CCFollow is an action that "follows" a node. More...
#include <CCAction.h>
Public Member Functions | |
CCFollow () | |
virtual | ~CCFollow (void) |
bool | isBoundarySet (void) |
void | setBoudarySet (bool bValue) |
alter behavior - turn on/off boundary More... | |
bool | initWithTarget (CCNode *pFollowedNode, const CCRect &rect=CCRectZero) |
initializes the action with a set boundary More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
Public Member Functions inherited from CCAction | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCFollow * | create (CCNode *pFollowedNode, const CCRect &rect=CCRectZero) |
creates the action with a set boundary, It will work with no boundary if More... | |
Static Public Member Functions inherited from CCAction | |
static CCAction * | create () |
Create an action. More... | |
var | create () |
Create an action. More... | |
local | create () |
Create an action. More... | |
Protected Attributes | |
CCNode * | m_pobFollowedNode |
bool | m_bBoundarySet |
bool | m_bBoundaryFullyCovered |
CCPoint | m_obHalfScreenSize |
CCPoint | m_obFullScreenSize |
float | m_fLeftBoundary |
float | m_fRightBoundary |
float | m_fTopBoundary |
float | m_fBottomBoundary |
Protected Attributes inherited from CCAction | |
CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
CCFollow is an action that "follows" a node.
Eg: layer->runAction(CCFollow::actionWithTarget(hero));
Instead of using CCCamera as a "follower", use this action instead.
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creates the action with a set boundary,
It will work with no boundary if
rect | is equal to CCRectZero. |
bool initWithTarget | ( | CCNode * | pFollowedNode, |
const CCRect & | rect = CCRectZero |
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initializes the action with a set boundary
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return true if the action has finished
Reimplemented from CCAction.
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alter behavior - turn on/off boundary
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called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from CCAction.
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called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from CCAction.
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