Base class for Easing actions. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual | ~CCActionEase (void) |
bool | initWithAction (CCActionInterval *pAction) |
initializes the action More... | |
var | initWithAction ( var pAction) |
initializes the action More... | |
local | initWithAction ( local pAction) |
initializes the action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
virtual CCActionInterval * | reverse (void) |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
virtual CCActionInterval * | getInnerAction () |
local | getInnerAction () |
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float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
var | isDone () |
returns true if the action has finished More... | |
local | isDone () |
returns true if the action has finished More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
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CCFiniteTimeAction () | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
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CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCActionEase * | create (CCActionInterval *pAction) |
creates the action More... | |
var | create ( var pAction) |
creates the action More... | |
local | create ( local pAction) |
creates the action More... | |
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static CCActionInterval * | create (float d) |
creates the action More... | |
local | create ( local d) |
creates the action More... | |
Protected Attributes | |
CCActionInterval * | m_pInner |
The inner action. More... | |
local | m_pInner |
The inner action. More... | |
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float | m_elapsed |
bool | m_bFirstTick |
var | m_bFirstTick |
local | m_bFirstTick |
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float | m_fDuration |
duration in seconds More... | |
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CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Base class for Easing actions.
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virtual |
Reimplemented from CCActionInterval.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCEaseCircleActionInOut, CCEaseSineInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseRateAction, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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static |
creates the action
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static |
creates the action
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static |
creates the action
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virtual |
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bool initWithAction | ( | CCActionInterval * | pAction) |
initializes the action
var initWithAction | ( | var | pAction) |
initializes the action
local initWithAction | ( | local | pAction) |
initializes the action
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCEaseSineInOut, CCEaseCircleActionInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseRateAction, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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returns a reversed action
Reimplemented from CCActionInterval.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCEaseSineInOut, CCEaseCircleActionInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseRateAction, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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virtual |
returns a reversed action
Reimplemented from CCActionInterval.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCEaseSineInOut, CCEaseCircleActionInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseRateAction, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
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virtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseCubicActionIn, CCEaseCircleActionInOut, CCEaseSineInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCBEaseInstant, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseCubicActionIn, CCEaseCircleActionInOut, CCEaseSineInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCBEaseInstant, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCEaseBackInOut, CCEaseBackOut, CCEaseBackIn, CCEaseBounceInOut, CCEaseBounceOut, CCEaseBounceIn, CCEaseElasticInOut, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseCubicActionIn, CCEaseCircleActionInOut, CCEaseSineInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCBEaseInstant, CCEaseSineIn, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCEaseQuinticActionOut, CCEaseExponentialOut, CCEaseQuinticActionIn, CCEaseExponentialIn, CCEaseQuarticActionInOut, CCEaseInOut, CCEaseQuarticActionOut, CCEaseOut, CCEaseQuarticActionIn, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseQuadraticActionOut, CCEaseQuadraticActionIn, and CCEaseBezierAction.
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The inner action.
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protected |
The inner action.
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protected |
The inner action.