cocos2d-x  2.2.2
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CCTargetedAction Class Reference

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...

#include <CCActionInterval.h>

Inheritance diagram for CCTargetedAction:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 CCTargetedAction ()
virtual ~CCTargetedAction ()
bool initWithTarget (CCNode *pTarget, CCFiniteTimeAction *pAction)
 Init an action with the specified action and forced target. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
virtual CCNodegetForcedTarget (void)
 getForcedTarget More...
 
local getForcedTarget ()
 getForcedTarget More...
 
virtual void setForcedTarget (CCNode *var)
 setForcedTarget More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCTargetedActioncreate (CCNode *pTarget, CCFiniteTimeAction *pAction)
 Create an action with the specified action and forced target. More...
 
local create ( local pTarget, local pAction)
 Create an action with the specified action and forced target. More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

CCNodem_pForcedTarget
 This is the target that the action will be forced to run with. More...
 
local m_pForcedTarget
 This is the target that the action will be forced to run with. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
var m_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction.

Constructor & Destructor Documentation

var ctor ( )
local CCTargetedAction ( )
virtual ~CCTargetedAction ( )
virtual

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCTargetedAction* create ( CCNode pTarget,
CCFiniteTimeAction pAction 
)
static

Create an action with the specified action and forced target.

var create ( var  pTarget,
var  pAction 
)
static

Create an action with the specified action and forced target.

local create ( local  pTarget,
local  pAction 
)
static

Create an action with the specified action and forced target.

virtual CCNode* getForcedTarget ( void  )
virtual

getForcedTarget

var getForcedTarget (   )
virtual

getForcedTarget

local getForcedTarget (   )
virtual

getForcedTarget

bool initWithTarget ( CCNode pTarget,
CCFiniteTimeAction pAction 
)

Init an action with the specified action and forced target.

var initWithTarget ( var  pTarget,
var  pAction 
)

Init an action with the specified action and forced target.

local initWithTarget ( local  pTarget,
local  pAction 
)

Init an action with the specified action and forced target.

virtual void setForcedTarget ( CCNode var)
virtual

setForcedTarget

var setForcedTarget ( var  var)
virtual

setForcedTarget

local setForcedTarget ( local  var)
virtual

setForcedTarget

virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

var stop (   )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

local stop (   )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

CCNode* m_pForcedTarget
protected

This is the target that the action will be forced to run with.

var m_pForcedTarget
protected

This is the target that the action will be forced to run with.

local m_pForcedTarget
protected

This is the target that the action will be forced to run with.


The documentation for this class was generated from the following file: