cocos2d-x  2.2.2
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CCTransitionProgressRadialCCW Class Reference

CCTransitionRadialCCW transition. More...

#include <CCTransitionProgress.h>

Inheritance diagram for CCTransitionProgressRadialCCW:
CCTransitionProgress CCTransitionScene CCScene CCNode CCObject CCCopying

Static Public Member Functions

static
CCTransitionProgressRadialCCW
create (float t, CCScene *scene)
- Static Public Member Functions inherited from CCTransitionProgress
static CCTransitionProgresscreate (float t, CCScene *scene)
local create ( local t, local scene)
- Static Public Member Functions inherited from CCTransitionScene
static CCTransitionScenecreate (float t, CCScene *scene)
 creates a base transition with duration and incoming scene More...
 
- Static Public Member Functions inherited from CCScene
static CCScenecreate (void)
local create ()
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual CCProgressTimerprogressTimerNodeWithRenderTexture (CCRenderTexture *texture)
- Protected Member Functions inherited from CCTransitionProgress
virtual void setupTransition ()
virtual void sceneOrder ()

Additional Inherited Members

- Public Member Functions inherited from CCTransitionProgress
 CCTransitionProgress ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCTransitionProgress
float m_fTo
float m_fFrom
CCScenem_pSceneToBeModified
var m_pSceneToBeModified
local m_pSceneToBeModified

Detailed Description

CCTransitionRadialCCW transition.

A counter clock-wise radial transition to the next scene

Member Function Documentation

static
CCTransitionProgressRadialCCW*
create
( float  t,
CCScene scene 
)
static
virtual CCProgressTimer*
progressTimerNodeWithRenderTexture
( CCRenderTexture texture)
protectedvirtual

Reimplemented from CCTransitionProgress.


The documentation for this class was generated from the following file: