRIX
: GLProgram
- UNIFORM_NAME_RANDOM01
: GLProgram
- UNIFORM_NAME_SAMPLER
: GLProgram
- UNIFORM_NAME_SIN_TIME
: GLProgram
- UNIFORM_NAME_TIME
: GLProgram
- UNIFORM_P_MATRIX
: GLProgram
- UNIFORM_RANDOM01
: GLProgram
- UNIFORM_SAMPLER
: GLProgram
- UNIFORM_SIN_TIME
: GLProgram
- UNIFORM_TIME
: GLProgram
- unionWithRect()
: Rect
- UNKNOWN
: WebSocket
, EventListener
, HttpRequest
- UNKNOWN_COMMAND
: RenderCommand
- UNKOWN
: Image
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: OpenSLEngine
, SimpleAudioEngineOpenSL
, SimpleAudioEngine
, AudioPlayer
, FmodAudioPlayer
, ComAudio
- unloadEffect:
: SimpleAudioEngine
- unlock()
: Lock
- unlockOpenGLContext
: CCEAGLView
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptEditBoxHandler()
: EditBox
- unregisterScriptObserver()
: __NotificationCenter
- unregisterShader()
: MaterialManager
- unregisterTexture()
: MaterialManager
- unrotate()
: Point
- unschedule()
: Node
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleScriptEntry()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItemLabel
, MenuItemSprite
, MenuItemToggle
, MenuItem
- unSelectedEvent()
: CheckBox
- UNSENT
: MinXmlHttpRequest
, LuaMinXmlHttpRequest
- UP_OVER
: TransitionScene
- update()
: TintTo
, TintBy
, DelayTime
, ReverseTime
, Animate
, TargetedAction
, ActionManager
, PageTurn3D
, ProgressTo
, ProgressFromTo
, ShakyTiles3D
, ShatteredTiles3D
, ShuffleTiles
, FadeOutTRTiles
, Action
, TurnOffTiles
, WavesTiles3D
, OrbitCamera
, JumpTiles3D
, SplitRows
, CardinalSplineTo
, SplitCols
, ActionTween
, ActionEase
, Component
, MotionStreak
, ControlStepper
, AssetsManager
, ScheduleHandlerDelegate
, EaseIn
, TextField
, ScrollView
, Node
, ParticleSystem
, Skeleton
, ProcessBase
, ComController
, EaseOut
, ArmatureAnimation
, Armature
, Scene
, Timer
, EaseCubicActionIn
, EaseCircleActionInOut
, EaseCircleActionOut
, EaseInOut
, EaseQuinticActionInOut
, EaseQuinticActionOut
, Scheduler
, Object
, EaseQuarticActionOut
, EaseQuarticActionIn
, EaseQuadraticActionInOut
, EaseExponentialIn
, EaseQuadraticActionIn
, CCBSetSpriteFrame
, CCBSoundEffect
, EaseExponentialOut
, CCBRotateTo
, CCBRotateXTo
, EaseExponentialInOut
, CCBRotateYTo
, CCBEaseInstant
, EaseSineIn
, EaseBezierAction
, EaseSineOut
, EaseQuadraticActionOut
, EaseSineInOut
, EaseElasticIn
, EaseQuarticActionInOut
, EaseQuinticActionIn
, EaseElasticOut
, EaseElasticInOut
, EaseCircleActionIn
, EaseBounceIn
, EaseBounceOut
, EaseCubicActionOut
, EaseCubicActionInOut
, EaseBounceInOut
, EaseBackIn
, Bone
, EaseBackOut
, EaseBackInOut
, SkeletonAnimation
, PageView
, AccelDeccelAmplitude
, AccelAmplitude
, SimpleRunLoop
, DeccelAmplitude
, Waves3D
, FadeTo
, FlipX3D
, FlipY3D
, Lens3D
, ScaleTo
, Ripple3D
, Shaky3D
, Liquid
, MoveBy
, Waves
, Twirl
, ActionInstant
, Show
, Hide
, ToggleVisibility
, RemoveSelf
, FlipX
, FlipY
, Place
, CallFunc
, Sequence
, Repeat
, Spawn
, RotateTo
, RotateBy
, SkewTo
, JumpBy
, BezierBy
, Blink
, FadeIn
, FadeOut
- updateActionToTimeLine()
: ActionNode
- updateAnchorPoint()
: Widget
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: LabelAtlas
, TileMapAtlas
, AtlasNode
- updateBar()
: ProgressTimer
- updateBlendFunc()
: ParticleSystem
, SpriteBatchNode
, AtlasNode
, Sprite
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateChildrenPosition()
: PageView
- updateChildrenSize()
: PageView
- updateColor()
: LayerColor
, LayerGradient
, Sprite
, Node
, ProgressTimer
, Bone
- updateControlPicker()
: ControlColourPicker
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: Node
, __LayerRGBA
, __RGBAProtocol
, Bone
, __NodeRGBA
, Scale9Sprite
- updateDisplayedOpacity()
: __RGBAProtocol
, __NodeRGBA
, __LayerRGBA
, Scale9Sprite
, Bone
, Node
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFrameData()
: Tween
, ArmatureAnimation
- updateHandler()
: ProcessBase
, Tween
, ArmatureAnimation
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateLabel()
: LabelBMFont
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- updateParticleDisplay()
: DisplayFactory
- updatePhysicsTransform()
: Node
- updatePosition()
: CardinalSplineTo
, CardinalSplineBy
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuadVertices()
: Sprite
- updateQuadWithParticle()
: ParticleSystem
, ParticleSystemQuad
- updateRadial()
: ProgressTimer
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlSaturationBrightnessPicker
, ControlHuePicker
- updateTexture()
: LabelTTF
- updateToFrameByTime()
: ActionObject
- updateTransform()
: ActionCamera
, Skin
, ColliderDetector
, Sprite
, Node
- updateTweenAction()
: ActionTweenDelegate
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- URL
: EditBox
- usable
: sourceInfo
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox
- uvs
: spRegionAttachment
- uWrap
: spAtlasPage