 _connection_base0< mt_policy > | |
  _connection0< dest_type, mt_policy > | |
 _connection_base1< arg1_type, mt_policy > | |
  _connection1< dest_type, arg1_type, mt_policy > | |
 _connection_base2< arg1_type, arg2_type, mt_policy > | |
  _connection2< dest_type, arg1_type, arg2_type, mt_policy > | |
 _connection_base3< arg1_type, arg2_type, arg3_type, mt_policy > | |
  _connection3< dest_type, arg1_type, arg2_type, arg3_type, mt_policy > | |
 _connection_base4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
  _connection4< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
 _connection_base5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
  _connection5< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
 _connection_base6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
  _connection6< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
 _connection_base7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
  _connection7< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
 _connection_base8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
  _connection8< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
 CCHttpRequest::_prxy | |
 abstract | |
 Allocator | Concept for allocating, resizing and freeing memory block |
  CrtAllocator | C-runtime library allocator |
  MemoryPoolAllocator< BaseAllocator > | Default memory allocator used by the parser and DOM |
 Animation | |
 AnimationState | |
 AnimationStateData | |
 Application | |
  CCOspApplication | |
 Atlas | |
 AtlasAttachmentLoader | |
 AtlasPage | |
 AtlasRegion | |
 Attachment | |
 AttachmentLoader | |
 AttachmentTimeline | |
 binary_function | |
  CCStringCompare | |
 BlockCCControlData | |
 BlockData | |
 Bone | |
 BoneData | |
 cc_timeval | |
 CCAcceleration | The device accelerometer reports values for each axis in units of g-force |
 CCAccelerometer | Lets you register to receive acceleration-related data from the onboard hardware |
 CCAccelerometerDelegate | The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
   CCLayerMultiplex | CCMultipleLayer is a CCLayer with the ability to multiplex it's children |
   CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
    CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
     CCLayerGradient | CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background |
    CCMenu | A CCMenu |
    CCControl | |
     CCControlButton | For Cocos2D |
      CCEditBox | \ |
     CCControlColourPicker | |
     CCControlHuePicker | |
     CCControlPotentiometer | For Cocos2D |
     CCControlSaturationBrightnessPicker | |
     CCControlSlider | |
     CCControlStepper | |
     CCControlSwitch | For Cocos2D |
   CCScrollView | |
    CCTableView | |
   TouchGroup | |
   ModalLayer | |
  CCInputDelegate | |
   CCComController | |
 CCActionTweenDelegate | |
 CCAffineTransform | |
 ccAnimationFrameData | |
 CCApplicationProtocol | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
  CCApplication | |
 CCBAnimationManagerDelegate | |
 ccBezierConfig | |
 ccBlendFunc | Blend Function used for textures |
 CCBlendProtocol | //////// |
  CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
  CCTextureProtocol | |
   CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
    CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
     UICCLabelAtlas | |
    CCTileMapAtlas | CCTileMapAtlas is a subclass of CCAtlasNode |
   CCMotionStreak | MotionStreak |
   CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
   CCParticleSystem | Particle System base class |
    CCParticleSystemQuad | CCParticleSystemQuad is a subclass of CCParticleSystem |
     CCParticleExplosion | An explosion particle system |
     CCParticleFire | A fire particle system |
     CCParticleFireworks | A fireworks particle system |
     CCParticleFlower | A flower particle system |
     CCParticleGalaxy | A galaxy particle system |
     CCParticleMeteor | A meteor particle system |
     CCParticleRain | A rain particle system |
     CCParticleSmoke | An smoke particle system |
     CCParticleSnow | An snow particle system |
     CCParticleSpiral | An spiral particle system |
     CCParticleSun | A sun particle system |
   CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
    CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
     CCTextFieldTTF | @ |
      UICCTextField | |
    CCPhysicsSprite | A CCSprite subclass that is bound to a physics body |
    CCSkin | |
   CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCLabelBMFont | @ |
    CCTMXLayer | CCTMXLayer represents the TMX layer |
  CCArmature | |
  CCSkeleton | Draws a skeleton |
   CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
 CCBMemberVariableAssigner | |
 ccBMFontDef | |
 ccBMFontDef | BMFont definition |
 ccBMFontPadding | |
 ccBMFontPadding | BMFont padding |
 CCBScriptOwnerProtocol | |
 CCBSelectorResolver | |
 CCColliderFilter | |
 ccColor3B | RGB color composed of bytes 3 bytes |
 ccColor4B | RGBA color composed of 4 bytes |
 ccColor4F | RGBA color composed of 4 floats |
 CCComponentContainer | |
 CCControlUtils | |
 CCCopying | |
  CCObject | |
   CCAction | Base class for CCAction objects |
    CCFiniteTimeAction | Base class actions that do have a finite time duration |
     CCActionInstant | Instant actions are immediate actions |
      CCCallFunc | @ |
       CCCallFuncN | @ |
        CCCallFuncND | @
|
       CCCallFuncO | |
      CCFlipX | @ @ |
      CCFlipY | @ @ |
      CCHide | Hide the node |
      CCPlace | @ |
      CCRemoveSelf | Remove the node |
      CCReuseGrid | CCReuseGrid action |
      CCShow | Show the node |
      CCStopGrid | CCStopGrid action |
      CCToggleVisibility | Toggles the visibility of a node |
      CCBSetSpriteFrame | |
      CCBSoundEffect | |
     CCActionInterval | An interval action is an action that takes place within a certain period of time |
      CCAccelAmplitude | CCAccelAmplitude action |
      CCAccelDeccelAmplitude | CCAccelDeccelAmplitude action |
      CCActionCamera | Base class for CCCamera actions |
       CCOrbitCamera | CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
      CCActionEase | Base class for Easing actions |
       CCEaseBackIn | CCEaseBackIn action |
       CCEaseBackInOut | CCEaseBackInOut action |
       CCEaseBackOut | CCEaseBackOut action |
       CCEaseBounce | CCEaseBounce abstract class |
        CCEaseBounceIn | CCEaseBounceIn action |
        CCEaseBounceInOut | CCEaseBounceInOut action |
        CCEaseBounceOut | EaseBounceOut action |
       CCEaseElastic | Ease Elastic abstract class |
        CCEaseElasticIn | Ease Elastic In action |
        CCEaseElasticInOut | Ease Elastic InOut action |
        CCEaseElasticOut | Ease Elastic Out action |
       CCEaseExponentialIn | CCEase Exponential In |
       CCEaseExponentialInOut | Ease Exponential InOut |
       CCEaseExponentialOut | Ease Exponential Out |
       CCEaseRateAction | Base class for Easing actions with rate parameters |
        CCEaseIn | CCEaseIn action with a rate |
        CCEaseInOut | CCEaseInOut action with a rate |
        CCEaseOut | CCEaseOut action with a rate |
       CCEaseSineIn | Ease Sine In |
       CCEaseSineInOut | Ease Sine InOut |
       CCEaseSineOut | Ease Sine Out |
       CCBEaseInstant | |
       CCEaseBezierAction | Ease Bezier |
       CCEaseCircleActionIn | Ease Circle In |
       CCEaseCircleActionInOut | Ease Circle InOut |
       CCEaseCircleActionOut | Ease Circle Out |
       CCEaseCubicActionIn | Ease Cubic In |
       CCEaseCubicActionInOut | Ease Cubic InOut |
       CCEaseCubicActionOut | Ease Cubic Out |
       CCEaseQuadraticActionIn | Ease Quadratic In |
       CCEaseQuadraticActionInOut | Ease Quadratic InOut |
       CCEaseQuadraticActionOut | Ease Quadratic Out |
       CCEaseQuarticActionIn | Ease Quartic In |
       CCEaseQuarticActionInOut | Ease Quartic InOut |
       CCEaseQuarticActionOut | Ease Quartic Out |
       CCEaseQuinticActionIn | Ease Quintic In |
       CCEaseQuinticActionInOut | Ease Quintic InOut |
       CCEaseQuinticActionOut | Ease Quintic Out |
      CCActionTween | CCActionTween |
      CCAnimate | Animates a sprite given the name of an Animation |
      CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
       CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
      CCBlink | Blinks a CCNode object by modifying it's visible attribute |
      CCCardinalSplineTo | //// @ |
       CCCardinalSplineBy | //// @ |
        CCCatmullRomBy | //// @ |
       CCCatmullRomTo | //// @ |
      CCDeccelAmplitude | CCDeccelAmplitude action |
      CCDelayTime | Delays the action a certain amount of seconds |
      CCFadeIn | Fades In an object that implements the CCRGBAProtocol protocol |
      CCFadeOut | Fades Out an object that implements the CCRGBAProtocol protocol |
      CCFadeTo | Fades an object that implements the CCRGBAProtocol protocol |
      CCGridAction | Base class for Grid actions |
       CCGrid3DAction | Base class for CCGrid3D actions |
        CCFlipX3D | CCFlipX3D action |
         CCFlipY3D | CCFlipY3D action |
        CCLens3D | CCLens3D action |
        CCLiquid | CCLiquid action |
        CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
        CCRipple3D | CCRipple3D action |
        CCShaky3D | CCShaky3D action |
        CCTwirl | CCTwirl action |
        CCWaves | CCWaves action |
        CCWaves3D | CCWaves3D action |
       CCTiledGrid3DAction | Base class for CCTiledGrid3D actions |
        CCFadeOutTRTiles | CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction |
         CCFadeOutBLTiles | CCFadeOutBLTiles action |
         CCFadeOutUpTiles | CCFadeOutUpTiles action |
          CCFadeOutDownTiles | CCFadeOutDownTiles action |
        CCJumpTiles3D | CCJumpTiles3D action |
        CCShakyTiles3D | CCShakyTiles3D action |
        CCShatteredTiles3D | CCShatteredTiles3D action |
        CCShuffleTiles | CCShuffleTiles action Shuffle the tiles in random order |
        CCSplitCols | CCSplitCols action |
        CCSplitRows | CCSplitRows action |
        CCTurnOffTiles | CCTurnOffTiles action |
        CCWavesTiles3D | CCWavesTiles3D action |
      CCJumpBy | Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute |
       CCJumpTo | Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute |
      CCMoveBy | Moves a CCNode object x,y pixels by modifying it's position attribute |
       CCMoveTo | Moves a CCNode object to the position x,y |
      CCProgressFromTo | Progress from a percentage to another percentage |
      CCProgressTo | Progress to percentage |
      CCRepeat | Repeats an action a number of times |
      CCRepeatForever | Repeats an action for ever |
      CCReverseTime | Executes an action in reverse order, from time=duration to time=0 |
      CCRotateBy | Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute |
      CCRotateTo | Rotates a CCNode object to a certain angle by modifying it's rotation attribute |
      CCScaleTo | Scales a CCNode object to a zoom factor by modifying it's scale attribute |
       CCScaleBy | Scales a CCNode object a zoom factor by modifying it's scale attribute |
      CCSequence | Runs actions sequentially, one after another |
      CCSkewTo | Skews a CCNode object to given angles by modifying it's skewX and skewY attributes |
       CCSkewBy | Skews a CCNode object by skewX and skewY degrees |
      CCSpawn | Spawn a new action immediately |
      CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
      CCTintBy | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
      CCTintTo | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
      CCBRotateTo | |
      CCBRotateXTo | |
      CCBRotateYTo | |
    CCFollow | CCFollow is an action that "follows" a node |
    CCSpeed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
   CCActionManager | CCActionManager is a singleton that manages all the actions |
   CCAnimation | A CCAnimation object is used to perform animations on the CCSprite objects |
   CCAnimationCache | Singleton that manages the Animations |
   CCAnimationFrame | CCAnimationFrame A frame of the animation |
   CCArray | |
    CCArrayForObjectSorting | |
   CCAutoreleasePool | |
   CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
   CCBool | |
   CCCamera | A CCCamera is used in every CCNode |
   CCComponent | |
    CCComAttribute | |
    CCComAudio | |
    CCComController | |
    CCComRender | |
   CCConfiguration | CCConfiguration contains some openGL variables |
   CCDictionary | @ |
   CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
    CCDisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
   CCDouble | |
   CCEvent | |
   CCFloat | |
   CCGLProgram | CCGLProgram Class that implements a glProgram |
   CCGrabber | FBO class that grabs the the contents of the screen |
   CCGridBase | Base class for other |
    CCGrid3D | CCGrid3D is a 3D grid implementation |
    CCTiledGrid3D | |
   CCImage | |
   CCInteger | |
   CCKeypadDispatcher | Dispatch the keypad message from the phone |
   CCKeypadHandler | @ |
   CCLuaStack | Lua support for cocos2d-x |
   CCNode | CCNode is the main element |
    CCClippingNode | CCClippingNode is a subclass of CCNode |
    CCDrawNode | CCDrawNode Node that draws dots, segments and polygons |
    CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
    CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
     CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
     CCMenuItem | CCMenuItem base class |
      CCMenuItemLabel | An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added |
       CCMenuItemAtlasFont | A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
       CCMenuItemFont | A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label |
      CCMenuItemSprite | CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items |
       CCMenuItemImage | CCMenuItemImage accepts images as items |
      CCMenuItemToggle | A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
     CCMotionStreak | MotionStreak |
     CCProgressTimer | CCProgressTimer is a subclass of CCNode |
     CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
     CCArmature | |
     CCBone | |
     CCScale9Sprite | A 9-slice sprite for cocos2d |
     CCSkeleton | Draws a skeleton |
     Widget | |
      Button | |
      CheckBox | |
      ImageView | |
      Label | |
      LabelAtlas | |
      LabelBMFont | |
      Layout | |
       PageView | |
       ScrollView | |
        ListView | |
      LoadingBar | |
      Slider | |
      TextField | Class UITextField : public Widget |
    CCParallaxNode | CCParallaxNode: A node that simulates a parallax scroller |
    CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCParticleSystem | Particle System base class |
    CCRenderTexture | CCRenderTexture is a generic rendering target |
    CCScene | CCScene is a subclass of CCNode that is used only as an abstract concept |
     CCTransitionScene | Base class for CCTransition scenes |
      CCTransitionCrossFade | CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object |
      CCTransitionFade | CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
      CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
       CCTransitionFadeBL | CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
       CCTransitionFadeDown | CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
       CCTransitionFadeUp | CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
      CCTransitionJumpZoom | CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
      CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
       CCTransitionMoveInB | CCTransitionMoveInB: Move in from to the bottom the incoming scene |
       CCTransitionMoveInR | CCTransitionMoveInR: Move in from to the right the incoming scene |
       CCTransitionMoveInT | CCTransitionMoveInT: Move in from to the top the incoming scene |
      CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
      CCTransitionProgress | |
       CCTransitionProgressHorizontal | CCTransitionProgressHorizontal transition |
       CCTransitionProgressInOut | |
       CCTransitionProgressOutIn | |
       CCTransitionProgressRadialCCW | CCTransitionRadialCCW transition |
       CCTransitionProgressRadialCW | CCTransitionRadialCW transition |
       CCTransitionProgressVertical | |
      CCTransitionRotoZoom | CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
      CCTransitionSceneOriented | A CCTransition that supports orientation like |
       CCTransitionFlipAngular | CCTransitionFlipAngular: Flips the screen half horizontally and half vertically |
       CCTransitionFlipX | CCTransitionFlipX: Flips the screen horizontally |
       CCTransitionFlipY | CCTransitionFlipY: Flips the screen vertically |
       CCTransitionZoomFlipAngular | CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
       CCTransitionZoomFlipX | CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
       CCTransitionZoomFlipY | CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
      CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
      CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
       CCTransitionSlideInB | CCTransitionSlideInB: Slide in the incoming scene from the bottom border |
       CCTransitionSlideInR | CCTransitionSlideInR: Slide in the incoming scene from the right border |
       CCTransitionSlideInT | CCTransitionSlideInT: Slide in the incoming scene from the top border |
      CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
       CCTransitionSplitRows | CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
      CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
    CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
    CCTMXTiledMap | CCTMXTiledMap knows how to parse and render a TMX map |
    CCBatchNode | |
    CCBFile | |
    CCTableViewCell | Abstract class for SWTableView cell node |
   CCNotificationCenter | |
   CCNotificationObserver | |
   CCPointArray | An Array that contain control points |
   CCProfiler | CCProfiler cocos2d builtin profiler |
   CCProfilingTimer | |
   CCScheduler | Scheduler is responsible for triggering the scheduled callbacks |
   CCScriptHandlerEntry | |
    CCSchedulerScriptHandlerEntry | @ @ |
    CCTouchScriptHandlerEntry | |
   CCSet | |
   CCShaderCache | CCShaderCache Singleton that stores manages GL shaders |
   CCSpriteFrame | A CCSpriteFrame has: |
   CCSpriteFrameCache | Singleton that handles the loading of the sprite frames |
   CCString | |
   CCTexture2D | CCTexture2D class |
   CCTextureAtlas | A class that implements a Texture Atlas |
   CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
   CCTextureETC | |
   CCTexturePVR | CCTexturePVR |
   CCTimer | Light-weight timer |
   CCTMXLayerInfo | CCTMXLayerInfo contains the information about the layers like: |
   CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
   CCTMXObjectGroup | CCTMXObjectGroup represents the TMX object group |
   CCTMXTilesetInfo | CCTMXTilesetInfo contains the information about the tilesets like: |
   CCTouch | |
   CCTouchDispatcher | |
   CCTouchHandler | CCTouchHandler Object than contains the delegate and priority of the event handler |
    CCStandardTouchHandler | |
    CCTargetedTouchHandler | |
   ActionFrame | |
    ActionFadeFrame | |
    ActionMoveFrame | |
    ActionRotationFrame | |
    ActionScaleFrame | |
    ActionTintFrame | |
   ActionFrameEasing | |
   ActionManager | |
   ActionNode | |
   ActionObject | |
   ArmatureMovementDispatcher | |
   BaseTriggerAction | |
   BaseTriggerCondition | |
   CCAnimationData | |
   CCArmatureData | |
   CCArmatureDataManager | Format and manage armature configuration and armature animation |
   CCBAnimationManager | |
   CCBaseData | The base node include a lot of attributes |
    CCBoneData | |
    CCFrameData | |
   CCBKeyframe | |
   CCBReader | @ |
   CCBSequence | |
   CCBSequenceProperty | |
   CCBValue | |
   CCColliderDetector | |
   CCColor3bObject | Helper class to store ccColor3B's in mutable arrays |
   ccColor3BWapper | |
   CCContourData | |
   CCContourVertex2 | |
   CCData | |
   CCDataReaderHelper | |
   CCDecorativeDisplay | |
   CCDisplayData | |
    CCArmatureDisplayData | |
    CCParticleDisplayData | |
    CCSpriteDisplayData | |
   CCDisplayManager | ! CCDisplayManager manages CCBone's display |
   CCHttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
   CCHttpRequest | Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method |
   CCHttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
   CCInvocation | |
   CCMovementBoneData | |
   CCMovementData | |
   CCNodeLoader | |
    CCBFileLoader | |
    CCControlLoader | |
     CCControlButtonLoader | |
    CCLabelBMFontLoader | |
    CCLabelTTFLoader | |
    CCLayerLoader | |
     CCBLayerLoader | |
     CCLayerColorLoader | |
     CCLayerGradientLoader | |
     CCMenuLoader | |
    CCMenuItemLoader | |
     CCMenuItemImageLoader | |
    CCParticleSystemQuadLoader | |
    CCScale9SpriteLoader | |
    CCScrollViewLoader | |
    CCSpriteLoader | |
   CCNodeLoaderLibrary | |
   CCProcessBase | |
    CCArmatureAnimation | |
    CCTween | |
   CCTextureData | |
   ColliderBody | |
   GUIReader | |
   TriggerObj | |
   WidgetPropertiesReader | |
    WidgetPropertiesReader0250 | |
    WidgetPropertiesReader0300 | |
   LayoutParameter | |
    LinearLayoutParameter | |
    RelativeLayoutParameter | |
 CCDataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
  CCPrettyPrinter | |
 CCDevice | |
 CCDictElement | CCDictElement is used for traversing CCDictionary |
 CCDirectorDelegate | |
 CCDisplayFactory | |
 CCEditBoxDelegate | |
 CCEditBoxImpl | |
  CCEditBoxImplAndroid | |
  CCEditBoxImplTizen | |
  CCEditBoxImplWin | |
 CCEGLViewProtocol | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
  CCEGLView | |
 ccFontDefinition | |
 ccFontShadow | Types used for defining fonts properties (i.e |
 ccFontStroke | |
 CCFrameEvent | |
 CCFreeTypeFont | |
 CCGLBufferedNode | |
 CCIMEDelegate | Input method editor delegate |
  CCTextFieldTTF | @ |
  CCEditBox | \ |
 CCIMEDispatcher | Input Method Edit Message Dispatcher |
 CCIMEKeyboardNotificationInfo | |
 CCKeypadDelegate | |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
  CCInputDelegate | |
 CCLabelProtocol | |
  CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
  CCLabelBMFont | @ |
  CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
 CCLayer | |
  CCBProxy | |
 CCLock | |
 CCLuaBridge | |
  CCLuaObjcBridge | |
 CCLuaValue | Lua support for cocos2d-x |
 CCLuaValueField | |
 CCMovementEvent | |
 CCNodeLoaderListener | |
 CCPoint | |
 ccPointSprite | Point Sprite component |
 CCPoolManager | |
 CCPrecompiledShaders | |
 CCPVRMipmap | Structure which can tell where mipmap begins and how long is it |
 ccPVRTexturePixelFormatInfo | |
 ccQuad2 | A 2D Quad. 4 * 2 floats |
 ccQuad3 | A 3D Quad. 4 * 3 floats |
 CCRect | |
 CCRelativeData | |
 CCRGBAProtocol | RGBA protocol that affects CCNode's color and opacity |
  CCLabelBMFont | @ |
  CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
  CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
 CCSAXDelegator | |
  CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
 CCSAXParser | |
 CCScriptEngineManager | @ |
 CCScriptEngineProtocol | |
  CCLuaEngine | Lua support for cocos2d-x |
 CCScrollViewDelegate | |
  CCTableView | |
  CCTableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
 CCSize | |
 CCSortableObject | |
  CCTableViewCell | Abstract class for SWTableView cell node |
 CCSpriteFrameCacheHelper | |
 ccT2F_Quad | |
 CCTableViewDataSource | |
 ccTex2F | A texcoord composed of 2 floats: u, y |
 ccTexParams | Extension to set the Min / Mag filter |
 CCTextFieldDelegate | |
  UICCTextField | |
 CCThread | |
 CCTime | |
 CCTouchDelegate | |
  CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
  CCStandardTouchDelegate | |
  CCTargetedTouchDelegate | @ |
  CCInputDelegate | |
 ccTouchHandlerHelperData | |
 CCTransformHelp | |
 CCTransitionEaseScene | CCTransitionEaseScene can ease the actions of the scene protocol |
  CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
  CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
  CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
  CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
  CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
  CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
 CCTweenFunction | |
 CCUserDefault | CCUserDefault acts as a tiny database |
 ccV2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV2F_C4B_T2F_Quad | A Quad of ccV2F_C4B_T2F |
 ccV2F_C4B_T2F_Triangle | A Triangle of ccV2F_C4B_T2F |
 ccV2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
 ccV2F_C4F_T2F_Quad | 4 ccVertex2FTex2FColor4F Quad |
 ccV3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
 ccV3F_C4B_T2F_Quad | 4 ccVertex3FTex2FColor4B |
 ccVertex2F | A vertex composed of 2 floats: x, y |
 ccVertex3F | A vertex composed of 2 floats: x, y |
 CCZone | |
 ColorTimeline | |
 CompiledProgram | |
 CurveTimeline | |
 CWin32InputBox | |
 WebSocket::Data | Data structure for message |
 WebSocket::Delegate | The delegate class to process websocket events |
 DictionaryHelper | |
 Direct3DContentProviderBase | |
  Direct3DContentProvider | |
 DirectXBase | |
  sealed | |
 DynArray< T, INIT > | |
 DynArray< Block *, 10 > | |
 DynArray< char, 20 > | |
 DynArray< const char *, 10 > | |
 EGLTouchDelegate | |
  CCTouchDispatcher | |
 Encoding | Concept for encoding of Unicode characters |
  UTF16< CharType > | UTF-16 encoding |
  UTF32< CharType > | UTF-32 encoding |
  UTF8< CharType > | UTF-8 encoding |
 CCEGLView::EventHandler | |
 FontBufferInfo | |
 Form | |
  CCOspForm | |
 FTLineInfo | |
 FTWordInfo | |
 GenericReader< Encoding, Allocator > | SAX-style JSON parser. Use Reader for UTF8 encoding and default allocator |
 GenericValue< Encoding, Allocator > | Represents a JSON value. Use Value for UTF8 encoding and default allocator |
  GenericDocument< Encoding, Allocator > | A document for parsing JSON text as DOM |
 GenericValue< rapidjson::Encoding, rapidjson::Allocator > | |
 Handler | Concept for receiving events from GenericReader upon parsing |
  BaseReaderHandler< Encoding > | Default implementation of Handler |
  GenericDocument< Encoding, Allocator > | A document for parsing JSON text as DOM |
  Writer< Stream, Encoding, Allocator > | JSON writer |
   PrettyWriter< Stream, Encoding, Allocator > | Writer with indentation and spacing |
 HSV | |
 GenericValue< Encoding, Allocator >::Number::I | |
 IDrawingSurfaceManipulationHandler | |
  sealed | |
 InputEvent | |
  KeyboardEvent | |
  PointerEvent | |
 Instance | |
  CocosPepperInstance | |
 ITextEventListener | |
  CCOspForm | |
 ITimerEventListener | |
  CCEGLView | |
 ITouchEventListener | |
  CCOspForm | |
 JniHelper | |
 JniMethodInfo | |
 Json | |
 Writer< Stream, Encoding, Allocator >::Level | Information for each nested level |
 lock_block< mt_policy > | |
 LuaArmatureFrameEventData | |
 LuaArmatureMovementEventData | |
 LuaArmatureWrapperEventData | |
 LuaCocoStudioEventListenerData | |
 Margin | |
 GenericValue< Encoding, Allocator >::Member | Name-value pair in an object |
 MemPool | |
  MemPoolT< sizeof(tinyxml2::XMLAttribute) > | |
  MemPoolT< sizeof(tinyxml2::XMLComment) > | |
  MemPoolT< sizeof(tinyxml2::XMLElement) > | |
  MemPoolT< sizeof(tinyxml2::XMLText) > | |
  MemPoolT< SIZE > | |
 Module | |
  CocosPepperModule | |
 mt_policy | |
  _signal_base< mt_policy > | |
   _signal_base0< mt_policy > | |
    signal0< mt_policy > | |
   _signal_base1< arg1_type, mt_policy > | |
    signal1< arg1_type, mt_policy > | |
   _signal_base2< arg1_type, arg2_type, mt_policy > | |
    signal2< arg1_type, arg2_type, mt_policy > | |
   _signal_base3< arg1_type, arg2_type, arg3_type, mt_policy > | |
    signal3< arg1_type, arg2_type, arg3_type, mt_policy > | |
   _signal_base4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
    signal4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
   _signal_base5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
    signal5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
   _signal_base6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
    signal6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
   _signal_base7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
    signal7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
   _signal_base8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
    signal8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
  has_slots< mt_policy > | |
 my_error_mgr | |
 <NSMachPortDelegate> | |
  AccelerometerSimulation | |
 <NSObject> | |
  AccelerometerDispatcher | |
  CCDirectorCaller | |
  CCDirectorCaller | |
  CCES2Renderer | |
  <CCESRenderer> | |
   CCES2Renderer | |
  CCEventDispatcher | CCEventDispatcher |
  <CCKeyboardEventDelegate> | CCKeyboardEventDelegate protocol |
  <CCMouseEventDelegate> | CCMouseEventDelegate protocol |
  <CCTouchEventDelegate> | CCTouchEventDelegate protocol |
  EditBoxImplIOS | |
  EditBoxImplMac | |
  <MacEventDelegate> | |
   CCEventDispatcher | CCEventDispatcher |
  UIAccelerationSimulation | |
 NSOpenGLView | |
  EAGLView | EAGLView Class |
 NSTextField | |
  CustomNSTextField | |
 <NSTextFieldDelegate> | |
  EditBoxImplMac | |
 NSWindow | |
  CCWindow | |
 ObjectFactory | |
 PGlyph | |
 PrecompiledProgram | |
 RegionAttachment | |
 RGBA | |
 RotateTimeline | |
 RuntimeClass | |
  Direct3DContentProvider | |
 SceneReader | |
 sealed | |
 SHA1Context | |
 single_threaded | |
 Skeleton | |
 SkeletonData | |
 SkeletonJson | |
 Skin | |
 Slot | |
 SlotData | |
 Stack< Allocator > | A type-unsafe stack for storing different types of data |
 Stack< rapidjson::Allocator > | |
 Stream | Concept for reading and writing characters |
  FileStream | Wrapper of C file stream for input or output |
  GenericInsituStringStream< Encoding > | A read-write string stream |
  GenericStringBuffer< Encoding, Allocator > | Represents an in-memory output stream |
  GenericStringStream< Encoding > | Read-only string stream |
 StrPair | |
 tCCFontDefHashElement | |
 tCCKerningHashElement | |
 tCCParticle | Structure that contains the values of each particle |
 tImageSource | |
 Timeline | |
 timeval | |
 timezone | |
 timezone | |
 ObjectFactory::TInfo | |
 TriggerMng | |
 TypeInfo | |
  SimpleAudioEngine | Offer a VERY simple interface to play background music & sound effect |
 TypeInfo | |
  CCCallFuncN | @ |
  CCCallFuncO | |
  CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
  CCFileUtils | Helper class to handle file operations |
   CCFileUtilsAndroid | Helper class to handle file operations |
   CCFileUtilsBlackberry | Helper class to handle file operations |
   CCFileUtilsEmscripten | Helper class to handle file operations |
   CCFileUtilsIOS | Helper class to handle file operations |
   CCFileUtilsLinux | Helper class to handle file operations |
   CCFileUtilsMac | Helper class to handle file operations |
   CCFileUtilsMarmalade | Helper class to handle file operations |
   CCFileUtilsNaCl | Helper class to handle file operations |
   CCFileUtilsTizen | Helper class to handle file operations |
   CCFileUtilsWin32 | Helper class to handle file operations |
   CCFileUtilsWinRT | Helper class to handle file operations |
 GenericValue< Encoding, Allocator >::Number::U | |
 UIAccelerometer | |
  AccelerometerSimulation | |
 UIAccelerometer(Simulation) | |
 <UIAccelerometerDelegate> | |
  AccelerometerDispatcher | |
 UIHelper | |
 <UIKeyInput> | |
  EAGLView | EAGLView Class |
 UIScrollInterface | |
  PageView | |
  ScrollView | |
 UITextField | |
  CustomUITextField | |
 <UITextFieldDelegate> | |
  EditBoxImplIOS | |
 <UITextInput> | |
  EAGLView | EAGLView Class |
 UIView | |
  EAGLView | EAGLView Class |
 WebSocket | |
 WIN32INPUTBOX_PARAM | |
 XMLAttribute | An attribute is a name-value pair |
 XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
 XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
 XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
  XMLComment | An XML Comment |
  XMLDeclaration | In correct XML the declaration is the first entry in the file |
  XMLDocument | A Document binds together all the functionality |
  XMLElement | The element is a container class |
  XMLText | XML text |
  XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
 XMLUtil | |
 XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
  XMLPrinter | Printing functionality |