#include <DirectXBase.h>
Public Member Functions | |
virtual void | Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi) |
virtual void | CreateDeviceIndependentResources () |
virtual void | CreateDeviceResources () |
var | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | SetDpi (float dpi) |
virtual void | CreateWindowSizeDependentResources () |
var | CreateWindowSizeDependentResources () |
local | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
virtual void | Present () |
virtual float | ConvertDipsToPixels (float dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | Initialize (Windows::UI::Core::CoreWindow^window) |
virtual void | HandleDeviceLost () |
virtual void | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
virtual void | ReleaseResourcesForSuspending () |
virtual void | Present () |
virtual float | ConvertDipsToPixels (float dips) |
var | ConvertDipsToPixels ( var dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | ComputeOrientationMatrices () |
virtual Windows::Foundation::Point | TransformToOrientation (Windows::Foundation::Point point, bool dipsToPixels=true) |
local | TransformToOrientation ( local point, local true) |
float | getOrientedWindowWidth () |
float | getOrientedWindowHeight () |
virtual void | Initialize (Windows::UI::Core::CoreWindow^window, float dpi) |
virtual void | HandleDeviceLost () |
virtual void | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
local | UpdateForWindowSizeChange () |
virtual void | ReleaseResourcesForSuspending () |
virtual void | Present () |
virtual float | ConvertDipsToPixels (float dips) |
var | ConvertDipsToPixels ( var dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | SetDpi (float dpi) |
Direct3DContentProviderBase () | |
virtual void | Initialize () |
virtual void | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange (float width, float height) |
var | UpdateForWindowSizeChange ( var width, var height) |
local | UpdateForWindowSizeChange ( local width, local height) |
virtual void | Initialize () |
virtual void | CreateDeviceResources () |
local | CreateDeviceResources () |
virtual void | UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView) |
local | UpdateDevice ( local device, local context, local renderTargetView) |
virtual void | UpdateForWindowSizeChange (float width, float height) |
local | UpdateForWindowSizeChange ( local width, local height) |
virtual void | CreateWindowSizeDependentResources () |
virtual void | OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation) |
local | OnOrientationChanged ( local orientation) |
virtual void | CreateGLResources ()=0 |
void | Render () |
Public Attributes | |
internal | __pad0__: DirectXBase() |
Protected Member Functions | |
virtual bool | OnRender ()=0 |
local | OnRender () |
virtual void | OnUpdateDevice ()=0 |
local | OnUpdateDevice () |
bool | InitializeAngle () |
void | CloseAngle () |
Protected Attributes | |
Microsoft::WRL::ComPtr < ID3D11Texture2D > | m_renderTarget |
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Direct3DContentProviderBase | ( | ) |
var Direct3DContentProviderBase | ( | ) |
local Direct3DContentProviderBase | ( | ) |
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void Render | ( | ) |
var Render | ( | ) |
local Render | ( | ) |
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internal __pad0__ |
var __pad0__ |
local __pad0__ |
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